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What if I have a crimson EC who plays a crimson enhancement, then is somehow removed from battle by SA. If I have Unknown Nation active and bring in a new crimson character, they don't get to use the previous enhancement's numbers?I guess I have always understood that the enhancements that cannot be used linger, but have no effect, just in case a character that can use them somehow enters battle.
I'm just proud to see TKP all growed up and pwning trollz :tear:
Can we get some confirmation on this ruling? There seems to be a lot of uncertainty, for me especially.1. Once a "Negate All" SA is activated, can it be interrupted?2. If "Negate All" is interrupted and the character removed from battle, does the "Negate All" still remain in effect for the battle after the interrupt ends?3. If a character is removed from battle, are all enhancements removed immediately as well, or are they discarded during Battle Resolution?These questions need to be answered in order to properly rule this scenario (and its derivatives).
#6 - You Can't Interrupt a Prevent if Your Interrupt is Prevented
If a "negate all" ability is interrupted successfully and the character removed from battle during the interrupt, the "negate all" ability does not remain in effect. This is the same as interrupting Freedom! with Achan's Sin.
I'm not entirely sure about your third question, but I'd like to ask if anyone can confirm if all evil enhancements played via Dream/Swift Horses > Arrogance fall under the "umbrella" of the initial interrupt.
Can we get some confirmation on this ruling? There seems to be a lot of uncertainty, for me especially.1. Once a "Negate All" SA is activated, can it be interrupted?
2. If "Negate All" is interrupted and the character removed from battle, does the "Negate All" still remain in effect for the battle after the interrupt ends?
3. If a character is removed from battle, are all enhancements removed immediately as well, or are they discarded during Battle Resolution?
This type of card contains instructions allowing you to continue playing one or more enhancement cards.
So, the REG ruling that a "Negate All" remains in effect even if the character is removed is only an exception to prevent the "infinite loop" (as ChristianSoldier said earlier) and not intended to be used in any other circumstance?
Enhancements need to be activated on something. Character SAs are different. Once the character enters battle, the SA activates and remains in effect.
I think you're reading to much into that statement. Where in the REG do you find it? What is the context of the statement?
I'm not clear on how character SA's are different. If I interrupt and discard an Enhancement, that also is equivalent to a negate. It's not just when I interrupt the Enhancement and discard the character under it. So if I interrupt a character's ability and then discard him, how would that not have the same effect?
I was referring to the banding of a "Negate All" character into battle (I mentioned in an earlier post). The "Negate All" character negates the band and goes back from wherever he came and the battle is now "Negate All" with the original character.
I think you're reading to much into that statement.
to Gabe and Schaef.I was just looking at Arrogance last night, and hadn't weighed in on this thread yet.
After looking at it and reading the thread, I agree that Arrogance's SA isn't finished until you have finished playing cards.
I wouldn't have posted in error if the information I consulted wasn't misleading.