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That play as would sound more like an errata. But YMT is correct, X is always dynamic. So yes X would change because of that. Also, I don't think X can be something that is your option.
X is only dynamic as a strength or toughness, but not as part of a special ability. Abilities activate when you play the card, so the X of the "play as" would not activate, change, reactivate... But either way, I agree that this whole subject needs some clarification.
Redoubter, your correct, X is dynamic. The Zebulun ruling explained that X is always dynamic, but if the effect is completed, you can't do anything else, (ie If another Babylonian is played after Head of Gold completed, I can't capture another Human, even though X has increased) I could back that up, if the Search option worked...
X is dynamic when it's defined by a dynamic circumstance. When X is whatever you choose, you get to choose it once.
Although... Is there anything stopping me from choosing X = 100, and that way if I draw cards with Dream or Swift Horses, I can play more enhancements?
If one of the enhancements you choose to play with Arrogance is Swift Horses, you still get to play another enhancement due to SH's play ability (which is part of SH resolving which, in turn, is part of Arrogance resolving). There isn't a problem unless you draw 2 enhancements you want to play, and even then you shouldn't be complaining as you've already plopped Arrogance and are no doubt messing thoroughly with your opponent.
Quote from: jmhartz on June 05, 2012, 08:07:30 AMAlthough... Is there anything stopping me from choosing X = 100, and that way if I draw cards with Dream or Swift Horses, I can play more enhancements?No. By the current wording of the ruling, you choose X and play them all on the table at once, at that time. So you cannot choose a higher X and play them later, they must be played at that moment.
I see nothing stopping me from choosing any number I want to be X. It doesn't say "X <= the number of evil enhancements in your hand" or any other limiter. It just says "X = any number that holder chooses". And when X is chosen, Arrogance's ability then says "Holder may play X enhancements", which is not cost-benefit, but do-as-much-as-you-can (like Zeal, Two Possessed by Demons, etc).
Quote from: SirNobody on July 23, 2009, 04:49:51 PMArrogance is like Babel for enhancements. You choose a certain number of enhancements to play put them all into play at once, they then take effect in the order you choose. Once the last enhancement completes you determine initiative normally (giving a character the opportunity to negate their own removal from battle if that is applicable).
Arrogance is like Babel for enhancements. You choose a certain number of enhancements to play put them all into play at once, they then take effect in the order you choose. Once the last enhancement completes you determine initiative normally (giving a character the opportunity to negate their own removal from battle if that is applicable).
Quote from: SirNobody on July 23, 2009, 04:49:51 PMArrogance is like Babel for enhancements. You choose a certain number of enhancements to play put them all into play at once, they then take effect in the order you choose. Once the last enhancement completes you determine initiative normally (giving a character the opportunity to negate their own removal from battle if that is applicable).That was the ruling, and the important part is bold. The ruling currently is (unless an Elder would step in to clarify all of this for us) that you choose X, play them all at once on the table, and they activate. You don't get to play more if you draw them, only if a SA requires it. That's the ruling of the card and the proposed Play-As, which the same Elder gave (and another agreed with by reposting it).We really need them to confirm all of this and clarify the card, but that's where it stands.