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Quote from: SirNobody on July 23, 2009, 04:55:29 PMHey,Quote from: Lamborghini_diablo on July 23, 2009, 04:32:12 PMA) If a card played off arrogance removes all heroes from battle, can the defending player continue playing enhancements or does the rescuing player get to interrupt?The defender continues to play enhancements. Arrogance is an instantaneous ability, you do not determine or pass initiative until it's ability has completed.So, the Wrath + Murmuring combo would indeed, demolish their entire offense unless they had like, Flaming Sword or Covenant of Noah?
Hey,Quote from: Lamborghini_diablo on July 23, 2009, 04:32:12 PMA) If a card played off arrogance removes all heroes from battle, can the defending player continue playing enhancements or does the rescuing player get to interrupt?The defender continues to play enhancements. Arrogance is an instantaneous ability, you do not determine or pass initiative until it's ability has completed.
A) If a card played off arrogance removes all heroes from battle, can the defending player continue playing enhancements or does the rescuing player get to interrupt?
Hey,I said this in the Arrogance thread that was linked to earlier in this thread but I think it merits repeating.Arrogance is like Babel for enhancements. You choose a certain number of enhancements to play put them all into play at once, they then take effect in the order you choose. Once the last enhancement completes you determine initiative normally (giving a character the opportunity to negate their own removal from battle if that is applicable).I asked Mike to include a Play As for Arrogance in the REG update that is coming out this weekend. If things go smoothly come Monday Arrogance will have the play as, "Holder may play X enhancements." With the new identifier: "X = any number that holder chooses"Tschow,Tim "Sir Nobody" Maly
Please don't rush to making a play as. I disagree. Arrogance is not like Bable for enhancements. Allowing to play say Murmuring after Wrath would be a big mistake. Arragance is just fine playing it the way it is. If the rescueing hero is removed they can negate it. Each enhancement completes before you play the next enhancement. No stacking should be allowed.
Also, your logic of "Arragance is just fine playing it the way it is" is flawed. Why? Because obviously nobody agrees one how it is played. So currently, it's only how YOU interpret it as being played. This is why this debate is here in the first place, because we are all trying to figure out EXACTLY how it is played.
Please don't rush to making a play as.
Arragance is just fine playing it the way it is.
Right, Tim?
i decide not to play one and pass initiative to no one, as the hero is already dead
Quotei decide not to play one and pass initiative to no one, as the hero is already deadWhat!? You mean this bypasses the rule of being able to negate a card that is removing you?
If you ended the battle with Forgotten History or Wonders Forgotten, you might not even need Murmuring.
Wait? Who would you interrupt with? Your guys are removed from the game.
The way I described it as being like Babel is the way it is.
You mean right now?