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Arrogance followed by wrath of satan followed by something else. Is there a chance for the hero to interrupt WoS or are they already discarded?
I think it's really funny that we keep having these discussions about Arrogance when I have yet to see anyone play it.
Have you never played against a Sin in the Camp deck?Kirk
I have two questions about this card:1. If I play an enhancement that ends the battle after playing Arrogance, would the last line of the SA of the enhancement matter (Initiative passes when holder is done playing enhancements)2. If I played wrath of satan, then murmuring, then worshiping demons, (after Arrogance) would any of the heroes I targeted with wrath of satan be removed by murmuring. Relevant Abilitys:Arrogance, Type: Evil Enh. • Brigade: Crimson • Ability: None • Class: None • Special Ability: Holder may play as many evil enhancements as desired. Initiative passes when holder is done playing enhancements. • Identifiers: OT, Depicts a Weapon, Connected with David • Verse: I Samuel 17:43-44 • Availability: Patriarchs booster packs (Rare)Wrath of Satan, Type: Evil Enh. • Brigade: Black • Ability: None • Class: None • Special Ability: Discard all Heroes in play. • Identifiers: NT, Connected with Demons • Verse: Revelation 12:12 • Availability: Warriors booster packs (Rare)Worshipping Demons, Type: Evil Enh. • Brigade: Orange • Ability: 0 / 3 • Class: None • Special Ability: If an Artifact depicting an idol or evil altar is in play, protect all Lost Souls from rescue. End the battle. Cannot be negated. • Identifiers: NT, Connected with Demons, False Religious Practice • Verse: Revelation 9:20 • Availability: Faith of Fathers (Set 2)
Based on the other thread linked above, it has been pretty well established that cards played need to be declared first.
Quote from: Smokey on July 21, 2009, 04:54:17 PMI have two questions about this card:1. If I play an enhancement that ends the battle after playing Arrogance, would the last line of the SA of the enhancement matter (Initiative passes when holder is done playing enhancements)2. If I played wrath of satan, then murmuring, then worshiping demons, (after Arrogance) would any of the heroes I targeted with wrath of satan be removed by murmuring. Relevant Abilitys:Arrogance, Type: Evil Enh. • Brigade: Crimson • Ability: None • Class: None • Special Ability: Holder may play as many evil enhancements as desired. Initiative passes when holder is done playing enhancements. • Identifiers: OT, Depicts a Weapon, Connected with David • Verse: I Samuel 17:43-44 • Availability: Patriarchs booster packs (Rare)Wrath of Satan, Type: Evil Enh. • Brigade: Black • Ability: None • Class: None • Special Ability: Discard all Heroes in play. • Identifiers: NT, Connected with Demons • Verse: Revelation 12:12 • Availability: Warriors booster packs (Rare)Worshipping Demons, Type: Evil Enh. • Brigade: Orange • Ability: 0 / 3 • Class: None • Special Ability: If an Artifact depicting an idol or evil altar is in play, protect all Lost Souls from rescue. End the battle. Cannot be negated. • Identifiers: NT, Connected with Demons, False Religious Practice • Verse: Revelation 9:20 • Availability: Faith of Fathers (Set 2)Here's the way I would see it:First, play Arrogance, which basically gives you unlimited initiative to play Enhancements.Play Wrath of Satan, which kills all heroes in play. All heroes in players' territories would go to their discard piles, but the hero in battle remains until end of battle (I'm pretty sure this is the rule about battles -- that even if their toughness reaches zero, they are not discarded until end of battle -- however, all other heroes would die immediately).
Quote from: FresnoRedemption on July 23, 2009, 02:52:07 PMQuote from: Smokey on July 21, 2009, 04:54:17 PMI have two questions about this card:1. If I play an enhancement that ends the battle after playing Arrogance, would the last line of the SA of the enhancement matter (Initiative passes when holder is done playing enhancements)2. If I played wrath of satan, then murmuring, then worshiping demons, (after Arrogance) would any of the heroes I targeted with wrath of satan be removed by murmuring. Relevant Abilitys:Arrogance, Type: Evil Enh. • Brigade: Crimson • Ability: None • Class: None • Special Ability: Holder may play as many evil enhancements as desired. Initiative passes when holder is done playing enhancements. • Identifiers: OT, Depicts a Weapon, Connected with David • Verse: I Samuel 17:43-44 • Availability: Patriarchs booster packs (Rare)Wrath of Satan, Type: Evil Enh. • Brigade: Black • Ability: None • Class: None • Special Ability: Discard all Heroes in play. • Identifiers: NT, Connected with Demons • Verse: Revelation 12:12 • Availability: Warriors booster packs (Rare)Worshipping Demons, Type: Evil Enh. • Brigade: Orange • Ability: 0 / 3 • Class: None • Special Ability: If an Artifact depicting an idol or evil altar is in play, protect all Lost Souls from rescue. End the battle. Cannot be negated. • Identifiers: NT, Connected with Demons, False Religious Practice • Verse: Revelation 9:20 • Availability: Faith of Fathers (Set 2)Here's the way I would see it:First, play Arrogance, which basically gives you unlimited initiative to play Enhancements.Play Wrath of Satan, which kills all heroes in play. All heroes in players' territories would go to their discard piles, but the hero in battle remains until end of battle (I'm pretty sure this is the rule about battles -- that even if their toughness reaches zero, they are not discarded until end of battle -- however, all other heroes would die immediately).I have never heard such a rule for discard. Perhaps you are lumping in the decrease numbers with a discard? This rule would allow me to play Authority of Christ after some one else plays Wrath of Satan and that is not how it works.
I play arrogance, play Wrath of Satan, Swift Horses(for fun) draw three, play the drawn Murmuring, declare I am done and then they resolve in the order they were played.
Yes, but you have to place the enhancements that you are playing into the field of battle first, then activate their abilities. Therefore, you would not be able to play a card that was drawn since you would already have passed initiative at that point. The cards activate "simultaneously," just before the transfer of initiative.
Quote from: YourMathTeacher on July 23, 2009, 03:53:17 PMYes, but you have to place the enhancements that you are playing into the field of battle first, then activate their abilities. Therefore, you would not be able to play a card that was drawn since you would already have passed initiative at that point. The cards activate "simultaneously," just before the transfer of initiative.As far as I know, if you play a card like Reach of Desperation, which allows you to draw cards and play the next Enhancement, you are allowed to play an Enhancement from the cards that you drew.
Hey,I said this in the Arrogance thread that was linked to earlier in this thread but I think it merits repeating.Arrogance is like Babel for enhancements. You choose a certain number of enhancements to play put them all into play at once, they then take effect in the order you choose. Once the last enhancement completes you determine initiative normally (giving a character the opportunity to negate their own removal from battle if that is applicable).I asked Mike to include a Play As for Arrogance in the REG update that is coming out this weekend. If things go smoothly come Monday Arrogance will have the play as, "Holder may play X enhancements." With the new identifier: "X = any number that holder chooses"Tschow,Tim "Sir Nobody" Maly
A) If a card played off arrogance removes all heroes from battle, can the defending player continue playing enhancements or does the rescuing player get to interrupt?
B) Does Arrogance target enhancements in your hand, or can you play any cards that you drew after playing Arrogance.
We need a solid ruling, because as the thread I linked and this thread show... all we do with arguing about it is go in circles, and never come to a solid conclusion. The card is worded kinda vague, so it very well could be as EITHER side says it is. Thats where Rob comes in and makes the final decision.
Hey,Quote from: Lamborghini_diablo on July 23, 2009, 04:32:12 PMA) If a card played off arrogance removes all heroes from battle, can the defending player continue playing enhancements or does the rescuing player get to interrupt?The defender continues to play enhancements. Arrogance is an instantaneous ability, you do not determine or pass initiative until it's ability has completed.