New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
1. No. The battle ends and Battle Resolution begins.2. Yes, as long as they went to the discard pile.
Hey,If the hero that attacked was Servant Girl she would be captured rather than discarded. Things like that.Tschow,Tim "Sir Nobody" Maly
What is Murmuring?
I have two questions about this card:1. If I play an enhancement that ends the battle after playing Arrogance, would the last line of the SA of the enhancement matter (Initiative passes when holder is done playing enhancements)2. If I played wrath of satan, then murmuring, then worshiping demons, (after Arrogance) would any of the heroes I targeted with wrath of satan be removed by murmuring. Relevant Abilitys:Arrogance, Type: Evil Enh. • Brigade: Crimson • Ability: None • Class: None • Special Ability: Holder may play as many evil enhancements as desired. Initiative passes when holder is done playing enhancements. • Identifiers: OT, Depicts a Weapon, Connected with David • Verse: I Samuel 17:43-44 • Availability: Patriarchs booster packs (Rare)Wrath of Satan, Type: Evil Enh. • Brigade: Black • Ability: None • Class: None • Special Ability: Discard all Heroes in play. • Identifiers: NT, Connected with Demons • Verse: Revelation 12:12 • Availability: Warriors booster packs (Rare)Worshipping Demons, Type: Evil Enh. • Brigade: Orange • Ability: 0 / 3 • Class: None • Special Ability: If an Artifact depicting an idol or evil altar is in play, protect all Lost Souls from rescue. End the battle. Cannot be negated. • Identifiers: NT, Connected with Demons, False Religious Practice • Verse: Revelation 9:20 • Availability: Faith of Fathers (Set 2)
ETA: I'm much more inclined to #2, logically, even if that is not the intent of the card. The argument for #1 seems to be "but you gain initiative due to a game rule." By that logic, the card wouldn't do anything because you gain initiative due to a game rule when losing by numbers as well. The card seems to specify that iniative passes ONLY when you are done playing enhancements.
Quote from: happyjosiah on July 22, 2009, 12:08:35 PMETA: I'm much more inclined to #2, logically, even if that is not the intent of the card. The argument for #1 seems to be "but you gain initiative due to a game rule." By that logic, the card wouldn't do anything because you gain initiative due to a game rule when losing by numbers as well. The card seems to specify that iniative passes ONLY when you are done playing enhancements. Gaining innitiative BTN is different than gaining innitiative by a special ability.Here is how I see it, arrogance allows you to play as many enhancements as you want and when you decide you are done the innitiative passes to the other player. There is no such thing as play enhancements simutaneously, so I play the enhnacements one at a time. The minute I play wrath the hero in battle is discarded. Wrath triggers a game rule that says, when I am losing the battle by a special ability I get a chance to negate that such enhancement. Arrogance does not give me innitiative to play the card but wrath does. Since wrath was played after arrogance wrath regives me innitiative by triggering a game rule.Another way to look at it would be this/ If I played arrogance and played as many enhancements as I want when I am done playing my enhancements you would have innitiative right? Not always, what if my enhancements had no numbers and I was losing the battle BTN? Does innitiative pass? No because that contradicts the game rule of "you cant pass innitiative when you are losing. Why would arrogance get around the game rule of losing by a special ability when it doesn't get around this game rule. It just seems wrong to me.