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You play arrogance.You play as many Enhancements as you want.Initiative is checked after you declare yourself done.
Quote from: The Schaef on February 15, 2009, 09:13:23 PMInitiative is checked after you declare yourself done.Stephen, is initiative merely checked or does it "pass?" That can make a big difference.
Initiative is checked after you declare yourself done.
Holder may play as many evil Enhancements as desired. Initiative passes when holder is done playing Enhancements.I don't know what needs play-as'd. It seems remarkably clear to me given that it came before the recent attempts to tighten up the language.
I thought we were trying to move away from situations where one player can do nothing but watch. If Arrogance is played after Love of Money, then you can have removals and discards that cannot be negated if the sequence ends with a Forgotten History type of card. If Arrogance's SA is meant to be taken literally, wouldn't the hero now get initiative after "the battle immediately ends?" Can the battle immediately end if Arrogance's SA is not completed? Now, if you throw Momentum change in before Forgotten History, this process recycles and becomes exactly the kind of spectator sport that I thought we were fighting in the bigger picture.
Isnt it about time DEFENSES could actually strike back like this? Besides, I'd expect that once you play arrogance, you know EXACTLY what you will play and in what order. I doubt it'd take as long as you make it sound.
Also, Momentum Change + a LOT of enhancements + Forgotten history... unless your opponent has some major numbers on their side... I dont expect you would die easily. Perhaps you meant a card like Bel's Banquet?
You can only play enhancements that are in your hand when you play Arrogance which significantly limits the one sided options, although I expect the concern over one-sided play would keep a card like Arrogance from being printed if it wasn't already printed.
You just have to be careful about giving a crimson character the initiative to play Arrogance, similar to the way you already have to be careful about giving gray initiative lest they hit you with the false peace chain, bearing bad news, momentum change combo.
You can only play enhancements that are in your hand when you play Arrogance
So for all of you who say I can play as many enhs as desired....(A) do they all activate WHEN played?(B) can my opponent interrupt while I am playing, or do they have to sit there until I am done and hope they have a Negate all to hit the kill card i played first?
a - yesb - they have to sit there and then negate all or interrupt the battle.
Quote from: SirNobody on February 15, 2009, 10:03:26 PMYou can only play enhancements that are in your hand when you play ArroganceSay what?Quote from: Lamborghini_diablo on February 15, 2009, 09:15:47 PMSo for all of you who say I can play as many enhs as desired....(A) do they all activate WHEN played?(B) can my opponent interrupt while I am playing, or do they have to sit there until I am done and hope they have a Negate all to hit the kill card i played first?Quote from: The Schaef on February 15, 2009, 09:21:01 PMa - yesb - they have to sit there and then negate all or interrupt the battle.according to that, I could play dream and, if this was type 2, play it 5 times to draw 15 cards, then proceed to play whichever cards i want regardless of what i had in my hand to begin with.
I guess that's what I am getting at. The modern game is not nearly as fun as it used to be. New players won't survive at tournaments because they will give up initiative. I had many young players in CT that simply stopped playing because they could not beat a professional speed deck. It was simply no fun to play.
I fear that we are driving away newer players while keeping the older loyal fan base interested. I miss the games where both players go back and forth with enhancement after enhancement until the entire table is overrun with cards for a single battle. That was fun, even if you lost the battle.
Quote from: SirNobody on February 15, 2009, 10:03:26 PMYou can only play enhancements that are in your hand when you play Arrogance which significantly limits the one sided options, although I expect the concern over one-sided play would keep a card like Arrogance from being printed if it wasn't already printed.Not if you include cards like Dream (as mentioned earlier) that allow you to draw more cards.
Quote from: SirNobody on February 15, 2009, 10:03:26 PMYou can only play enhancements that are in your hand when you play ArroganceSay what?
Abilities with multiple targets declare all targets before the effect is carried out on any of them.
I miss the games where both players go back and forth with enhancement after enhancement until the entire table is overrun with cards for a single battle. That was fun, even if you lost the battle.
Quote Abilities with multiple targets declare all targets before the effect is carried out on any of them. If thats so I can block ANY ignore card from hand, now once they get into battle they may be ignored BUT all cards (ignores included) default to play. So the ec in my hand can't be targeted till he hits battle.
I dont see anything about targeting enhancements. It just says I may play any enhancements I desire until I am finished.
The second sentence I think need to be removed entirely.
And I would probably reword the first sentence slightly, "Holder may play 500 enhancements." would do. That's assuming the card is played as I think it is played.
Quote from: SirNobody on February 15, 2009, 11:06:06 PMAbilities with multiple targets declare all targets before the effect is carried out on any of them.So if I play Coat of Many Colors, I can only apply it to the cards in my hand at the time I play it?
Coat of Many Colors targets the selected Hero that can have any color enhancements played on it, not the enhancements.
I'm just proud to see TKP all growed up and pwning trollz :tear:
with Kirk. Why all of a sudden are we complaining about cards that have been out for about 5 or more years?