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Coat of Many Colors: "Selected Hero may use enhancement cards from any good brigade until end of current battle." Subject (target): HeroVerb (ability): useDirect Object: enhancement cards from any good brigade
Arrogance: "Holder may play as many evil enhancements as desired."Subject (the player): holderVerb (ability): playDirect Object (target): enhancement
so then by that reasoning I can't play an enhancement i draw with any of the "Draw X cards and play the next enhancement" cards because the cards I drew weren't targeted when the card was initially played.
Why is the Subject the target of one, but the Direct Object is the target of the other?Aside from that, the only main difference I see in your two examples is "Hero" vs "Holder"Both "target" enhancements. Why do you treat them differently?
I posted the same argument and have yet to receive a satisfactory answer.
For abilities that express an interaction between two cards (or two sets of cards) the subject of the sentence is the target, the verb is the ability type, and the direct object is the second card in the interaction. (Note that the verb in pretty much all cases is the ability).
For abilities that express an interaction between the player and one or more cards the subject of the ability is the player that performs the action (often an understood you), the verb is the ability type, and the direct object is the target.
You have gotten two answers from two reliable sources, if those don't satisfy you I don't know what will.
Could you explain where these two quotes came from? Like from the REG... or somewhere else?
Are you basicly saying that a player cannot be a target? If so, what is the target of False Dreams?
In the current redemption theory players cannot be targeted. So I guess that means False Dreams doesn't have a target. But I wouldn't be surprised if that gets changed in the near future
They are quotes from earlier in this thread.
The idea of using sentence structure to identify targets is not an official idea (but I believe it is accurate in almost all cases thus making it useful despite not being official). After taking a programing languages course in college I played around with defining a redemption "language" and this idea is something that grew out of that. The official way of identifying what is targeted by an ability is looking it up in the REG (although much of the current REG content predates the arrival of the concept of targets in redemption theory so it might be hard to find mention of what some abilities target).
Quote from: SirNobody on February 21, 2009, 05:34:27 PMIn the current redemption theory players cannot be targeted. So I guess that means False Dreams doesn't have a target. But I wouldn't be surprised if that gets changed in the near futureThis is not correct and it has not been correct for some time. There are cards that target players rather than cards.
All cards that say "shuffle" would have to target the player.
There are cards that target players rather than cards.
Shuffle would target the card or deck that is being shuffled. The player just has to carry out the actions.
"In Redemption®, special abilities always target cards."
Somehow I think we are going in circles. Is Mike's (or Tim's) ruling official? If so, then a REG "Play As" may be necessary.
I also agree that the "draw and play next" cards would be an issue with the current ruling. The word "and" makes it a problem since that could be interpreted as a "simultaneous" action, rather than progressive (i.e. "draw then play").
The difference between a draw and play ability and Arrogance is that Arrogance only has one ability "play x enhancements." So with Arrogance the targets for the play ability are declared as the first part of making the ability on Arrogance happen, which in the case of Arrogance because it only has one ability is also the first part of carrying out the effect of the entire card Arrogance.Does that help clarify things at all?
So judging from this quote... False Dreams, Burial Shroud, Every Man's Sword, Displeased Phillistines, and several other cards all do nothing, because only cards can be the targets of Special Abilities? For some reason I don't think this will work.
Also, how about the wording on Angry Mob?"Spin card sideways (2 full rotations to count). Top of card must be facing a player to count. If not, spin again. Targeted player turns all Heroes not in battle upside down and then mixes them up. Pick one hero to discard."
Quote from: Lamborghini_diablo on February 21, 2009, 06:01:27 PMSo judging from this quote... False Dreams, Burial Shroud, Every Man's Sword, Displeased Phillistines, and several other cards all do nothing, because only cards can be the targets of Special Abilities? For some reason I don't think this will work.If I ignore gold it stops the gold character in your hand from entering battle. Ignore works just fine without having to target a card (at least that aspect of ignore). The cards you listed are the same way. They don't have to target the player to work. They all do exactly what you think they do.
Instantaneous cards happen... instantaneously.
Are we ever going to get an official ruling on arrogance?