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While I’m glad that this won Nationals, I’m also happy that we already have a rule change for ignore in the works, and we’re having discussions about the way Stoic Philosophers interacts with duration Enhancements. I feel that both of these are good things.
I suggested a simple one word change to the REG, but I don't know if that was even considered:"Cards cannot be protected from themselves. "
Whomever made the assertion is welcome to correct me, but I believe it was in reference to how the new ignore rule will impact Watchful Servant as a win condition. He's less reliable when a player can still block him from hand.
As I stated in that other thread, I am not out to nerf RDT's combo, I am out to streamline the rules, which is what I thought our ultimate goal was... I don't care about combos, I care about making the rules easier for new players to learn, and easier for judges to make correct rulings in the heat of the moment.
I would agree with you if it was a list of things, but IMO characters is as easy to remember as cards.
Quote from: Praeceps on August 12, 2015, 02:49:30 PMI would agree with you if it was a list of things, but IMO characters is as easy to remember as cards.Except that so many of us seasoned judges couldn't remember whenever it was brought up...
I get a lot of what you are saying, but not this.
Quote from: Prof Underwood on January 13, 2014, 05:19:50 PMI thought that cards couldn't be protected from themselves. In which case, isn't all this moot?Quote from: browarod on January 13, 2014, 05:26:12 PMRedoubter indicated that that's only true for characters, which is a distinction I didn't know existed, but I trust that some people have heard things I haven't. Redoubter is correct, that guy seems to know the obscure rules for some reason, likely OCD or the need for more things to do around the house.Quote from: REG 2.0Default Conditions Protect abilities last until the end of the phase in which they are used. Protect abilities target cards in play. Characters cannot be protected from themselves.
I thought that cards couldn't be protected from themselves. In which case, isn't all this moot?
Redoubter indicated that that's only true for characters, which is a distinction I didn't know existed, but I trust that some people have heard things I haven't.
Default Conditions Protect abilities last until the end of the phase in which they are used. Protect abilities target cards in play. Characters cannot be protected from themselves.
After this conversation it's much less likely that you'll forget.
It should also be remembered that YMT lives in Florida...some of us live in Minnesota so during the winter all we are able to do is sit in the house and study the REG all day...
In Minnesota, it generally means the period of time between the end of September and the beginning of June, during which time temperatures can vary between "meh, it's still above zero, a light jacket will do" and "I wonder if this is what it feels like to live on Pluto?".
Winter is a terrible time when the ground is white from snow as far as the eye can see, the only way to travel is by dogsled and you can be frozen solid just by walking to the store.
Note: My statement may not be entirely accurate.
so does stoic protect arrest from all discard abilities and discard at all even after being negated after 3 turns? ie. daniel enters battle then attempts to discard arrest with live coal? does this work? assuming he can enter battle hahai guess my initial assumption regarding arrest being protected and lasting in play longer than 3 turns was that it would be immediately discarded if stoic was discarded(or left play, or was negated) due to it losing it's protection from discard and being past 3 turns where it would then be discarded otherwise still curious as to why this was not the way it was ruled