Author Topic: Deafening Spirit  (Read 2505 times)

Chronic Apathy

  • Guest
  • Trade Count: (0)
Deafening Spirit
« on: February 12, 2009, 08:16:36 PM »
0
Quote
Type: Evil Enh. • Brigade: Orange • Ability: 1 / 4 • Class: None • Special Ability: Negate and discard the last good Enhancement played this battle. You may treat this card as an Evil Character until the end of this battle. • Identifiers: NT, Connected with Demons • Verse: Mark 9:25 • Availability: Priests booster packs (Common)

Can I play this as an evil character from the get-go (and use it to block from hand), or does another character need to be in battle first?

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Deafening Spirit
« Reply #1 on: February 12, 2009, 08:33:18 PM »
0
You need to activate it in battle as an enhancement first.
My wife is a hottie.

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Deafening Spirit
« Reply #2 on: February 12, 2009, 08:51:03 PM »
0
Madness
Type: Curse • Brigade: Orange • Ability: 1 / 5 • Class: None • Special Ability: If opponent’s Hero is in battle, you may convert this card to an orange brigade Evil Character and add it to battle. Cannot be interrupted. • Identifiers: Generic OT Genderless (not Human, not Demon) • Verse: Deuteronomy 28:28 • Availability: Priests booster packs (Uncommon)


Hmmm... I don't really know.  :-\

I would guess that you can return it to territory as an EC and keep using it. Normally special abilities end after Battle Resolution, but the convert ability normally sticks.
My wife is a hottie.

Offline lightningninja

  • Trade Count: (+19)
  • Hero Member
  • *****
  • Posts: 5397
  • I'm Watchful Servant, and I'm broken.
Re: Deafening Spirit
« Reply #3 on: February 12, 2009, 08:57:15 PM »
0
It stays. Bryon says so.  :o
As a national champion, I support ReyZen deck pouches.

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Deafening Spirit
« Reply #4 on: February 12, 2009, 09:04:11 PM »
0
It stays. Bryon says so.  :o

Who's Bryon?  :o
My wife is a hottie.

Offline lightningninja

  • Trade Count: (+19)
  • Hero Member
  • *****
  • Posts: 5397
  • I'm Watchful Servant, and I'm broken.
Re: Deafening Spirit
« Reply #5 on: February 12, 2009, 09:04:53 PM »
0
I don't know... he's some guy who's in my playgroup.  ;)

He should be at nationals. He's a nice guy.
As a national champion, I support ReyZen deck pouches.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Deafening Spirit
« Reply #6 on: February 12, 2009, 09:30:55 PM »
0
It stays. Bryon says so.  :o

OOOOH! I've always wondered what happens to him.

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Deafening Spirit
« Reply #7 on: February 13, 2009, 07:09:28 AM »
0
Although I've never actually used this card, I have always assumed that it stayed after battle.
Use the Mad Bomber to rescue his Province.

The Schaef

  • Guest
  • Trade Count: (0)
Re: Deafening Spirit
« Reply #8 on: February 13, 2009, 09:34:36 AM »
0
It was permanently converted to an Evil Character (no duration), so it continues to be treated as an Evil Character while it remains in the Field of Play or Set-Aside areas.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Deafening Spirit
« Reply #9 on: February 13, 2009, 12:43:47 PM »
0
when he becomes an Evil Character, does his Negate and Discard the last good enhancement played this battle ability activate each time he enters?

The Schaef

  • Guest
  • Trade Count: (0)
Re: Deafening Spirit
« Reply #10 on: February 13, 2009, 12:50:11 PM »
0
Hold on, we're talking about two different cards here.

Deafening Spirit negates, and the conversion only lasts until end of battle.
Madness converts forever but does not negate.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal