Author Topic: Apprehended - Hand Knowledge  (Read 5103 times)

Offline Red Warrior

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Apprehended - Hand Knowledge
« on: October 01, 2014, 12:47:03 PM »
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Apprehended (TEC)
Capture a human Hero and place an Evil Character from hand face down on it. During a rescue attempt of that Hero, you may add the Evil Character to battle.

I Am Holy
Upon activation, holder may discard a good card from hand to make an opponent discard an evil card from hand. If opponent has no evil cards in hand, opponent must reveal hand.

I Am Holy has a commonsense second ability that keeps the opponent accountable: if he has an evil card he must discard it, if he claims to have none he reveals his hand to show it.

Do all mandatory abilities that target hand require a player to reveal their hand if they claim to not have the targeted cards? I feel like that would be fair to both players in any situation.
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Offline Minion of Jesus

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Re: Apprehended - Hand Knowledge
« Reply #1 on: October 01, 2014, 01:15:24 PM »
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Strictly speaking, yes, I am sure. Then, you can't be cheating, and you don't have to get anyone else to verify it.
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Offline Redoubter

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Re: Apprehended - Hand Knowledge
« Reply #2 on: October 01, 2014, 01:33:21 PM »
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I have advocated this rule for a long time, but the current rule is that you DO NOT have to reveal if you cannot perform a mandatory task.  The only reason you do with IaH is because it says you do.

Sorry.  I'd like it changed too ;)

Offline Drrek

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Re: Apprehended - Hand Knowledge
« Reply #3 on: October 01, 2014, 02:06:05 PM »
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I have advocated this rule for a long time, but the current rule is that you DO NOT have to reveal if you cannot perform a mandatory task.  The only reason you do with IaH is because it says you do.

Sorry.  I'd like it changed too ;)

Actually do you even have to reveal with IaH? When I brought up the ruling question on whether the second part of the ability (reveal hand if there are no evil cards) it was ruled that that was just clarifying text (a ruling I still disagree with, but I digress).  If it is indeed clarifying text, shouldn't it have no effect on the actual ability of the card, and thus have IaH ruled in accordance with how the rules currently work on its type of card?
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Offline Redoubter

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Re: Apprehended - Hand Knowledge
« Reply #4 on: October 01, 2014, 02:24:43 PM »
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I have advocated this rule for a long time, but the current rule is that you DO NOT have to reveal if you cannot perform a mandatory task.  The only reason you do with IaH is because it says you do.

Sorry.  I'd like it changed too ;)

Actually do you even have to reveal with IaH? When I brought up the ruling question on whether the second part of the ability (reveal hand if there are no evil cards) it was ruled that that was just clarifying text (a ruling I still disagree with, but I digress).  If it is indeed clarifying text, shouldn't it have no effect on the actual ability of the card, and thus have IaH ruled in accordance with how the rules currently work on its type of card?

That thread established that it is clarifying and therefore happens at the same time, such that you would not have to reveal AFTER discarding the evil card if no others remain.

You still have to reveal if you have no evil when it activates.

However, I still want to know how that could be clarifying text when that isn't the default rule state...

Offline Drrek

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Re: Apprehended - Hand Knowledge
« Reply #5 on: October 01, 2014, 02:37:49 PM »
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I have advocated this rule for a long time, but the current rule is that you DO NOT have to reveal if you cannot perform a mandatory task.  The only reason you do with IaH is because it says you do.

Sorry.  I'd like it changed too ;)

Actually do you even have to reveal with IaH? When I brought up the ruling question on whether the second part of the ability (reveal hand if there are no evil cards) it was ruled that that was just clarifying text (a ruling I still disagree with, but I digress).  If it is indeed clarifying text, shouldn't it have no effect on the actual ability of the card, and thus have IaH ruled in accordance with how the rules currently work on its type of card?

That thread established that it is clarifying and therefore happens at the same time, such that you would not have to reveal AFTER discarding the evil card if no others remain.

You still have to reveal if you have no evil when it activates.

However, I still want to know how that could be clarifying text when that isn't the default rule state...

That's exactly my point. If it is clarify text, you should never have to reveal because that's not the rule.  If its not clarify text, you should have to reveal if you have no evil cards after the discard.  What we have now is a weird hybrid that is consistent with neither way of ruling it.
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Offline YourMathTeacher

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Re: Apprehended - Hand Knowledge
« Reply #6 on: October 01, 2014, 07:29:14 PM »
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If it is "clarifying text", that means it is the rule. The whole point was to remove clarifying text on future cards to save space and extra words. The rule had always been that you must reveal your hand if you do not have what the SA targets. Likewise, if you search for a specific type of card, you must reveal it to prove that was the card you actually took out of your deck.

As I have mentioned before, the teacher in me will not allow for cheating to be made easy. The reveal is a quick and easy verification tool and accountability tactic. If you come to my tournaments, you must reveal or you will be disqualified. That was always the rule before and I see no reason to change it now.
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Offline Drrek

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Re: Apprehended - Hand Knowledge
« Reply #7 on: October 01, 2014, 07:56:06 PM »
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The rule had always been that you must reveal your hand if you do not have what the SA targets.

Actually I don't think this is the rule in a general case, though it definitely should be (and its kinda really silly that its not).
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Offline Redoubter

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Re: Apprehended - Hand Knowledge
« Reply #8 on: October 01, 2014, 08:00:41 PM »
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If you come to my tournaments, you must reveal or you will be disqualified. That was always the rule before and I see no reason to change it now.

I agree with you.  However, whenever I discuss this with Elders, I am informed that this is not the rule, and never has been.

I think it should definitely be changed, and bring that up each time this thread appears.

Offline The Guardian

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Re: Apprehended - Hand Knowledge
« Reply #9 on: October 01, 2014, 08:03:02 PM »
+1
A player does not have to reveal with a card like Apprehended. However, an opponent may most certainly ask a judge to verify that the player does not have an EC in hand. If the judge discovers that the player is cheating, they could then disqualify that player.
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Offline Drrek

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Re: Apprehended - Hand Knowledge
« Reply #10 on: October 01, 2014, 08:32:45 PM »
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A player does not have to reveal with a card like Apprehended. However, an opponent may most certainly ask a judge to verify that the player does not have an EC in hand. If the judge discovers that the player is cheating, they could then disqualify that player.

Which brings me back to the question of why I am Holy would be ruled inconsistently with both the rulings that it could have.
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Offline YourMathTeacher

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Re: Apprehended - Hand Knowledge
« Reply #11 on: October 01, 2014, 09:11:24 PM »
+1
A player does not have to reveal with a card like Apprehended. However, an opponent may most certainly ask a judge to verify that the player does not have an EC in hand. If the judge discovers that the player is cheating, they could then disqualify that player.

So if I am judging a tournament with 30 players under the age of 18, I need to check this for every game at every instance? Surely you jest.

Why exactly are you so resistant to this proposal, Justin? Do people in Minnesota really never cheat, or are you content to just let them ("turn the other cheek" style)?

I have had people cheat at my tournaments on more than one occasion. The playgroup I am currently grooming for future tournaments include students that cheated on my Bible Quiz. They will indeed reveal their hand to their opponent, with or without a judge.
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Offline Redoubter

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Re: Apprehended - Hand Knowledge
« Reply #12 on: October 01, 2014, 09:20:07 PM »
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I do agree with YMT, I really don't see the purpose of not having this rule that is in place in just about any game that isn't explicitly about bluffing (lying about what you have).  It makes perfect sense to have and doesn't change the game beyond making it cleaner and easier to judge properly.

Implementing this and allowing for failed searches are overdue to me, but I've been saying those for awhile ;)

Offline TheJaylor

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Re: Apprehended - Hand Knowledge
« Reply #13 on: October 01, 2014, 11:16:41 PM »
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So if I block with Herod the Great but don't have Herod's Temple in my deck should I have to reveal my entire deck to my opponent since Herod's search isn't optional? I would certainly hope not, and I'm not sure how that would be much different than a card from hand. I've never seen anyone in our MN playgroup cheat so I can't completely understand exactly what you've experienced as a host YMT, but I do think that the best solution is to have a judge come over to verify if you want to be sure. There really aren't a whole lot of cards that require a target from a place unknown to your opponent so checking if someone wants shouldn't be all that common and therefore not very tasking.

Obviously if you were to implement such a rule you'd have to make sure players wouldn't take offense if someone wants to have a judge check their hand or deck. And also, if you let people know that their opponent has the option to have the judge check it would likely keep them more accountable.

In conclusion, clearly people need to start utilizing Urim and Thummim more often.

Offline Redoubter

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Re: Apprehended - Hand Knowledge
« Reply #14 on: October 02, 2014, 07:12:06 AM »
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So if I block with Herod the Great but don't have Herod's Temple in my deck should I have to reveal my entire deck to my opponent since Herod's search isn't optional?

I also said we need to make searches optional as part of that, and have said they both need to be implemented at the same time.  So that isn't applicable to that proposal.

On that vein, I'm still not sure why searches can't be failed...

There really aren't a whole lot of cards that require a target from a place unknown to your opponent so checking if someone wants shouldn't be all that common and therefore not very tasking.

I Am Holy, Persistent Pestering, and other such cards are used, with IaH being a very common card nowadays.  I'm not sure how this won't happen, since it does happen frequently.

Obviously if you were to implement such a rule you'd have to make sure players wouldn't take offense if someone wants to have a judge check their hand or deck. And also, if you let people know that their opponent has the option to have the judge check it would likely keep them more accountable.

Or there is no offense if you have the rule that they must reveal if they cannot complete the ability in question.  You also don't have to worry about having judges available to check every instance, or people not wanting to check at the risk of offending.  It is just a part of the game then.

In conclusion, clearly people need to start utilizing Urim and Thummim more often.

I don't think anyone can argue that point...

Offline YourMathTeacher

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Re: Apprehended - Hand Knowledge
« Reply #15 on: October 02, 2014, 05:27:09 PM »
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So if I block with Herod the Great but don't have Herod's Temple in my deck should I have to reveal my entire deck to my opponent since Herod's search isn't optional?

Failed searches have never fallen under the reveal umbrella.

In conclusion, clearly people need to start utilizing Urim and Thummim more often.

That would also require adding a High Priest and a way to get that priest out of your deck before Urim & Thummim.
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Offline TheJaylor

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Re: Apprehended - Hand Knowledge
« Reply #16 on: October 02, 2014, 10:36:14 PM »
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I understand the points about Herod the Great because they was a bit of a stretch but searches that aren't optional would still allow cheaters to say they don't have something in their deck when they really do, they just don't want to have it at the time. So I guess I might agree with a ruling that made all searches optional regardless of a "may" being there.

However, I still don't like that my opponent gets to see my whole hand if I don't have two good cards in my hand for Persistent Pestering. Seeing your opponent's hand is always a significant advantage in my opinion.

In conclusion, clearly people need to start utilizing Urim and Thummim more often.

That would also require adding a High Priest and a way to get that priest out of your deck before Urim & Thummim.

Well, with Sadducees getting a boost perhaps that'll be easier now. :P

Offline The Guardian

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Re: Apprehended - Hand Knowledge
« Reply #17 on: October 03, 2014, 12:49:38 AM »
+1
Quote
So if I am judging a tournament with 30 players under the age of 18, I need to check this for every game at every instance? Surely you jest.

No, only when a player requests it.

Quote
Why exactly are you so resistant to this proposal, Justin? Do people in Minnesota really never cheat, or are you content to just let them ("turn the other cheek" style)?

I'm opposed to giving cards implied abilities that they do not have. "Look at opponent's hand" is an ability that certain cards have. Cards that do not have that ability should not allow that to happen.

Quote
I have had people cheat at my tournaments on more than one occasion. The playgroup I am currently grooming for future tournaments include students that cheated on my Bible Quiz. They will indeed reveal their hand to their opponent, with or without a judge.

That's unfortunate, but why should honest players be punished because dishonest players are trying to gain an unfair advantage? I mean no disrespect, but if I were a player in your tournament, I would only reveal my hand to you (presumably the judge) and not my opponent. I would even reveal it to another player in the game next to mine (or a random person picked by my opponent) before revealing it to my opponent.
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Offline Red

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Re: Apprehended - Hand Knowledge
« Reply #18 on: October 03, 2014, 01:35:43 AM »
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This rule adds to the credibility of competitive Redemption. What's not to love? Anything that reduces cheating should be added.
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Offline YourMathTeacher

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Re: Apprehended - Hand Knowledge
« Reply #19 on: October 03, 2014, 06:22:16 AM »
-1
That's unfortunate, but why should honest players be punished because dishonest players are trying to gain an unfair advantage?

The chances of you having to reveal are miniscule compared to how frequently cheaters could cheat. From my tournament experience, a cheater could bring Ethiopian Treasurer out over and over again to search for SoG, NJ, AoTL, CM and whatever else they needed because there is no rule in place to verify that they actually searched for a non-SA enhancement. Whereas, your opponent would have to play a card that targets a specific card in your hand, and you would have to not have it. Based on pure probability, the cheaters have a decided advantage.

Ultimately then, your main concern is that you don't want to lose because your opponent saw your hand at one instance in the game (maybe). I, on the other hand, do not want my 12-year-old players to lose because their 20-year-old opponent is using ET to get dominants.
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Offline Redoubter

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Re: Apprehended - Hand Knowledge
« Reply #20 on: October 03, 2014, 07:42:06 AM »
+1
YMT, it is at least a rule that you must reveal a card searched for if the ability gives any specifics beyond just "a card" so that shouldn't be a problem.

However,

This rule adds to the credibility of competitive Redemption. What's not to love? Anything that reduces cheating should be added.

This.  A lot of this.  Like I said, the only games where you do not have to reveal that you are lying are those where lying ('bluffing') is part of the game.  Why are we resistant to add that bit to Redemption?

Offline YourMathTeacher

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Re: Apprehended - Hand Knowledge
« Reply #21 on: October 03, 2014, 05:23:09 PM »
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YMT, it is at least a rule that you must reveal a card searched for if the ability gives any specifics beyond just "a card" so that shouldn't be a problem.

Justin just said that he was "opposed to giving cards implied abilities that they do not have." Search abilities do not have a reveal default listed on the card.
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Offline ChristianSoldier

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Re: Apprehended - Hand Knowledge
« Reply #22 on: October 03, 2014, 06:02:37 PM »
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I actually agree that cards shouldn't have implied abilities. Of course I'm not saying what this rule should be, but rather that the cards that have or possibly should have implied abilities should actually have them explicitly. Cards should say, for example: "Search your deck for a good enhancement and reveal it." or "Opponent discards a good card from hand. If he or she has none they must reveal their hand."

Obviously we can't change cards that have already been printed, but it would be a good idea to continue forward with explicit text on cards, especially now that we are less strained for space. I am very much in favor of explicit abilities as opposed to ones that are implied from game rules if at all possible.
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Offline Redoubter

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Re: Apprehended - Hand Knowledge
« Reply #23 on: October 03, 2014, 07:52:04 PM »
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Cards should say, for example: "Search your deck for a good enhancement and reveal it." or "Opponent discards a good card from hand. If he or she has none they must reveal their hand."

We define plenty of abilities through the ability instead of the card.  We absolutely should not spell everything out, that is too long and cumbersome.  Exchange has an inherent search in it, and it is defined as such.

Using key terms is something that is beneficial to the game, and is standard practice for CCGs for good reason.  Explicit text is too long, too clunky to write, and too hard to change after the fact.

Offline Praeceps

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Re: Apprehended - Hand Knowledge
« Reply #24 on: October 03, 2014, 09:27:00 PM »
+1
Again, I'm going with YMT on this one. If you search for a silver card than you have to show the card you pull out. Why, the card doesn't say to do this? The rules say so. Why was the rule made? To prevent cheating. So why are we opposed to putting in a rule that follows in this very vein and is being lobbied for implementation for the very same reason the first rule was made. The first one is okay but the second is not...
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