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Great Multitude is not CBN, and has an optional effect, so you can only trigger it while Great Multitude is in play. If it mandatory, Guardian would be correct, but we treat them differently.
Did Great Multitude used to be a usable card earlier on in playtesting?
Quote from: RedemptionAggie on January 08, 2019, 07:29:51 PMGreat Multitude is not CBN, and has an optional effect, so you can only trigger it while Great Multitude is in play. If it mandatory, Guardian would be correct, but we treat them differently.So the CBN makes a difference for optional abilities too? They can still be triggered? Does being in territory change this - for example - Priest of Zeus being discarded after an interrupt>D3>play next?
Quote from: Kor on February 04, 2019, 06:50:18 AMQuote from: RedemptionAggie on January 08, 2019, 07:29:51 PMGreat Multitude is not CBN, and has an optional effect, so you can only trigger it while Great Multitude is in play. If it mandatory, Guardian would be correct, but we treat them differently.So the CBN makes a difference for optional abilities too? They can still be triggered? Does being in territory change this - for example - Priest of Zeus being discarded after an interrupt>D3>play next?The rule for ongoing abilities on cards that leave play is simple.1. Is the ongoing ability mandatory or optional? MANDATORY - It lasts until the end of the current phase. OPTIONAL - It stops upon leaving play.Priest of Zeus is TC, and TC characters have their own set of rules. When a TC character leaves play, regardless of whether it has a mandatory ongoing ability or an optional ongoing ability, it stops immediately upon leaving play.In your example above, PoZ triggered while it was still in play, but he leaves play (and thus his ability simply turns off) before he gets a chance to activate the triggered ability.