Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Jonesy on June 08, 2014, 05:39:23 PM
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In a teams game if if both my teammate and I have a TSA and one gets discarded what happens when it goes to chamber since we share fortresses or if there discarded at the same time and both go to chamber together or is that even possible?
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It is discarded before hitting Chamber if you both controlled one. If you cannot perform an instead (which happens in this case, because you both control that angel and would both control the one in the fortress), then the original ability takes place per the definition of instead.
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So if we both have one, and one gets discarded it doesn't go to chamber?
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So if we both have one, and one gets discarded it doesn't go to chamber?
That is correct. You cannot control more than one copy, and since putting the other player's angel in Chamber would violate that rule, it is protected from the instead. Since the instead cannot occur, the original action takes place. The angel is discarded.
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thanks :)
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But... I thought you could only have one copy of any given card in PLAY. Since Chamber is in set aside, I would think you could have both in their at the same time...
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I think Minion has a good point. Cards set aside with Water Jar don't count against a person's unique cards in play (or at least I've never seen it played that it does, even at the T2 only this year where multiple copies of cards were prevalent) so I don't think Chamber would either.
Not sure either way, though.
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Unless there was a rule change, uniques set-aside do count, meaning that if I use Jar to hit Peter, my opponent can't play another Peter. It's one of the reasons SWJ is incredibly good in T2.
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Chris and the original ruling in this thread are correct, and it has really always been the rule that you could only control one copy in play and/or set-aside. The ruling changes were regarding what happened when a duplicate would be put under a player's control, and the change is that cards are protected from abilities that would cause duplicates.
The pertinent rule from the REG:
Duplicate Cards
No player may control duplicates of a unique character or cause them to fight each other. This includes unique characters in play, in battle, in a side battle, face down, or in a set-aside area.
If people are playing that you can play unique characters to play when one is set-aside (including by Water Jar), then the ruling was incorrect.
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Odd. However, I bow to the rulings of the Elders.
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Odd. However, I bow to the rulings of the Elders.
In case it matters to anyone, not an Elder here, and this isn't an Elder ruling so much as a statement of the rules as they are (and have been for awhile). If anyone has any other unique character control situations, let me know.
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Redoubter is correct on all counts.
It's why Jar is so good.
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My comment wasn't so much that people were playing unique cards while another copy was set aside with Jar (though I don't think I would have noticed if they had as I didn't know that was against the rules). It was moreso that the only thing I see people check the Jar cards for is Lost Souls, I've never had anyone check to see if something was set aside that a player already controls. How exactly would you play out a Jar that reveals a unique card already in that player's control? Would that one card be protected and stay in deck but the rest reveal as normal? If that's the case, would Jar even be able to continue revealing once it hits a protected card (i.e.: does a reveal go through cards one at a time or does it count down as many as it wants and then reveals them all simultaneously)?
Not disputing anything, just looking for clarification.
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Water Jar would reveal all nine, put the Lost Souls in play, and put the duplicates back on top in the order they appeared. Not sure if the duplicates go back before the should go to play but I don't think it matters.
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Water Jar would reveal all nine, put the Lost Souls in play, and put the duplicates back on top in the order they appeared. Not sure if the duplicates go back before the should go to play but I don't think it matters.
+1
From my understanding this works because revealed cards are not "in play." For example, if I reveal an EC from The Darkness to allow an opponent to add it to battle, the attacking player cannot play AotL on it while it is in the "revealed" state.
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Okay that makes sense, thanks for the clarifications!