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Quote from: Gohanick on July 16, 2009, 02:11:10 PMSo you would agree Brian that if both dominants hit the table first, then Dan's would be ruled in favor of?If it's a tie, then, yes.
So you would agree Brian that if both dominants hit the table first, then Dan's would be ruled in favor of?
in a MP game, two players are waiting to play SoG/NJ but there aren't enough Lost Souls on the table. A third player puts down two Lost Souls, assuming both players have dominants in hand to slap down at moment's notice, it's going to be virtually simultaneous.
Quote from: happyjosiah on July 16, 2009, 02:13:29 PMQuote from: BrianGabe on July 16, 2009, 02:08:08 PMThere is no such thing as "initiative" for Dominants. You play them whenever you want (and another ability isn't completing). You don't need to ask permission to play your Dominants. Whoever plays it first gets to use the ability first.This is correct.And stupid.this is correctand it works perfectly fine.
Quote from: BrianGabe on July 16, 2009, 02:08:08 PMThere is no such thing as "initiative" for Dominants. You play them whenever you want (and another ability isn't completing). You don't need to ask permission to play your Dominants. Whoever plays it first gets to use the ability first.This is correct.And stupid.
There is no such thing as "initiative" for Dominants. You play them whenever you want (and another ability isn't completing). You don't need to ask permission to play your Dominants. Whoever plays it first gets to use the ability first.
Brian Am I ruling it correctly?
I think going clock-wise around the table makes as much sense as anything. Ties ftl
It doesn't need to be stupid. The only thing we can't really pre-determine is when in a MP game, two players are waiting to play SoG/NJ but there aren't enough Lost Souls on the table. A third player puts down two Lost Souls, assuming both players have dominants in hand to slap down at moment's notice, it's going to be virtually simultaneous.Honestly, if I had to make a ruling on that, I'd probably call it a tie.
-Disadvantages the handicapped, or even just small kids or elderly players. Someone with the use of only one hand will need to set their hand down to draw new cards. If they draw a lost soul and then want to play Son of God, their opponent will likely have beat them to the punch. And the "last action taken" think only applies as a tiebreaker.
I agree with your conclusion that we need a consistent rule regarding dominant play. However I disagree that the reason is because old people (or little kids) have slower reflexes.
Imagine changing the rules of football so that quadriplegics could be just as good as the current players. It wouldn't be football anymore.
Quote from: Prof Underwood on July 16, 2009, 04:56:48 PMI disagree that the reason is because old people (or little kids) have slower reflexes. I never said that.
I disagree that the reason is because old people (or little kids) have slower reflexes.
-Disadvantages the handicapped, or even just small kids or elderly players.
Imagine changing the rules of chess to accomodate quadriplegics. It would... be completely reasonable.
I also think that it's far overdue to standardize Dominant play. I don't personally have a solution, but there's absolutely no reason to still be "whoever throws it down first" this far into the life of the game.
Some of the reasons it does not work just fine are as follows:-Adds dexterity to a game of strategy. It is doubtful this is an intended or beneficial result. It is more likely "something we have to live with" (and we don't actually)-Disadvantages the handicapped, or even just small kids or elderly players. Someone with the use of only one hand will need to set their hand down to draw new cards. If they draw a lost soul and then want to play Son of God, their opponent will likely have beat them to the punch. And the "last action taken" think only applies as a tiebreaker.-It's outdated. AotL, for example, was not designed in an era of ongoing evil character abilities, interrupts, etc. -It's even worse in multiplayer. If you rule the "last action" thing (i.e., Grapes of Wrath wins in the OP's example) AotL would actually win in multiplayer cases where a third player (not involved in battle) wants to play GoW, because people outside the battle have no "last action." -Creates confusion. Look at this thread. A simple rule about who can play dominants when and how they take precedence over other cards would be wonderful.I would suggest:"Dominants can be played at any time by any player. Enhancements may not be played until initiative has been determined and both players have passed their opportunity to play a dominant. In cases where more than one player would like to play a Dominant, start with the player who's turn it is and go clockwise around the table giving each player the opportunity to play a dominant or dominants. If all players pass this opportunity, the player with initiative in battle must either play an enhancement or concede the loss, giving over a lost soul if applicable." Note that this rule would also stop the Multiplayer problem of "he's gonna win, you play christian martyr" "no, you play it" "well YOU can play burial" ad nauseam.