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-Can I discard face down card with Abom?No. Since Abom doesn't allow you to target any card in a territory (due to the LS restriction) then it doesn't apply.
To be clear, what Gabe said isn't the reason Split Altar doesn't work the desired way. The reason it doesn't work as desired is because it doesn't say all cards in an Artifact Pile/territory/play/etc.
QuoteTo be clear, what Gabe said isn't the reason Split Altar doesn't work the desired way. The reason it doesn't work as desired is because it doesn't say all cards in an Artifact Pile/territory/play/etc.ANB really needs banned.
QuoteTo be clear, what Gabe said isn't the reason Split Altar doesn't work the desired way. The reason it doesn't work as desired is because it doesn't say all cards in an Artifact Pile/territory/play/etc.This distinction makes sense to me now, though I still think it's convoluted. ANB really needs banned.
Rob has stated he doesn't like the idea of new players opening a pack, getting a shiny new card, and then finding out that they can't use it.
Quote from: Chris on April 18, 2013, 02:07:31 PMQuoteTo be clear, what Gabe said isn't the reason Split Altar doesn't work the desired way. The reason it doesn't work as desired is because it doesn't say all cards in an Artifact Pile/territory/play/etc.This distinction makes sense to me now, though I still think it's convoluted. ANB really needs banned.Not to me, what does the word "cards" have to do with anything?
And further, I think a large reason for the uproar for SA has been it could not target Urim and Thumim, which is still once of the most annoying cards in the game and can only be targeted using one of two evil cards if you are playing those themes (Babylonians and Assyrians if I remember correctly). No one ever has to worry about their U/T being targeted.
How about a new player opening an ANB and having no idea that it doesn't work the way it says it does on the card?
But the fact is, Rob has stated he doesn't like the idea of new players opening a pack, getting a shiny new card, and then finding out that they can't use it.
Not to me, what does the word "cards" have to do with anything?
Rob may not like the idea of a new player opening a pack and getting a card they can't use, but I'm not sure that opening a pack and getting a card that they have no idea how to use it is much better.
Quote from: Chris on April 18, 2013, 02:58:20 PMRob may not like the idea of a new player opening a pack and getting a card they can't use, but I'm not sure that opening a pack and getting a card that they have no idea how to use it is much better.Maybe not, but it also probably isn't that much worse either. Ultimately, banning a card can only be done by one person, and one person only. Rob has given his reasons for not doing so in the past, and while those reasons may someday change, they have yet to do so.
Quote from: Professoralstad on April 18, 2013, 03:06:58 PMQuote from: Chris on April 18, 2013, 02:58:20 PMRob may not like the idea of a new player opening a pack and getting a card they can't use, but I'm not sure that opening a pack and getting a card that they have no idea how to use it is much better.Maybe not, but it also probably isn't that much worse either. Ultimately, banning a card can only be done by one person, and one person only. Rob has given his reasons for not doing so in the past, and while those reasons may someday change, they have yet to do so.Rob has expressed a more... enlightened attitude towards the possibility of banning cards. I'm not even suggesting we start banning cards to balance the meta, I'm just suggesting we ban ANB for the very specific reason that it causes problems and no longer does anything close to what is printed on it.
Can I just make the statement that the reason that people still bring up examples like Split Altar is because it's a national promo, and therefore it should, hypothetically, be better than, say, a starter deck card? That is, in my opinion, why it keeps coming up, and especially why it's come up in this context.
I understand the idea of banning ANB but i feel like its dangerous. its a slippery slope when cards start getting banned. I prefer not banning anything and trying to find ways to counter cards like auto. its more strategic and requires higher levels of thinking and planning. if we start banning cards it becomes easy to simply say "that card is broken ban it" and we end up eliminating strategy and deck building concepts
Quote from: jbeers285 on April 18, 2013, 03:27:35 PMI understand the idea of banning ANB but i feel like its dangerous. its a slippery slope when cards start getting banned. I prefer not banning anything and trying to find ways to counter cards like auto. its more strategic and requires higher levels of thinking and planning. if we start banning cards it becomes easy to simply say "that card is broken ban it" and we end up eliminating strategy and deck building conceptsThis is exactly why I believe banning ANB is so safe. It's not being done for any other reason than the card has caused serious issues, and it seems inevitable that more issues will come up. Additionally, the card doesn't even do what it says (and hasn't for some time). It would be a ban for simplicity's sake.
I knew someone would bring up the other promos, but they were in a different era, and SA was bad out of the gate. That is my only point with that. I don't consider it any sort of good - I consider cards like LuG (that just totally discard the artifact instead of shuffling it) better than it. That's a matter of opinion, though. But this conversation has happened again and again, they're never going to fix Split Altar no matter what is or isn't argued.
Also, I agree with Chris and Blake - it doesn't do what it says. Why do we still have it? If we're going to errata the junk out of it, why shouldn't we ban it? I don't know. These changes are causing more problems then solving them.
Quote from: Professoralstad on April 18, 2013, 02:26:08 PMBut the fact is, Rob has stated he doesn't like the idea of new players opening a pack, getting a shiny new card, and then finding out that they can't use it. Is it really any better to have a new play open a pack, get a shiny new card, then figure out it no longer does what's printed on the card?