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If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands into decks. End the battle. All players draw 8. End the turn. Begin a new turn.
If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands. If no Heroes remain in battle, end the battle, all players draw 8, and you begin a new turn.
Does ANB shuffle face-down artifacts?
Quote from: jmhartz on March 21, 2013, 11:08:24 PMDoes ANB shuffle face-down artifacts?Yes.
I just really appreciate the topic title, mostly.
I quit.
Building an all-artifact deck. See you next T2.
Since it is being Errated again can we please fix the inconsistency with this card targeting Artifact Piles and not specifying it does? When it was brought up in the past that ANB could shuffle artifact piles but split altar couldn't even though they contain the same wording it was brushed off. Can we fix it now please, since you are making an errata any way?
Why is it when a card is exploited for T2 it's immediately addressed with an errata, but when a card is exploited for T1 it isn't or we just try to print lolcounters in the next set? #doublestandard
Quote from: Master KChief on March 22, 2013, 05:24:24 PMWhy is it when a card is exploited for T2 it's immediately addressed with an errata, but when a card is exploited for T1 it isn't or we just try to print lolcounters in the next set? #doublestandardFWIW, Kirk's combo could have worked just as well in T1 with a few tweaks. The main reason these combos generally aren't as reliable in T1 is that you can less afford to handle a bad early draw since your opponent has to rescue two fewer LS's. Also, the only card that has really been errata'd specifically for T2 combos (that I can think of) is ANB, and that's simply because of the various ways it has been abused to not let your opponent play the game. When you refer to broken cards in T1, I assume you mean TGT and/or Thaddeus. And yeah, it did take a few sets (primarily because certain counters were perhaps tested as being more useful than they ended up being) awhile, but I guess I wouldn't call Siege Army or CwD lolcounters.
ALL players shuffle ALL cards in the field of play, set-aside areas and their hands (except this one) back into their draw pile. Only cards in Land of Redemption and discard piles remain. ALL players Draw 8 new cards. Holder may begin a new turn.
Quote from: Professoralstad on March 22, 2013, 05:36:46 PMQuote from: Master KChief on March 22, 2013, 05:24:24 PMWhy is it when a card is exploited for T2 it's immediately addressed with an errata, but when a card is exploited for T1 it isn't or we just try to print lolcounters in the next set? #doublestandardFWIW, Kirk's combo could have worked just as well in T1 with a few tweaks. The main reason these combos generally aren't as reliable in T1 is that you can less afford to handle a bad early draw since your opponent has to rescue two fewer LS's. Also, the only card that has really been errata'd specifically for T2 combos (that I can think of) is ANB, and that's simply because of the various ways it has been abused to not let your opponent play the game. When you refer to broken cards in T1, I assume you mean TGT and/or Thaddeus. And yeah, it did take a few sets (primarily because certain counters were perhaps tested as being more useful than they ended up being) awhile, but I guess I wouldn't call Siege Army or CwD lolcounters.Highway, Trust, Stillness? Sin in the camp? Don't say that ANB is the ONLY card.
When you refer to broken cards in T1, I assume you mean TGT and/or Thaddeus.
And yeah, it did take a few sets (primarily because certain counters were perhaps tested as being more useful than they ended up being) awhile, but I guess I wouldn't call Siege Army or CwD lolcounters.