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Agreed, I thought you were only asking about them trying to remove the hero.
But that still proves nothing about why they can't both be seen as Protection.
You cannot target something that is protected (e.g., a Hero in Goshen, etc).
You cannot target something that is immune. Therefore, if Shoes of Peace is played on a Hero that is blocked by Prince of this World, then the opponent cannot target the immune character. If another valid target exists then it must be targeted instead; if there is no valid target, Shoes of Peace does nothing.
I find this strange, as I made it a point in each of the two examples to spell that out and pluralize "scenarios".
You don't see why two things which you acknowledge are different can't be treated like they are the same?Prevent, interrupt and negate are all types of a class of special ability that cancels out the effects of cards. But they function differently, therefore I will not attempt to equate interrupt with negate. Similarly, ignore, immune and protect are all types of a class of special ability that limits targets. But they function differently, therefore I will not attempt to equate immune with protect.
First of all Prevent, Interrupt, and Negate do all do the same thing.
Prevent is a subset of canceling that cancels SAs before they are played.Similarly, immunity is a subset of protection
I'd agree that Immune and Protect are in the same vein, like Negate, Interrupt and Protect are. But I'd say that, as Interrupt, Prevent and Negate are subsets of canceling, Protection and Immunity are subsets of restricting.
But can someone please explain to me when an "After the battle..." card takes effect?
OR... we can say ignore is ignore, immune is immune, and protect is protect, and cards that refer to those abilities are specific to each one. It takes five seconds to explain, every reasonable human being can understand it instantly, and there is no gray area whatsoever about whether this card affects that card.
But can someone please explain to me when an "After the battle..." card takes effect? It would seem to me that if we no longer have cards in battle, that the special abilities of the characters that WERE in battle are no longer in effect. It just seems odd to me that we would allow Hab to destroy Garrison after the battle if they were sitting in opp's territory and had not been used to block, but not if they were used to block, because during the battle they WERE immune.
And since Garrison has gone back to his terr, why would his ability still be kicking in? Because it's still the battle phase?
Also, under <a href="http://www.redemptionreg.com/REG/default.htm?turl=diagramofaturn.htm">Diagram of a Turn</a> it actually lists Battle Resolution separately from the Battle Phase. A different phase all together!?