Author Topic: ANB causing problems again...  (Read 8007 times)

Offline Gabe

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ANB causing problems again...
« on: July 15, 2010, 10:18:46 AM »
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Habakkuk (TeP) makes a rescue attempt.  He's blocked by Philistine Garrison.  The rescuer plays ANB.  What happens to Garrison?

a) He's discarded by Habakkuk's SA.

b) He's shuffled by ANB.

c) He remains in play because he's immune to all the above.


Habakkuk
Type: Hero Char. • Brigade: Green • Ability: 6 / 3 • Class: None • Special Ability: Negate all protect abilities on evil cards. After this battle, you may discard a warrior class Evil Character. Cannot be negated. • Attributes: Prophet • Identifiers: OT Male Human, Prophet • Verse: Habakkuk 3:1-2

Philistine Garrison
Type: Evil Char. • Brigade: Black • Ability: 12 / 8 • Class: • Special Ability: Immune to lone Heroes. • Attributes: Generic, Philistine, Fought Earthly Battle • Identifiers: Generic OT Male Human, Philistia, Fought Earthly Battle • Verse: I Samuel 14:12

A New Beginning - If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands into decks.  End the battle.  All players draw 8.  End the turn.  Begin a new turn.
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Offline Ken4Christ4ever

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Re: ANB causing problems again...
« Reply #1 on: July 15, 2010, 10:43:40 AM »
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Are immune abilities "protect abilities"? If not, I would say (c). If so, I would say (b) since Habakkuk negates his immunity and he is then in the draw pile before he can be chosen to be discarded... But I'm no ruling authority. ;)

Offline crustpope

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Re: ANB causing problems again...
« Reply #2 on: July 15, 2010, 10:43:45 AM »
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This depends upon whether imminity is defined as a protect ability.  I have hear that it is not and therefore habakkuk does not negate it so Garrison would be immune to ANB and the answer woudl be C.

Question now becomes can Habakkuk still d/c him after that battle or would Garrison be immune to his ability to d/c a warrior class EC.
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Offline Red Dragon Thorn

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Re: ANB causing problems again...
« Reply #3 on: July 15, 2010, 10:57:56 AM »
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I would say (C)

Further Question:

In Type 2, would Garrison recieve a counter.
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Warrior_Monk

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Re: ANB causing problems again...
« Reply #4 on: July 15, 2010, 11:05:58 AM »
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I would say (C)

Further Question:

In Type 2, would Garrison recieve a counter.
yessir. Garrison survives, no soul was rescued...sounds like a successful block to me!

Offline stefferweffer

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Re: ANB causing problems again...
« Reply #5 on: July 15, 2010, 11:07:32 AM »
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My question is regarding Hab's "After this battle...".  How is Phil Garr's immunity in effect AFTER the battle?  Wouldn't they be discarded?

Offline Gabe

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Re: ANB causing problems again...
« Reply #6 on: July 15, 2010, 11:18:33 AM »
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At MW Regional we played that Garrison was immune, stayed in play and got a counter for a successful block.  From what I understand I think that's right.  Now I'm just curious if there's anything we missed or if it was played correctly.
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Offline YourMathTeacher

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Re: ANB causing problems again...
« Reply #7 on: July 15, 2010, 11:30:00 AM »
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My question is regarding Hab's "After this battle...".  How is Phil Garr's immunity in effect AFTER the battle?  Wouldn't they be discarded?

But Garrison was immune to the ability in battle, so even though it is a delayed effect, the immunity already means the SA cannot directly affect Garrison.
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Offline stefferweffer

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Re: ANB causing problems again...
« Reply #8 on: July 15, 2010, 11:39:52 AM »
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That just seems odd, especially since these two cards came out in the same set.  It seemed to me that the designers intended Garrison's Immunity to not protect them from this because they were not in battle anymore.  I had always been taught that character abilities are only active during battle, unless stated otherwise on the card.  I see Habbakuk as one of those "otherwise" cards, because his specifically says AFTER the battle.  But I'm probably wrong.  On a side note, any card saying something like "After the battle", is confusing for this very reason and un-needed, in my opinion.

Offline YourMathTeacher

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Re: ANB causing problems again...
« Reply #9 on: July 15, 2010, 11:55:21 AM »
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That just seems odd, especially since these two cards came out in the same set.  It seemed to me that the designers intended Garrison's Immunity to not protect them from this because they were not in battle anymore.

I would think Habbakuk and Jeremiah were specifically designed to tear apart the civilizations that have protection forts, which are primarily warrior-class.
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Offline Professoralstad

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Re: ANB causing problems again...
« Reply #10 on: July 15, 2010, 11:57:57 AM »
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There are two issues I see here:

First, what is the order of things happening when the battle ends? If it's as follows:

1. Ongoing special abilities deactivate
2. Used enhancements are discarded
3. Characters return to territory/are discarded as appropriate
4. Any special abilities triggered by the end of battle occur

Then I would say that Habbakuk CAN kill Garrison, since Garrison's immunity is deactivated before triggered SAs. However, if #4 actually comes first, then Habbakuk can't kill Garrison, since his immunity is still active when Habbakuk is triggered. I'm not completely sure which is correct, as I currently can't access the REG (all I get is a white screen with the words ByLenis in the top. Anyone else having that issue? I have gotten that on two different computers using two different browsers). However, I would lean toward the first option (the 1-4 I listed) which would lead me to believe that Garrison would be discarded.

The second issue is what happens first, the rest of ANB after it says the battle ends, or everything else triggered by the battle ending. That is, does it go like this: Remove, shuffle, end battle, perform 1-4, draw 8, end turn, begin new turn? Or is it: Remove, shuffle, end battle, draw 8, end turn, begin new turn, perform 1-4? While I don't usually favor SA's being split up as in the first example, ANB is a strange card that spans multiple phases that I think it might warrant a split up SA as stated previously. One reason in particular that I'd say it's split up is this: say I use a different hero and do the same thing against Garrison. Garrison goes back to territory previous to the next turn right? Otherwise, he's just hanging out in battle, which I would find odd.

If it isn't split up, I would have a harder time convincing myself that Habbakuk's SA is still triggered in the next turn, and would think it might "fizzle" as they say, but I suppose it's not completely farfetched. If it did carry over however, I would definitely say that PG would be discarded, because his SA is most certainly not active any longer.

So in conclusion, my vote is for A. I think that my analysis makes the most sense for what seems to happen at the end of any battle, but also ANB vs. immunity battles especially.
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Offline Master KChief

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Re: ANB causing problems again...
« Reply #11 on: July 15, 2010, 12:00:54 PM »
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hab's ability specifically states 'after this battle'. garrisons immunity is only active in battle. hab would discard garrison.

the real question is if hab's 'after this battle' ability is a pending ability, therefore not taking effect when shuffled in by anb.
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The Schaef

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Re: ANB causing problems again...
« Reply #12 on: July 15, 2010, 12:09:59 PM »
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Immune is immune and protect is protect.  They have similar functions and are on the same point in the rock-paper-scissors triangle, but don't make it harder on yourself by trying to morph "protect ability" into "an ability that kind has a protect-like functiony thing".

Therefore, I say C.

Offline Professoralstad

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Re: ANB causing problems again...
« Reply #13 on: July 15, 2010, 12:18:04 PM »
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Immune is immune and protect is protect.  They have similar functions and are on the same point in the rock-paper-scissors triangle, but don't make it harder on yourself by trying to morph "protect ability" into "an ability that kind has a protect-like functiony thing".

Therefore, I say C.

Not sure who you're addressing. I don't think anyone is arguing that Habbakuk negates Garrison. Just that Garrison's immunity is over by the time Hab's trigger occurs.
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Offline YourMathTeacher

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Re: ANB causing problems again...
« Reply #14 on: July 15, 2010, 12:31:27 PM »
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I just don't see how an EC who is immune to a hero can be affected by the hero's SA. That's what doesn't sit right with me.

Somewhat related question: Can Ark of the Covenant discard an EC used in battle if there is a protection fort?
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The Schaef

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Re: ANB causing problems again...
« Reply #15 on: July 15, 2010, 12:39:39 PM »
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Not sure who you're addressing. I don't think anyone is arguing that Habbakuk negates Garrison.

Are immune abilities "protect abilities"?

This depends upon whether imminity is defined as a protect ability.

Additionally, when doing battle resolution, the triggered special abilities have to be first, because the treatment of all other cards are done by game rule, and therefore you first have to know which cards are otherwise affected before you know which ones are left over to treat as normal.

Offline YourMathTeacher

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Re: ANB causing problems again...
« Reply #16 on: July 15, 2010, 12:41:39 PM »
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Additionally, when doing battle resolution, the triggered special abilities have to be first, because the treatment of all other cards are done by game rule, and therefore you first have to know which cards are otherwise affected before you know which ones are left over to treat as normal.

That was really confusing, but ironically I agree.

At least I think so .....  ;)
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The Schaef

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Re: ANB causing problems again...
« Reply #17 on: July 15, 2010, 12:46:16 PM »
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Raider's Camp is the best example.  Under normal gameplay, a successful rescue means you surrender a Lost Soul.  But the special ability "insteads" the rescue to releasing the captured Heroes.

Obviously you must resolve the "release Heroes" ability before looking at the game rule to surrender the Lost Soul.  If RC is occupied, you release.  If RC is empty, you proceed by game rule (give up the point).

Offline Professoralstad

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Re: ANB causing problems again...
« Reply #18 on: July 15, 2010, 12:48:14 PM »
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Additionally, when doing battle resolution, the triggered special abilities have to be first, because the treatment of all other cards are done by game rule, and therefore you first have to know which cards are otherwise affected before you know which ones are left over to treat as normal.

That does make sense, however, how does Chariot of Fire return Heroes who just lost in battle to the draw pile? That's how I've always seen it played at least, though I guess I might be wrong.
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Offline YourMathTeacher

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Re: ANB causing problems again...
« Reply #19 on: July 15, 2010, 12:50:11 PM »
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That does make sense, however, how does Chariot of Fire return Heroes who just lost in battle to the draw pile? That's how I've always seen it played at least, though I guess I might be wrong.

FWIW, I have never thought Chariot of Fire should do that. I only rule it that way because I have been told that's the way everyone does it.
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The Schaef

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Re: ANB causing problems again...
« Reply #20 on: July 15, 2010, 01:00:06 PM »
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"Following your rescue attempt" is interpreted to mean during your discard phase, when the Battle Phase is over.

I won't say at this time that "after this battle" should also mean that it waits until Battle Phase moves to Discard Phase, but neither will I dismiss the possibility.

Offline The Thing

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Re: ANB causing problems again...
« Reply #21 on: July 15, 2010, 01:01:53 PM »
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Immune is immune and protect is protect.  They have similar functions and are on the same point in the rock-paper-scissors triangle, but don't make it harder on yourself by trying to morph "protect ability" into "an ability that kind has a protect-like functiony thing".

Therefore, I say C.

Even though this isn't really the point of debate right now, I have a few things that contradict this statement. First would be from the REG on the How to Play section for Immunity.

Quote from: REG
Immunity protects a character from being harmed, affected, or removed from battle.

Also under the clarifications section...
Quote from: REG
 “Immune to”, “cannot be”, “protected from,” and “may not be” all mean the same thing when applied to characters.

These sections from the REG make immune seem like it could be classified as a protect ability.

Also from Bryon under the rule clarifications thread on here which seems to leave little room for not considering it a protect ability...

RULEBOOK CLARIFICATIONS:

All of the following phrases are PROTECT abilities:

Protect...
Is protected from ...
Is prevented from being ...
Cannot be ...
May not be ...
May only be ... by
Must be ... by
Immune to ...
Ignores ...

Notice that each of the abilities above does not prevent a special ability. They only limit the special ability to OTHER TARGETS.

So is it really not considered a protect? Under this thought Philistine Garrison's immunity (also classified as a protect under these instances) would be negated by Habbakuk

Offline TechnoEthicist

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Re: ANB causing problems again...
« Reply #22 on: July 15, 2010, 01:06:40 PM »
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I think it's one of those letter of the word rulings...it has to say "protect" on the evil card to be negated. Same as "places" cannot be used for high places. It has to say "place". Protect is the intention of immunity, but verbatim is not the same thing.

Offline The Thing

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Re: ANB causing problems again...
« Reply #23 on: July 15, 2010, 01:09:58 PM »
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That would make sense. It doesn't matter to me either way I'm just trying to understand how some things in the game work still since I'm pretty new to Redemption. Immune just got registered as a protect in my head as I was reading about it in the REG and looking through the forums.

Offline YourMathTeacher

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Re: ANB causing problems again...
« Reply #24 on: July 15, 2010, 01:11:54 PM »
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I won't say at this time that "after this battle" should also mean that it waits until Battle Phase moves to Discard Phase, but neither will I dismiss the possibility.

I always thought SAs last until the end of the phase. If you wait until Discard Phase, then Habbakuk's SA will no longer be active. If SAs must stay active (unless negated) until the end of phase, Garrison's immunity is still active until the Discard Phase. If not, then I do not see how any 'after battle' ability on a character or enhancement would ever work.
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