New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
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Because StS's qualifier "as a regular enhancement." The key word is regular, which doesn't appear in any of the place heroes.
Why would placed enhancements activate on the hero? They activate, but not on a hero. There is nothing on Agur and Co. that says they activate on a hero. They're placed on a hero of matching brigade, but they just activate by themselves, not on a hero.
They activate, but not on a hero.
Enhancements activate without Heroes all the time once placed. Lifting the Curse is a good example.
That icon denotes a new type of enhancement: Territory Class. These Enhancements can be played during your preparation or discard phase on a character of matching brigade in your territory.Like healing Enhancements, they give their effect immediately and are immediately discarded (unless the special ability tells you to place them somewhere else, like this card does). Alternatively, they can be played in battle, obeying the rules of initiative.Each brigade gets one territory class Enhancement in this set. Additionally, there is an evil multi-color territory class Enhancement that can only be used by a Herod. Those 16 Enhancements will add fresh game play to Redemption all on their own. The evil territory class Enhancements are especially useful because they can be used during your own turn, so they are unaffected by opponents that choose a blocker or use ignores to keep you from using your evil cards in battle.
No a charcter is needed to even play Territory class cards, so if they activate when played they are activated on a character. Ergo a character is needed to activate them.
Quote from: Korunks on March 24, 2011, 12:19:42 PMNo a charcter is needed to even play Territory class cards, so if they activate when played they are activated on a character. Ergo a character is needed to activate them.TC enhancements need a character because that is the game rule for them - they must be played on a character of matching brigade in territory. Agur & Co. are using a special ability, not a game rule, to place the enhancement.If your logic is correct, then a hero could not have the ability "Place a good enhancement in territory. After battle, discard it to activate its ability." because it wasn't on a hero. But see, it would work, because it is the special ability that places it and that makes it activate.
A character is only needed because is says place on a character. It would be completely fine if it was placed in a territory. A character is not needed to activate it.
Well we don't know if that is the case, there is no card that does what you are saying. All I am saying is that Agur and Co. place an enhancement on a hero, and specify that it activates in battle. There is no written rule that says it should be treated any differently than a regular enhancement. Until the elders rule otherwise I do not see any compelling reason to rule the combo's that Agur and his buddies will cause don't work just because some of us don't want the combo's to work. What compelling reason is there to rule that they don't work?
I thought that the compelling reason is that you always control your placed cards that are not placed by game rule. But INE and we could definitely use one
No player can control the special ability of an enhancement placed by Agur until that enhancement is initially activated. Whichever player controls the activation of an Agur-placed enhancement then controls the special ability.
Agurs ability doesn't activate the enhancement. Entering battle is the trigger that sets off the enhancement.
Agur's ability says that's when it happens."Play-as: You may place an O.T. Enhancement from hand (or discard pile [after a search] if Book of the Law is active) on a human Hero of matching brigade in your territory. The next time that Hero enters battle, that Enhancement activates and is discarded immediately."The last sentence states that it's a triggered effect. "When this happens, do this." "When (the hero enters battle), (the enhancement activates)."
Example Place CardWhite T/CPlace on a white brigade hero. When that hero is about to be discarded, discard an evil card in play instead. Discard this card after use.Here's an example of what you guys think the ruling is.You have a white brigade hero in your territory. You place Example Place Card on that hero. Then, you use Gold Shield to convert that hero to a different color. That hero can't use Example Place Card because it's not the same brigade, and it needs to activate on him.Actually, he can, because it's already been placed on him and it doesn't matter what brigade color he is after that. It was placed on a white hero. The enhancement can activate once it's triggered, regardless of brigade.Same situation. You have a white brigade hero in your territory. You place Love at First Sight with Agur on that hero. That hero is converted to green brigade with Gold Shield. You then use that hero in a side battle. The trigger has been activated, so the enhancement activates, regardless of brigade because it just activates by itself.Agurs ability doesn't activate the enhancement. Entering battle is the trigger that sets off the enhancement.