Author Topic: ANB and Artifacts  (Read 13873 times)

Offline Gabe

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Re: ANB and Artifacts
« Reply #25 on: March 20, 2011, 10:09:54 PM »
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A New Beginning - If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands into decks.  End the battle.  All players draw 8.  End the turn.  Begin a new turn.

So you completely end the battle and then you do everything associated with the battle ending and then you shuffle in from ANB?

That's not what it says.  How did you come to that conclusion?
Have you visited the Land of Redemption today?

Offline SomeKittens

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Re: ANB and Artifacts
« Reply #26 on: March 21, 2011, 12:31:34 AM »
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Rain becomes dust would not be active during the draw phase of the new turn.  Only if you cold protect RBD from shuffle could you end up with 8 cards and watch them d/c the top 8 cards from their draw pile.
RBD doesn't help during their draw phase.  If I force them to use ANB, they're activating an ability that makes them D8, before the battle ends.
Gah, ignore anything I say.  I'm probably wrong.
« Last Edit: March 21, 2011, 01:11:28 PM by SomeKittens »
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Warrior_Monk

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Re: ANB and Artifacts
« Reply #27 on: March 21, 2011, 09:31:33 AM »
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The D8 would still be in a different phase, as it follows the battle phase, in which everything was shuffled. Just have Nazzy...

Offline Minister Polarius

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Re: ANB and Artifacts
« Reply #28 on: March 21, 2011, 07:23:53 PM »
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I've yet to see Sent to Serve on a CTR'd Hero, but if it were ever pulled off it'd be the most devastating legal combo in the game.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Warrior_Monk

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Re: ANB and Artifacts
« Reply #29 on: March 21, 2011, 07:31:55 PM »
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I've yet to see Sent to Serve on a CTR'd Hero, but if it were ever pulled off it'd be the most devastating legal combo in the game.
Placed cards are controlled by the placer. What am I missing?

I kinda like Far Country in battle as the most devastating legal combo in the game.

Offline Minister Polarius

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Re: ANB and Artifacts
« Reply #30 on: March 21, 2011, 08:29:50 PM »
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Not ones placed by Sent to Serve.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Warrior_Monk

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Re: ANB and Artifacts
« Reply #31 on: March 21, 2011, 08:45:01 PM »
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Why is that one an exception?

Offline STAMP

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Re: ANB and Artifacts
« Reply #32 on: March 22, 2011, 10:38:23 AM »
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Placed cards are controlled by the placer. What am I missing?

Umm, not the ones placed by Sent to Serve and Agur & Co.

Why is that one an exception?

The enhancement is not discarded until end of battle.  (Too bad it's silver.)
Final ANB errata: Return player to game.

Warrior_Monk

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Re: ANB and Artifacts
« Reply #33 on: March 22, 2011, 11:06:01 AM »
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Placed cards are controlled by the placer. What am I missing?

Umm, not the ones placed by Sent to Serve and Agur & Co.
That's not what I was told...

Looking for thread now.

EDIT:
I see why Sent to Serve is unique. It says "As a regular enhancement" so it activates on the hero. Awesome. Guess who's going to build a Sent to Serve deck?
« Last Edit: March 22, 2011, 11:18:34 AM by Ring Wraith »

Offline SomeKittens

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Re: ANB and Artifacts
« Reply #34 on: March 22, 2011, 03:10:03 PM »
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Then how do Agur and "co" work?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Warrior_Monk

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Re: ANB and Artifacts
« Reply #35 on: March 22, 2011, 03:12:23 PM »
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Although I couldn't find the thread, here's how I remember it.

The enhancement is placed.
You either CtR or Side Battle with the hero that has the enhancement placed on him.
You are in control of the placed enhancement, since it actually isn't activating on the hero. It's just activating.

Offline Minister Polarius

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Re: ANB and Artifacts
« Reply #36 on: March 23, 2011, 04:45:04 AM »
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That's correct. Non-Sent to Serve placed Enhancements are read from the perspective of the placer, and are not being used by the cards they are placed on (in other words, conditions including "if used by" will never be met on regular placed Enhancements).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline STAMP

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Re: ANB and Artifacts
« Reply #37 on: March 23, 2011, 10:27:41 AM »
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Then how do Agur and "co" work?

Certainly not the way others are explaining.  Here's how placed enhancements work:

  • Enhancements that are activated and then placed are read from the perspective of the placer.
  • Enhancements that are placed by another card but not activated are read from the perspective of the controller when they are activated in battle at a later time.
Final ANB errata: Return player to game.

Warrior_Monk

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Re: ANB and Artifacts
« Reply #38 on: March 23, 2011, 10:31:23 AM »
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Do I not have "control" of the Destructive Sin on a hero?
Why would it be any different with placed enhancements? Just because it's on a hero?

Offline RTSmaniac

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Re: ANB and Artifacts
« Reply #39 on: March 23, 2011, 11:10:51 AM »
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Can we have an elder speak on this matter? I was under the idea that these "loaded" cards were decided to be read from the perspective of the owner to stop combo's like making my opponent discard all thier evil when i make them play Holy unto the Lord and Primary Objective and ANB...
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline crustpope

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Re: ANB and Artifacts
« Reply #40 on: March 23, 2011, 01:05:37 PM »
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Can we have an elder speak on this matter? I was under the idea that these "loaded" cards were decided to be read from the perspective of the owner to stop combo's like making my opponent discard all thier evil when i make them play Holy unto the Lord and Primary Objective and ANB...

I am pretty sure the Holy unto the lord combo works.  You ra, make a sidebattle with two heros from  your territory and give them one that you have previously loaded up with Holy unto the Lord and then watch all their Evil Cards disappear.  it is quite fun  but I have never been able to make a deck work well with it.
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Offline SomeKittens

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Re: ANB and Artifacts
« Reply #41 on: March 23, 2011, 01:16:00 PM »
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Can we have an elder speak on this matter? I was under the idea that these "loaded" cards were decided to be read from the perspective of the owner to stop combo's like making my opponent discard all thier evil when i make them play Holy unto the Lord and Primary Objective and ANB...
Same here.  Would Sent to Serve work differently?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Warrior_Monk

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Re: ANB and Artifacts
« Reply #42 on: March 23, 2011, 01:29:05 PM »
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Can we have an elder speak on this matter? I was under the idea that these "loaded" cards were decided to be read from the perspective of the owner to stop combo's like making my opponent discard all thier evil when i make them play Holy unto the Lord and Primary Objective and ANB...

I am pretty sure the Holy unto the lord combo works.  You ra, make a sidebattle with two heros from  your territory and give them one that you have previously loaded up with Holy unto the Lord and then watch all their Evil Cards disappear.  it is quite fun  but I have never been able to make a deck work well with it.
You don't get the ruling. Placed cards are still owned and controlled by the one who placed it. Always. Holy Unto the Lord will still wipe your own out.
Can we have an elder speak on this matter? I was under the idea that these "loaded" cards were decided to be read from the perspective of the owner to stop combo's like making my opponent discard all thier evil when i make them play Holy unto the Lord and Primary Objective and ANB...
Same here.  Would Sent to Serve work differently?
Yes, because it says it activates as a normal enhancement.

Offline RTSmaniac

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Re: ANB and Artifacts
« Reply #43 on: March 23, 2011, 01:43:14 PM »
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or so we believe because the whole point here is that the PTB dont want this kind of thing happening no matter what sent to serve says...
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline STAMP

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Re: ANB and Artifacts
« Reply #44 on: March 23, 2011, 01:58:50 PM »
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You don't get the ruling. Placed cards are still owned and controlled by the one who placed it. Always. Holy Unto the Lord will still wipe your own out.

Actually, I understand the ruling, and so does Schaef.  The ruling has been misapplied as evidenced by Schaef in this thread.  The interpretation you are using is only hearsay from some board members.

I repeat:

  • Enhancements that are activated and then placed are read from the perspective of the placer.
  • Enhancements that are placed by another card but not activated are read from the perspective of the controller when they are activated in battle at a later time.
Final ANB errata: Return player to game.

Offline Korunks

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Re: ANB and Artifacts
« Reply #45 on: March 23, 2011, 02:34:36 PM »
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So then there is no reason that using Agur to place ANB on a hero and then forcing your opponent to activate it would not work.  Agur's ability reads the same as Sent to serve.
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Offline SomeKittens

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Re: ANB and Artifacts
« Reply #46 on: March 23, 2011, 02:36:47 PM »
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Agur (Pi)
Type: Hero Char. • Brigade: Yellow • Ability: 8 / 9 • Class: None • Special Ability: You may place an O.T. Enhancement from hand (or discard pile if Book of the Law is active) on a human Hero of matching brigade in your territory. The next time that Hero enters battle, that Enhancement activates and is discarded immediately. • Play As: You may place an O.T. Enhancement from hand (or discard pile [after a search] if Book of the Law is active) on a human Hero of matching brigade in your territory. The next time that Hero enters battle, that Enhancement activates and is discarded immediately. • Identifiers: OT Male Human • Verse: Proverbs 30:1 • Availability: Priests booster packs (Rare)

Sent to Serve (AW)
Type: Hero Enh. • Brigade: Silver • Ability: 3 / 3 • Class: None • Special Ability: Place a good enhancement from hand on a human Hero of matching brigade in your territory. When that Hero enters battle, activate that enhancement as a regular enhancement. Discard it after that battle. • Identifiers: None • Verse: Hebrews 1:14 • Availability: Angel Wars booster packs (Common)

Agur doesn't have the bolded wording.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Korunks

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Re: ANB and Artifacts
« Reply #47 on: March 23, 2011, 02:40:14 PM »
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"When that Hero enters battle, activate that enhancement as a regular enhancement."

seems the same as:

"The next time that Hero enters battle, that Enhancement activates and is ..."

How is that different?
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Offline SomeKittens

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Re: ANB and Artifacts
« Reply #48 on: March 23, 2011, 02:44:11 PM »
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Sent to Serve overrides the game rule of "placed cards are controlled by the owner"
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Korunks

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Re: ANB and Artifacts
« Reply #49 on: March 23, 2011, 02:46:06 PM »
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So why wouldn't Agur and Co.?  They have consistent wording and should be treated the same.
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