New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Maximum of 1 of each per 50 cards in a deck: • Card that has a special ability (text over the picture). Example: A fifty-six (56) card deck may contain only one Authority of Christ, one Repentance, etc. A one-hundred (100) card deck may contain no more than two Authority of Christ, two Repentance cards, etc. A one-hundred fifty (150) card deck may contain no more than three of any individual special ability card. Maximum of 3 of each in a deck: • Single-colored Heroes, Evil Characters and enhancements that do not have a special ability.
Since 200 card type 1 decks are completely and entirely not viable as it is, I don't think we need to worry about how deck building rules affect such decks.
Some people actually enjoy trying 100+ card decks, and who knows, if done right, it could be a powerhouse.
This is not a question of "its not practical", this is a question of why the rule works as it does now. What is the logic behind capping the amount of "useless" cards?
Hey,Quote from: Lamborghini_diablo on September 30, 2008, 03:25:47 PMThis is not a question of "its not practical", this is a question of why the rule works as it does now. What is the logic behind capping the amount of "useless" cards?I think originally there was a three copies of any card limit for level 1 decks with an additional rule that if the card had a special ability it had to be 1 per 50 too. I think over time at some point the 1 per 50 rule became a replacement rule for the three per deck rather than an addition to it. That is my understanding of how the deck building rule came to be what it is now.The reason it remains as it is now (and why it will continue to remain how it is now for the foreseeable future) is because the powers that be have much bigger issues to deal with than what the deck building rules for "useless" cards should be in decks that never get used in tournaments.If Mike and Bryon are ever sitting arround bored out of their minds I'm sure they'd be happy to look into changing this rule. But Mike and Bryon sitting arround bored is about as likely as Cactus selling out of Prophets.I guess what I'm really saying is you have a valid concern. But at this point it is a purely theoretical concern, and as long as it remains purely theoretical it will never get addressed because TPTB don't have time to deal with purely theoretical problems.Tschow,Tim "Sir Nobody" Maly, WildCard Secretary of Defensewww.freewebs.com/redemptionne
Would it honestly take more then a few minutes to discuss the rule, mabye think about it a few days, then come to a conclusion? They dont have to spend all of their time discussing the ruling.
I just feel its a rather inconsistant rule. Also, why shouldnt 100+ card decks get an advantage in the form of having oh... if its 3 per 50... 12 Temple Guards in their 200 card sadducee defense? There are ways to make the rule useful if you think about it.
I'm not really seeing how 12 Temple Guards is that much of an advantage.
But the more that I think about it, the more I don't want to improve big type 1 decks. If you want to play a big deck, play Type 2. If big decks become common in Type 1 then the difference between Type 1 and Type 2 becomes less distinct, which isn't good for either category.
This may not have been as big of an issue prior to the advent of Windows of Narrow Light.
That personal bias and should have nothing to do with why rules are made or not made.
But if you place in the top ten of nationals next year using even a 100 card deck in each round, I'll do what I can to try and get this "issue" addressed.Tschow,Tim "Sir Nobody" Maly, WildCard Secretary of Defensewww.freewebs.com/redemptionne
If you want to play a big deck, play Type 2.
But at this point it is a purely theoretical concern, and as long as it remains purely theoretical it will never get addressed because TPTB don't have time to deal with purely theoretical problems.
Then why do we bother with most deck types? Honestly, what I am reading from you is quite upsetting, especially with you being a mod of the ruling boards.
Uhm, I'll let you in on a lil secret, when people ask even "theoretical" questions, there is a REASON. Usually a GOOD one. So it isn't a theoretical problem it is a real one.
Quote from: TheKarazyvicePresidentRR on September 30, 2008, 05:46:46 PMThen why do we bother with most deck types? Honestly, what I am reading from you is quite upsetting, especially with you being a mod of the ruling boards.I don't know what that has to do with anything.
This is more a personal rant than anything, but I would really really appreciate it if people would ask the question they REALLY want the answer to, or if they have some ultra-secret combo they don't want to broadcast...
I have no uber combos in store, I just want the rules to be consistant. If I wanted to build a 200 card deck, why am I LEGALLY not allowed to put even 4 of a no SA character?Answer that question. That is an honest question, not a personal rant.
He just said if you can place in the top 10 at nationals with a deck it deserves the attention to get rulings, if it doesn't, why even bother because it "Isn't viable". That is what that has to do with anything.
Honestly I don't see how this is a theoretical at all. I have a 100+ deck I want to add 4+ temple guards to but the rule doesn't allow it.
I'll be flat out honest with you. I want this to be fixed because its INCONSISTANT with the current rules.
I just explained it.
As the mod of the ruling section (Imo) he shouldn't dismiss issues based on personal bias. If he does, he is just like the musicain yelling about book of jashar being musical because he feels it should be.
In a 200+ card deck, what is the logic behind me being legally unable to put four SA'less chars/enhs, while I can have 4 of them with SA's?