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The number one thing I'd like to see is REG in simple language that's easy to understand and clearer and possibly with examples.
Quote from: Minister Polarius on June 21, 2012, 02:45:34 PMPlay abilities are CBI.This is correct, and something that wouldn't be directly apparent to new players. Basically, if a card lets you play cards (like Arrogance or 2k Horses), the playing of the card cannot be stopped after it happens. The ability is always susceptible, unless of course the card is CBI or CBN.Bear in mind though that "negate all" abilities like Mask of Fear cannot target cards that have left play, as they default to play. So, for example, playing Invoking Terror (which can put itself on the bottom of deck) and following it up later in the turn with Mask of Fear would not stop Invoking Terror. The card is out of play, so you cannot target it without special initiative.
Play abilities are CBI.
What do u mean Pol?
Quote from: Redoubter on June 21, 2012, 03:54:50 PMQuote from: Minister Polarius on June 21, 2012, 02:45:34 PMPlay abilities are CBI.This is correct, and something that wouldn't be directly apparent to new players. Basically, if a card lets you play cards (like Arrogance or 2k Horses), the playing of the card cannot be stopped after it happens. The ability is always susceptible, unless of course the card is CBI or CBN.Bear in mind though that "negate all" abilities like Mask of Fear cannot target cards that have left play, as they default to play. So, for example, playing Invoking Terror (which can put itself on the bottom of deck) and following it up later in the turn with Mask of Fear would not stop Invoking Terror. The card is out of play, so you cannot target it without special initiative.I was under the impression that a negate all would negate Invoking Terror?http://www.cactusgamedesign.com/message_boards/ruling-questions/rule-changeclarification-negates/
I defend with crimson, play mask of arrogance (play as many enhancements as desired, initiative passes when I'm done playing enhancements) play mask of worldliness (play any color enhancement), play Net (black, capture hero), then play two thousand horses (pale green, interrupt battle, draw 2, play next enhancement). I draw mask of fear (gold, negate all special abilities) and play it. What would be the outcome here? I would think that everything gets negated, which undoes mask of arrogance, which means mask of fear can't be in battle, but if it's already played, can it be "unplayed"?
Quote from: burlow on June 21, 2012, 12:23:43 PMI defend with crimson, play mask of arrogance (play as many enhancements as desired, initiative passes when I'm done playing enhancements) play mask of worldliness (play any color enhancement), play Net (black, capture hero), then play two thousand horses (pale green, interrupt battle, draw 2, play next enhancement). I draw mask of fear (gold, negate all special abilities) and play it. What would be the outcome here? I would think that everything gets negated, which undoes mask of arrogance, which means mask of fear can't be in battle, but if it's already played, can it be "unplayed"?One thing to keep in mind is that if Mask of Fear was not drawn by Two Thousand Horses, it remains in battle, but if it is drawn by Two Thousand Horses, it goes back to the top of your deck, along with the other card you drew.
You are incorrect unless you have a newer ruling you can cite that I'm unaware of?
If I understand your question correctly, I believe that is the case. The old explanation was always, "you can unDO an ability but you can't unPLAY a card".
It was Gabe who confirmed the ruling. The question involved Baptism of Jesus being played after the opponent played 2kh, drew two, and then played Sin in the Camp (which was drawn). Baptism of Jesus negates weapons, and Gabe ruled that Sin in the Camp went back to the top of the deck.