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When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.
Quote from: RTSmaniac on April 19, 2013, 01:58:31 PMWhen a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.This would make SAs like David (red or green) useless. David's SA says that he can use GEs of different brigades, but there is a game rule that says that you can NOT play enhs of different brigades on characters, therefore David's SA would never work.
Arguably the rule is that you can play enhancements of the same brigade and there is no rule allowing the playing of off colored enhancements so you can't.
Likelihood of community participation to make it happen? High (imo, anyway).
The Playtesters and Elders have a backup of issues, which I can appreciate, but the rest of us can hash out the details of a heirarchy that may work. RTSManiac put in the ante, so now lets mold a potential basis for overarching rules.
While the playtesters appreciate the willingness of the playerbase to contribute to the work, most of the time it turns out that more minds just makes things harder because it's a greater number of opinions that have to be brought into agreement (which usually is what we're already struggling with).
I'm just warning everyone that the odds are stacked against it.
You guys are great motivators.
Quote from: YourMathTeacher on April 19, 2013, 08:00:37 PMThe Playtesters and Elders have a backup of issues, which I can appreciate, but the rest of us can hash out the details of a heirarchy that may work. RTSManiac put in the ante, so now lets mold a potential basis for overarching rules.I'd be interested to see what you guys can come up with. It does seem to be past experience that the projects that end up happening are individual projects (Redemption Connect, Redemption Live, SOT -later turned into ROOT-) or projects that have 1 specific person who is primarily responsible for pushing a project to completion (Daniel's new Revelation Fan Set, Redemption HoF). Even cool projects that are just general community ones without someone specific pushing them (The Aftermath, Redemption Wiki -both times-) tend to end up fizzling out. I hope this actually works out because I'd like to see something happen on this issue. I'm just warning everyone that the odds are stacked against it.
I think you forgot the Redemption BCS standings.