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I disagree. There is no heirarchy for which cards you can fit into your hand. Whether you want the weapon or the placed enhancement is your choice.We have the Hand Limit for a reason, and making exceptions will only cause players to find a way to abuse the exceptions.
The other option would be to allow you to have more than 16 cards in your hand to complete an ability, but then force you to discard down to 16 before any other abilities take place.
Drawing is prevented due to the hand rule game rule, why couldn't Ahimelek be prevented from entering battle because of the hand limit game rule.
Hand Limit: At no time may the cards in your hands exceed 16. This rule takes procedure over anyinstruction on a card. If you play a card that instructs you to draw cards you must stop at 16. During Discard Phase reduce your hand to eight or less (Ten if you using tables of the law).
I do not think that it is a good idea to have a rule that would prevent a return ability from going over the hand limit, as that would also allow for potential exploitation with forced-draw + return-to-hand.
I agree with the consensus of the elders in this thread that the character would return to hand (if there was room), and that the player would then choose to also return-to-hand whatever attached cards they have room for.
If the hand was already at 16 then the character would simply not be returned to hand.
There is an unwritten hierarchy of special abilities and game rules. Some special abilities overrule some game rules. Some game rules overrule other game rules. Some special abilities overrule some special abilities. This is actually a lot more complicated than this one issue.
I see that you decided to just plop this into a bunch of threads, but that only underscores the need for change.
By a "bunch" of threads, I guess you mean 2
We all sort of know ...
We all sort of know intuitively 95% of the time which way to go in a specific situation regarding whether the SA or the game rule wins.
But to actually go through and specifically spell it out for all possible interactions of SAs and game rules would be a MASSIVE project.
Quote from: Prof Underwood on April 19, 2013, 10:46:44 AMBut to actually go through and specifically spell it out for all possible interactions of SAs and game rules would be a MASSIVE project. This is a cop out. I do not think it is as massive as you think. The problem would be changing the status quo for how some cards have been ruled historically.