Cactus Web Site special offer: Orders over $75 will receive a free Angel of God 2023 National Promo card while supplies last.
I think he wants to keep J Strength on Ahimaaz until he is ready to use it.
so it then activates, with Ahimaaz no longer in battle. Sounds fine to me. Is this broken somehow?
... but you can't interrupt something that isn't there (in this case the battle, because Ahimazz has already left).
Quote from: Tracer Burnout on March 27, 2010, 07:17:48 PM... but you can't interrupt something that isn't there (in this case the battle, because Ahimazz has already left). It is a mistake to think that the battle is over when Ahimaaz leaves it. Ahimaaz began the battle when he entered it, but he did not end it when he left.
So, Ahimaaz has Jehoiada's Strength placed on him to be activated (and immediately discarded) when he enters battle. So, Ahimaaz enters battle, then uses his ability to withdraw. JStrength can't activate until Ahimaaz's ability is done. However, Ahimaaz has entered battle, and nothing has negated JStrength, so it then activates, with Ahimaaz no longer in battle. Sounds fine to me. Is this broken somehow?
However, since it entered battle, it stays there and is simply discarded.
An enhancement needs a character to activate on. Just as an enhancement is discarded if there is not a character of matching brigade in battle, J's Strength would be discarded.
Quote from: Cameron the Conqueror on March 27, 2010, 08:23:17 PMAn enhancement needs a character to activate on. Just as an enhancement is discarded if there is not a character of matching brigade in battle, J's Strength would be discarded.The way I see it, Ahimaaz's ability has to activate before JStrength can. When Ahimaaz's ability completes, he (and JStrength with him) is in territory. That wouldn't stop JStrength from activating, however; enhancements often activate outside of battle. What's the problem with this? Why does no one like it?
BandingBanding is a special ability given to characters. Band ing allows two or more characters to join together. When two or more characters are banded together, they are regarded as a com bined force in strength and toughness. Banding cards are played during battle. The banding special ability can be either on a character or on an enhancement. The banding card does not hold the second character in battle; it is simply what allows the second character to join the battle.
... you can't band to no one; someone has to be in battle to band.
In addition, the REG says nothing about playing Warrior's Spear outside of battle while the bolded portion of my quote states that banding abilities are played during battle.
If this did work, I could think of ways to make multiple RAs per turn with banding to no one.
I still would like to get an official word on this matter.
When I presented this in the Spy debate, all I got was "the REG wasn't supposed to say that."
I still say Spy & Warriors Spear doesn't work (thus the same in this scenario) because the current REG says this:...When I presented this in the Spy debate, all I got was "the REG wasn't supposed to say that." Perhaps the new REG will clarify this, but I am reluctant to rule my tournaments based on what one person said the REG didn't mean to say. That whole paragraph seems to be painstakingly written to say exactly what it means.
Spy + Warriors Spear "works," if by "works," you mean the discard happens.Did the spear enter battle? yesWas it negated (directly or indirectly)? noThen it works.The discard happens AFTER the withdraw option. So, if you choose to withdraw, and then the discard makes a lost soul become available, you can't decide "oh, I mean Spy stays in battle."
Tim Maly was the one I was referring to. Did Bryon's post come before or after my post? Could you link the thread.
Either I posted after Bryon, or Bryon did not even consider my post, since he never mentions the REG.
We were discussing this in another thread, but I would argue that the REG is clear that the spear would not work. The REG says that if the hero withdraws, then the battle ends. We already have an understanding of what "battle ends" means. If abilities in battle can still activate after the "battle ends," then that will have a plethora of peripheral problematic effects.
Either way, I disagree. I believe I may have even mentioned the scenario of Siege bringing in a bunch of ECs, but then one of them using a "play next" to play Wonders Forgotten, which immediately ends the battle. In that case, a bunch of cards enter battle without their SA being negated and yet they do not activate. So, his response could not be correct unless there is some difference that I am missing.
Sort of an off topic question, but would I be allowed to play seige, and then band in some of their heroes, then ALL of my evil characters, and finish with a character that can play next, play an end the battle card, and discard a large number of their heroes without banding in EVERY one of their heroes?