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That is an explanation that describes the arbitrary decision. I'm still awaiting the logic behind that arbitrary decision.
Quote from: STAMP on November 04, 2010, 01:38:47 PMThat is an explanation that describes the arbitrary decision. I'm still awaiting the logic behind that arbitrary decision.If I place Peter's Curse on your Hero, do you get to deactivate it on your turn?
Quote from: Minister Polarius on November 04, 2010, 08:51:35 PMQuote from: STAMP on November 04, 2010, 01:38:47 PMThat is an explanation that describes the arbitrary decision. I'm still awaiting the logic behind that arbitrary decision.If I place Peter's Curse on your Hero, do you get to deactivate it on your turn? What do you mean by this?
Quote from: STAMP on November 04, 2010, 01:38:47 PMThat is an explanation that describes the arbitrary decision. I'm still awaiting the logic behind that arbitrary decision.If I place Peter's Curse on your Hero, do you get to deactivate it on your turn? If I place Abom in your territory, can you chose to Discard itself next time you draw? If I have Herod's Treachery placed on my Herod, do you get to use it if you band to him? No.The logic is a consistent ruling.
I'll even start off with an example mentioned above: Peter's Curse on my hero. Let's say it was placed while activated as an artifact by my opponent. It was placed on my hero, i.e. I own and control that hero. Do I own the artifact? No. Am I even in control of the artifact? No. So based on the rules of the game, regardless of a new "place" definition, why would I be able to deactivate Peter's Curse??
Quote from: STAMP on November 05, 2010, 01:28:15 PMI'll even start off with an example mentioned above: Peter's Curse on my hero. Let's say it was placed while activated as an artifact by my opponent. It was placed on my hero, i.e. I own and control that hero. Do I own the artifact? No. Am I even in control of the artifact? No. So based on the rules of the game, regardless of a new "place" definition, why would I be able to deactivate Peter's Curse??You just answered your own question.Is your opponents Agur in your control? No. Therefore, do you control the ability that SAYS to activate the placed enhancement? No.The key here is that the ability that allows the enhancement to activate is NOT on the enhancement, its the other cards such as Agur, Elishama, etc.
With that said, I am curious about a card like Satan's Seat:Satan's Seat (FF)Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Place on your single-color Site to negate all protect abilities on opponent’s Heroes. If a Hero rescues a Lost Soul from that Site, discard that Hero. • Play As: Place on your single-color Site to negate all protect abilities on opponent’s Heroes. Discard all Heroes that rescue a Lost Soul from that Site. • Identifiers: Play to territory. • Verse: Revelation 2:13 • Availability: Faith of our Fathers booster packs (None)If my opponent steals my site that I placed SS on, does that mean that his Heroes' protect abilities are still being negated? And, after the steal, if I rescue a LS from the site, are my heroes discarded?Perhaps the answers to these questions will help decide how the original scenario should be ruled.
Here are some examples
Ridiculous example?
QuoteHere are some examplesRedemption is supposed to be about top-down rules, not bottom-up rules. Just because many place cards specify doesn't mean there's no need for a default. In fact, there'd be a need for a default if even one did not specify, and there are more than one.
QuoteRidiculous example?Yes. It's a ridiculous example both because there are no cards that allow cards to go into other peoples' decks (and if there will be in the future they'll need to be accompanied by heavy changes in the rules and their own special game rules), and also because it's not a real card. Do you have any real cards that are problematic because of this rule of thumb?