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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: TheHobbit13 on February 24, 2012, 05:44:28 PM

Title: Adding to Battle a Band?
Post by: TheHobbit13 on February 24, 2012, 05:44:28 PM
Why is add to battle automatically a band?
Title: Re: Adding to Battle a Band?
Post by: Drrek on February 24, 2012, 06:55:57 PM
I'm pretty sure its not, I believe its only a band if it adds a character to battle while another character of the same alignment is in battle.
Title: Re: Adding to Battle a Band?
Post by: JSB23 on February 24, 2012, 07:16:09 PM
Why is add to battle automatically a band?
Because it's a headache to have two separate terms/definitions when one will do fine.
Title: Re: Adding to Battle a Band?
Post by: TheHobbit13 on February 24, 2012, 11:31:31 PM
It is also a headache to try and wrap your mind around the fact that a d/c Goliath can negate Unown Nation when there are no ecs in battle.  ;)
Title: Re: Adding to Battle a Band?
Post by: Redoubter on February 25, 2012, 12:53:59 PM
Why is add to battle automatically a band?

It has been ruled clarified that add-to-battle is a band if it allows a second character to join on a side (see Clarifications in the REG (http://redemptionreg.com/REG/default.htm?turl=Master%2Fclarifications.htm)).  Fun fact though: exchange abilities (a la Perpetual Priesthood (http://redemptionreg.com/REG/Master/perpetualpriesthoodpi.htm)) are NOT considered bands currently.
Title: Re: Adding to Battle a Band?
Post by: YourMathTeacher on February 26, 2012, 10:20:13 AM
I agree that we had decided long ago that it is only a band if there is currently a character in battle on the same side as the added character. So, Unknown Nation would not be a band if there is no EC in battle.
Title: Re: Adding to Battle a Band?
Post by: Minister Polarius on February 26, 2012, 11:02:27 AM
Yet another reason "add to battle" needs to never be a banding ability. Right now, Evil Spawn looks at the bottom of the deck, checks if it's an evil card, and if so adds to hand or battle. It's always a search ability, but right now it's also sometimes a banding ability and sometimes a play ability. Does Wool Fleece prevent his ability? How about The Darkness? Does it have a banding ability or not? Would Torn Mantle kill a Perpetual Priesthood in a Storehouse? Would Answer to Prayer be negated by HHI?

Some people would say that if HHI is up, Answer to Prayer can only search for an enhancement, but that's not how negation works. Negation either stops an ability or it doesn't; protect limits targets and restrict limits player action. If HHI is up and Answer to Prayer is played, it must either be allowed to work or prevented before it's SA activates, and once it does there is nothing in prevention that can stop it from getting a Hero. Does it then "become" a banding card after its SA has already completed?

Counting "add to battle" as "banding" makes for so many ridiculous situations I can't believe it's remained this long. Rather than defining "banding" as "any ability that causes multiple characters to be on the same side of the battle," just make it "one ability that can bring characters into battle" (exchange and add to battle being the two others). Yes, it has pretty far-reaching implications, but the way it is now doesn't actually work.
Title: Re: Adding to Battle a Band?
Post by: Professoralstad on February 26, 2012, 03:21:35 PM
I agree that we had decided long ago that it is only a band if there is currently a character in battle on the same side as the added character. So, Unknown Nation would not be a band if there is no EC in battle.

That's what I though the ruling has always been as well, though that section of the REG is a bit troubling.

I think I agree with Pol, add to battle shouldn't be a band ability.
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