Author Topic: Adding cards to battle via evil spawn  (Read 2899 times)

Offline burlow

  • Trade Count: (+2)
  • New Member
  • *
  • Posts: 61
    • -
    • Northeast Region
Adding cards to battle via evil spawn
« on: July 23, 2012, 08:34:12 AM »
0
It was suggested I ask this question here (instead of card play) so here goes.

Evil spawn:
It's Special Ability says reveal bottom card of deck, if it is evil, add to hand or battle. Can the card be added to battle regardless of brigade? This seems unusual for a common SA.
And the same thing with the Divination (TeP) SA.

Offline CJSports

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 1403
    • -
    • Northeast Region
Re: Adding cards to battle via evil spawn
« Reply #1 on: July 23, 2012, 09:00:14 AM »
0
Evil Spawn (Pi)

Type: Evil Char. • Brigade: Orange • Ability: 4 / 5 • Class: None • Special Ability: Reveal the bottom card of draw pile. If it is an evil card, take it into hand or add it to the battle. • Play As: Reveal the bottom card of your deck. If it is an evil card, place it in your hand or band it into battle. • Identifiers: Generic NT Male Demon • Verse: John 8:44 • Availability: Priests booster packs (Common)

According to the play as you can only add a character into battle which doesn't make sense to me at all because I've seen people add enhancements with it so I don't know if the play as is wrong but with this play as you can add any colored character but can only add enhancements to hand.

This doesn't seem right to me so could someone clarify it for me.
Life is not a promise but eternity is...

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Adding cards to battle via evil spawn
« Reply #2 on: July 23, 2012, 09:07:46 AM »
0
That Play As is most certainly not correct. I think what happened when the REG was edited the phrase "add to battle" was made equivalent to "band" despite it not always being a band ability, and this instance was missed.

You can add enhancements to battle, and if they are orange, they will activate on Evil Spawn.
Press 1 for more options.

Offline JohnChristensen

  • Trade Count: (+3)
  • New Member
  • *
  • Posts: 46
    • -
    • North Central Region
Re: Adding cards to battle via evil spawn
« Reply #3 on: July 23, 2012, 11:27:38 AM »
0
So would it be accurate to say that you could add any EC to battle as a band, but only an enhancement if there is an EC to play the enhancement on? Meaning if you revealed a black EE but  only Spawn was in battle than the EE could not be added to battle, but if you reveled an Orange EE then you could? 

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Adding cards to battle via evil spawn
« Reply #4 on: July 23, 2012, 11:32:25 AM »
0
Meaning if you revealed a black EE but  only Spawn was in battle than the EE could not be added to battle, but if you reveled an Orange EE then you could?

The black EE could be added to battle, but it would not do anything. You could use this enhancement as a target for Grapes of Wrath, though.
My wife is a hottie.

Offline sk

  • Trade Count: (+5)
  • Hero Member
  • *****
  • Posts: 4028
  • I am a leaf on the wind.
    • -
    • Southwest Region
    • My Facebook
Re: Adding cards to battle via evil spawn
« Reply #5 on: July 23, 2012, 04:37:58 PM »
0
Instant Abilities > Play an Enhancement > Default Conditions
An enhancement targeted by a play an enhancement ability during the battle phase can only be played on a character that is in the current battle and is controlled by the player that controls the targeted enhancement.

Doesn't this apply? I've always been told enhancements can only be played on characters.

If it can be played, isn't it immediately discarded, as are enhancements when a character is discarded and no character is left in battle for them to remain on?
"I'm not cheating, I'm just awesome." - Luke Wolfe

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Adding cards to battle via evil spawn
« Reply #6 on: July 23, 2012, 04:42:16 PM »
0
Instant Abilities > Play an Enhancement > Default Conditions
An enhancement targeted by a play an enhancement ability during the battle phase can only be played on a character that is in the current battle and is controlled by the player that controls the targeted enhancement.

Doesn't this apply? I've always been told enhancements can only be played on characters.

If it can be played, isn't it immediately discarded, as are enhancements when a character is discarded and no character is left in battle for them to remain on?

I think it would apply, but I'm not 100% sure. If I had to make a ruling, I'd say you couldn't add the off-color EE based on that quote, but there may be a difference between this ability and a play ability. I am of the opinion that add to battle should be its own ability that is never a play ability or a band ability, but I don't think that's the current ruling; i.e. I'm fairly certain that add to battle is a band ability when it adds characters and a play ability when it adds enhancements.
« Last Edit: July 23, 2012, 04:44:50 PM by Professoralstad »
Press 1 for more options.

Offline sk

  • Trade Count: (+5)
  • Hero Member
  • *****
  • Posts: 4028
  • I am a leaf on the wind.
    • -
    • Southwest Region
    • My Facebook
Re: Adding cards to battle via evil spawn
« Reply #7 on: July 23, 2012, 06:49:53 PM »
0
I am of the opinion that add to battle should be its own ability that is never a play ability or a band ability, but I don't think that's the current ruling; i.e. I'm fairly certain that add to battle is a band ability when it adds characters and a play ability when it adds enhancements.

That's how I understand it too, based on what stops Jacob.
"I'm not cheating, I'm just awesome." - Luke Wolfe

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Adding cards to battle via evil spawn
« Reply #8 on: July 23, 2012, 06:51:40 PM »
0
If it can be played, isn't it immediately discarded, as are enhancements when a character is discarded and no character is left in battle for them to remain on?

I was under the impression that you could add a character to battle via Unknown Nation and still use the enhancements if the brigade matches.
My wife is a hottie.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Adding cards to battle via evil spawn
« Reply #9 on: July 24, 2012, 03:55:27 PM »
0
If it can be played, isn't it immediately discarded, as are enhancements when a character is discarded and no character is left in battle for them to remain on?

I was under the impression that you could add a character to battle via Unknown Nation and still use the enhancements if the brigade matches.
That's most definitely not the case.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: Adding cards to battle via evil spawn
« Reply #10 on: July 24, 2012, 06:36:09 PM »
0
If it can be played, isn't it immediately discarded, as are enhancements when a character is discarded and no character is left in battle for them to remain on?

I was under the impression that you could add a character to battle via Unknown Nation and still use the enhancements if the brigade matches.
That's most definitely not the case.

Agree.  While I am currently having trouble finding it, I believe I've been corrected in the past with a quote from the rules that enhancements are discarded from battle if there isn't a character of matching brigade in battle.

Offline Drrek

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2244
  • The Bee of the Sea
    • -
    • Northeast Region
Re: Adding cards to battle via evil spawn
« Reply #11 on: July 26, 2012, 03:40:49 AM »
+1
If it can be played, isn't it immediately discarded, as are enhancements when a character is discarded and no character is left in battle for them to remain on?

I was under the impression that you could add a character to battle via Unknown Nation and still use the enhancements if the brigade matches.
That's most definitely not the case.

Agree.  While I am currently having trouble finding it, I believe I've been corrected in the past with a quote from the rules that enhancements are discarded from battle if there isn't a character of matching brigade in battle.

I found this

#1 - Enhancements do not remain in battle if there is not a character of matching brigade. They are discarded with the character if no other characters of matching brigade remain in battle.

For further clarification please check out the Use Other Enhancements page in the REG.

Quote from: REG
Although the restrictions of matching brigade is relaxed for these card types, each enhancement card must still be activated on a specific character.  That character retains the enhancements while the character is in battle.  If a character is removed or withdraws before the end of the battle, the enhancements are discarded unless there is another character currently in the battle or immediately replaced in battle that can use them.  The remaining cards unused are then discarded.


From it being quoted in a more recent thread, though the Reg quote here doesn't seem exist anymore.
The user formerly known as Easty.

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Adding cards to battle via evil spawn
« Reply #12 on: July 26, 2012, 08:45:34 AM »
0
That REG quote was what I was referring to. The last I knew, it was still the presiding ruling. It specifically says, "or immediately replaced in battle that can use them." That seemed to indicate that you could Unknown Nation a character into battle to use them.
My wife is a hottie.

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: Adding cards to battle via evil spawn
« Reply #13 on: July 26, 2012, 09:20:31 AM »
0
That REG quote was what I was referring to. The last I knew, it was still the presiding ruling. It specifically says, "or immediately replaced in battle that can use them." That seemed to indicate that you could Unknown Nation a character into battle to use them.

I believe that would be situations like Philistine Armorbearer, not Unknown Nation.  The only point that there is not a Black EC in battle is in the middle  of the ability (which leaves all enhancements in battle specifically), and the enhancements would not be discarded.  However, by the time Unknown Nation activates, the enhancements should be discarded, as it does not interrupt to add the character in before the enhancements are discarded.

That's how I read it, but I'd welcome someone pointing to other rulings that disprove it.

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: Adding cards to battle via evil spawn
« Reply #14 on: August 08, 2012, 07:28:17 PM »
0
I was under the impression that if no Characters are in battle and you jump one into battle (by UN for example) that Enhancements stay unless the character is not the same brigade or that player can't do anything. I'm not sure if this would apply here though.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Adding cards to battle via evil spawn
« Reply #15 on: August 09, 2012, 01:21:36 AM »
+1
No. I don't know why that mistake is so common, but UN cannot retain Enhancements.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: Adding cards to battle via evil spawn
« Reply #16 on: August 09, 2012, 02:29:39 AM »
0
Ok, I've never really had that situation anyway.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Adding cards to battle via evil spawn
« Reply #17 on: August 09, 2012, 10:00:21 PM »
0
No. I don't know why that mistake is so common, but UN cannot retain Enhancements.

I already explained why it is common - the REG quote could be interpreted as allowing it.
My wife is a hottie.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Adding cards to battle via evil spawn
« Reply #18 on: August 11, 2012, 10:14:50 PM »
0
What I meant to say is common among people who are on the boards and have already seen it explained properly multiple times.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Adding cards to battle via evil spawn
« Reply #19 on: August 12, 2012, 05:04:51 PM »
+1
What I meant to say is common among people who are on the boards and have already seen it explained properly multiple times.

You'll have to point out where it was "explained properly multiple times."
My wife is a hottie.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal