Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: RTSmaniac on October 02, 2012, 08:30:56 AM
-
Abomb placed in opponents territory.
Opponent draws from Kindness.
(trigger off Abomb completes)
Opponent interrupts with 2khorses and plays Forgotten History.
What happens to Abomb triggers in this situation?
Abomination of Desolation (RA)
Type: Evil Enh. • Brigade: Black • Ability: None • Class: None • Special Ability: If used by a Greek, place in opponent's territory. Each time opponent draws cards (except during draw phase), you may discard a card in that territory except a Lost Soul. • Identifiers: OT, False Religious Practice, Limit of one in territory • Verse: Daniel 11:31
Kindness (Di)
Type: Hero Enh. • Brigade: Yellow • Ability: 1 / 1 • Class: None • Special Ability: Negate evil immune abilities. Hero ignores one evil brigade in battle. Opponent must draw 1 (or 2 if used by a Samaritan). • Play As: Negate evil immune abilities. Hero must ignore one evil brigade in battle. Opponent must draw 1 (or 2 if used by a Samaritan). • Identifiers: NT, Spiritual Gift • Verse: Luke 10:34
Two Thousand Horses (Ki)
Type: Evil Enh. • Brigade: Pale Green • Ability: 2 / 2 • Class: Weapon • Special Ability: Holder may interrupt the battle, draw 2 cards from the top of own draw pile, and play the next enhancement. • Play As: You may interrupt the battle, draw 2 and play an enhancement. • Identifiers: OT, Depicts a Weapon • Verse: II Kings 18:23 • Availability: Kings booster packs (Common)
Forgotten History (Pi)
Type: Evil Enh. • Brigade: Pale Green • Ability: 0 / 4 • Class: None • Special Ability: Select up to four cards from one opponent’s discard pile and remove them from the game. The battle immediately ends. Cannot be negated • Play As: Search one opponent’s discard pile for up to four cards and remove them from the game. The battle immediately ends. Cannot be negated. • Identifiers: None • Verse: Psalms 106:13 • Availability: Priests booster packs (Common)
-
Kindness fizzles, Abom is indirectly negated.
-
and the d2 from horsies? never trigger b/c of end the battle card?
-
and the d2 from horsies? never trigger b/c of end the battle card?
Correct. Pending abilities do not complete if they are still pending when an "End the Battle" card ends that phase.
-
The d2 two from horses should stand, nothing is being played to interrupt it. This d2, however, does not trigger Abom if you control Abom.
-
The d2 two from horses should stand, nothing is being played to interrupt it. This d2, however, does not trigger Abom if you control Abom.
Are you suggesting that pending abilities can be played after an "end the battle" card, or that they could draw before playing Forgotten History?
-
I am suggesting that you may draw before you end the battle.
-
The d2 from horsies should trigger Abom, the d1-2 from Kindness never reactivates and should not.
Sent from my ADR6400L using Tapatalk 2
-
I disagree that the D2 should trigger Abom. When the horses D2, Abom triggers but can't insert itself before Horses completes, so it's pending. FH comes around and ends the battle, causing all pending abilities to fizzle. No Abom.
-
Abom is not in battle, so it would not be affected by an EtB. I would say that Abom completes from 2kH, but Kindness is indirectly negated.
One question, what Crazy situation allows for you to play Pale Green along with Kindness???
-
I am suggesting that you may draw before you end the battle.
I'm not sure I understand why that would be a concern. You would have to draw before playing the next enhancement, right? Or are you saying that you can do the "ItB, Draw2, and Play Next" in any order you want (if you even wanted to)?
-
Abom is not in battle, so it would not be affected by an EtB.
That's not true. That's a ruling for ITB, not ETB and they work in completely different ways.
-
I think Pol is saying that pending abilities don't carry over phases, however can't triggered abilities trigger even during battle resolution (such as Hormah activating when the evil character is discarded by numbers). However I don't know if an ability triggered during battle carries over to battle resolution, and Pol is suggesting it doesn't, and that makes sense to me.
-
I am totally confused by this conversation.....lol. This is where the game gets confusing....;)
-
Wait... There was a time when the game wasn't confusing???
-
One question, what Crazy situation allows for you to play Pale Green along with Kindness???
Opponent has Abomb, attacks with gold hero, you block with pale green Evil Character, they play Kindness, force you to draw triggering Abomb, you play 2kH(triggers Abomb, or at least it should) to ITB(mainly Kindness), then you play Forgotten History, ending the battle while Kindness never reactivates.
-
I am suggesting that you may draw before you end the battle.
I'm not sure I understand why that would be a concern.
I misunderstood RTSM's intent. I read "trigger" as "activate" and didn't understand why Gabe was disputing the d2. Ignore my post, lol.
-
Wait... There was a time when the game wasn't confusing???
lol!