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Yeah, I understand now. I do. It's just one of those ideas in Redemption that I have to get through my head: if it's prevented, it doesn't stop being prevented; if it's interrupted, it starts up again; if it's negated, it doesn't stop being negated.Not all that hard, really, but in cases like this it becomes fuzzy for some reason... I don't know.
...True enough, true enough.OK, let's try this again: if it's prevented, the ability doesn't start up again; if it's interrupted, it starts up when the interrupt is over; if it's negated, it doesn't start up again; if something's immune to it, it activates but it can't target what's immune to it; if something's ignoring it, it activates but it can't target what's ignoring it.There. Did I miss anything?
Yeah, yeah, I know. I was just talking about the ability in particular. But I suppose another little clause should be in there...One more time:If an ability is prevented before it starts, it loses its chance to activate and cannot activate again.If an ability is interrupted after it starts, it pauses until the interrupt is over and then starts up again as long as it is able to.If an ability is negated before it starts, it loses its chance to activate and cannot activate again.If an ability is negated after it starts, it stops and cannot start up again.If something is immune to an ability, it activates but it cannot target whatever is immune to it.If something is ignoring a card with an ability before it is played, the card cannot be played so the ability never activates.If something is ignoring a card with an ability after it is played, the ability activates but it cannot target whatever is ignoring it.