Author Topic: A few questions that has stumped my playgroup.  (Read 3288 times)

Offline spicynumber1

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A few questions that has stumped my playgroup.
« on: December 13, 2010, 11:40:59 PM »
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First off, I would just like to say thank you to whomever would like to answer these questions fully.
I realize that there are many questions but I do appreciate all descriptive answers.
I tried to organize it the best I can along with posting the relevant abilities.
Thanks again!

1.) If you rescue the 2 liner  and have 4 lost souls already would you have 6 lost souls score in a tournament?
a.) Would sog + nj with 4 lost souls account for 6 lost souls score in a tourney?

3.) when does an enhancement go to his discard pile in battle, when you first play it or at the end of the battle... when?
a.) can you play an enhancement then return to it to hand and play it again assuming you have intiative in the same battle?

4.) If habbukuk becomes defeated in a battle, do you still a discard weapon class evil character?
Habakkuk (TP)

Type: Hero Char. • Brigade: Green • Ability: 6 / 3 • Class: None • Special Ability: Negate all protect abilities on evil cards. After this battle, you may discard a warrior class Evil Character. Cannot be negated. • Identifiers: OT Male Human, Prophet • Verse: Habakkuk 3:1-2 • Availability: Thesaurus ex Preteritus booster packs ()

5.) Does the term "turn" include your opponents and does it have to be a full turn to count?

6.) If you are playing a weapon class enhancement during battle on a weapon class character, does the character retain the weapon after the battle?

7.) If you use a heros ability to play the next enhancement before a blocker is present and choose to play an enhancement that allows you to discard all evil characters in battle, could you use a covenant that is active to negate the enhancement?
a.) If you could and the artifact (covenant) is discarded after one use, could any negate it?

8.) If you do a rescue attempt with samson and play philosophy, is it worth double because of samson's ability?

Samson (P)

Type: Hero Char. • Brigade: Yellow • Ability: 12 / 6 • Class: None • Special Ability: All good gold enhancements without special abilities double in value unless a female Evil Character is in battle. • Identifiers: OT Male Human, Judge, Fought Earthly Battle • Verse: Judges 14:5-6 • Availability: Promotional cards (2002 Local Tournament)

Philosophy (evil) (P)

Type: Evil Enh. • Brigade: Multicolor • Ability: 2 / 3 • Class: None • Special Ability: None • Identifiers: None • Verse: Proverbs 1:29, 32 • Availability: Promotional cards (2003 Cactus Order)

a.) Ethiopian Treasurer can search for philosophy?

Ethiopian Treasurer (Ap)

Type: Hero Char. • Brigade: Purple • Ability: 5 / 4 • Class: None • Special Ability: Search own draw pile or discard pile for one Bible icon with no special abilities. Holder may play the next enhancement card. • Play As: Search your deck or discard pile for one Bible icon with no special abilities and return it in hand. Holder may play an enhancement. • Identifiers: NT Male Human • Verse: Acts 8:27 • Availability: Apostles booster packs (Uncommon)

9.) The ability "place" can it be negated?
a.) what if you play set fire against king of tyrus, does the set fire still go to their territory?
b.) if it does when will it activate as normal?


« Last Edit: December 13, 2010, 11:43:12 PM by spicynumber1 »
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Offline spicynumber1

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Re: A few questions that has stumped my playgroup.
« Reply #1 on: December 13, 2010, 11:41:17 PM »
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10.) Once Thaddeus enters battle does his protect ability stay active out of battle as long as Thaddeus remains in play?
(basically is protect active only in battle or after the character has been in battle once)

11.) If the tabernacle is discarded, do the artifacts being held by the tabernacle get discarded as well?
The Tabernacle (Pi)

Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Glory of the Lord protects this card and its contents. If you have Solomon’s Temple in play, discard this card (regardless of protection) and transfer its contents to Solomon’s Temple. • Play As: Glory of the Lord protects this card and its contents. If you have Solomon’s Temple in play, discard this card (regardless of protection) and exchange it and place its contents in Solomon’s Temple. Solomon's Temple may hold one active Tabernacle Artifact. • Identifiers: Play to territory. • Verse: Exodus 40:34 • Availability: Priests booster packs (Rare)

12.) If a fortress is holding cards and is discarded do the cards follow wherever the fortress goes?

13.) How many Philosophy cards can you play in a 56 card deck in type 1?
Philosophy (evil) (P)

Type: Evil Enh. • Brigade: Multicolor • Ability: 2 / 3 • Class: None • Special Ability: None • Identifiers: None • Verse: Proverbs 1:29, 32 • Availability: Promotional cards (2003 Cactus Order)

14.) my opponent rescues with a 7/7 and 5/5 hero banded into battle, my opponent also has a 5/5 and 7/7 hero in territory as well. I block with a generic 1/1 and play hunger, what exactly happens now?
Hunger (Pr)

Type: Evil Enh. • Brigade: Black • Ability: None • Class: None • Special Ability: All Heroes of one opponent decrease 6/6 for remainder of turn. If result is */0 or less, discard Hero. • Play As: All Heroes of one opponent decrease 6/6 for remainder of turn. Heroes of other players are uneffected. If result is */0 or less, discard Hero. • Identifiers: None • Verse: Lamentations 4:9 • Availability: Prophets booster packs (Rare)

15.) If I activate a covenant/curse in my artifact pile then it is discarded, is it now forever known as an artifact, cov/curse, enhancement, or all three?

16.) Can cards in any circumstance ever be unplayed?

17.) I rescue with Ethiopian Treasurer and use his play the next enhancement ability to then play Reach of desperation, I draw three cards and opt to not play the next enhancement. My opponent then presents king of tyrus as a blocker. What happens now?

King of Tyrus (Pi)

Type: Evil Char. • Brigade: Orange • Ability: 10 / 12 • Class: None • Special Ability: Negate all special abilities on Characters and Enhancements (except this special ability). • Identifiers: OT Male Demon, King • Verse: Ezekiel 28:12 • Availability: Priests booster packs (Ultra Rare)

Reach of Desperation (H)

Type: Hero Enh. • Brigade: Purple • Ability: 4 / 3 • Class: none • Special Ability: You may interrupt the battle, draw three cards, and play the next enhancement. • Play As: You may interrupt the battle, draw 3 and play an enhancement. • Identifiers: None • Verse: Mark 5:27 • Availability: H Deck
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Rawrlolsauce!

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Re: A few questions that has stumped my playgroup.
« Reply #2 on: December 13, 2010, 11:51:12 PM »
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1.) No. There is a rule you cannot go above five in Type One
a.) No, for the same reasoning.

3.) The end of the battle, unless an ability discards it.
a.) Yes.

4.) I'm too lazy to look up the specific wording.

5.) It depends on the situation. I don't fully understand it either....

6.) Yes

7.) If you're referring to covenant of Noah, yes.
a.) Not that I'm aware of, as you can't target it in the discard.

8.) Yes.
a.) Yes.

9.) Yes.
a.) No.
b.) It doesn't.

10.) It is only active in battle.

11.) Yes.

12.) Yes

13.) One

14.) You are left with a 1/1 and a -1/-1 hero in battle, and a 1/1 hero in territory, with the last one being discarded. (I AM NOT SURE ABOUT THIS)

15.) It resets in the discard. Treat it as you would if it were in the deck.

16.) I don't believe so, but I'm not sure.

17.) Put the three cards back.

Offline spicynumber1

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Re: A few questions that has stumped my playgroup.
« Reply #3 on: December 14, 2010, 12:05:53 AM »
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1.) No. There is a rule you cannot go above five in Type One
a.) No, for the same reasoning.

3.) The end of the battle, unless an ability discards it.
a.) Yes.

4.) I'm too lazy to look up the specific wording.

5.) It depends on the situation. I don't fully understand it either....

6.) Yes

7.) If you're referring to covenant of Noah, yes.
a.) Not that I'm aware of, as you can't target it in the discard.

8.) Yes.
a.) Yes.

9.) Yes.
a.) No.
b.) It doesn't.

10.) It is only active in battle.

11.) Yes.

12.) Yes

13.) One

14.) You are left with a 1/1 and a -1/-1 hero in battle, and a 1/1 hero in territory, with the last one being discarded. (I AM NOT SURE ABOUT THIS)

15.) It resets in the discard. Treat it as you would if it were in the deck.

16.) I don't believe so, but I'm not sure.

17.) Put the three cards back.

Thank you for your answers. I am a bit confused on one of your answers though.

for 3.) when does an enhancement go to the discard pile in battle, when you first play it or at the end of the battle... when?
you say: at the end of battle unless specified otherwise (makes sense)

a.) can you play an enhancement then return to it to hand and play it again assuming you have intiative in the same battle?

you say: yes (which also makes sense but seems to interfere/contradict with your previous answer). If the enhancement you played is still in battle (because it gets discarded at the end of battle), how could you replay it from your discard pile?

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Offline Red Dragon Thorn

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Re: A few questions that has stumped my playgroup.
« Reply #4 on: December 14, 2010, 12:10:49 AM »
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3a) - This is a no, once an enhancement has been played it sticks to the table.

4.) Yes, unless his ability was negated.

5.) This one is actually on a case by case basis depending on the cards and situations - For instance - Benedictus says turn, and lasts until the end of yours, First Fruits says set aside for one turn, and has to go through your opponents. As a general rule 'Turn' means one of yours. Some 'Turns' occur on outdated cards and actually mean 'Round'

14) Rawrl is almost spot on with this one, the -1/-1 hero in territory actually survives there until the end of battle at which point both it and the -1/-1 from battle are discarded.

16) As a general rule cards cannot be unplayed - However, in a situation where multiple people drop dominants at the same time, the player who's dominant isn't given priority is generally allowed to pick it back up.
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Re: A few questions that has stumped my playgroup.
« Reply #5 on: December 14, 2010, 12:12:37 AM »
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4.) Yes, unless his ability was negated.

That.... would be an accomplishment.  :P

Offline Minister Polarius

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Re: A few questions that has stumped my playgroup.
« Reply #6 on: December 14, 2010, 12:14:06 AM »
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3.A: You can return it and play it again since it's not Discarded until the end of the phase. This is the backbone behind extreme speed T2 offenses (now neutered to near-extinction).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

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Re: A few questions that has stumped my playgroup.
« Reply #7 on: December 14, 2010, 12:15:45 AM »
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... I forgot Habby was CBN... 4 is a flat out yes then.

Pol, I think he was thinking doing so without a card ability, but if not then take Pol's answer over mine.
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Offline spicynumber1

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Re: A few questions that has stumped my playgroup.
« Reply #8 on: December 14, 2010, 12:20:05 AM »
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3a) - This is a no, once an enhancement has been played it sticks to the table.

4.) Yes, unless his ability was negated.

5.) This one is actually on a case by case basis depending on the cards and situations - For instance - Benedictus says turn, and lasts until the end of yours, First Fruits says set aside for one turn, and has to go through your opponents. As a general rule 'Turn' means one of yours. Some 'Turns' occur on outdated cards and actually mean 'Round'

14) Rawrl is almost spot on with this one, the -1/-1 hero in territory actually survives there until the end of battle at which point both it and the -1/-1 from battle are discarded.

16) As a general rule cards cannot be unplayed - However, in a situation where multiple people drop dominants at the same time, the player who's dominant isn't given priority is generally allowed to pick it back up.

Thank you for clearing that up dragon! Much appreciated. If an Elder/Playtester would also honor me with a response it would be well received. According to one of the posts, I have to have an elder confirm or disagree with my questions. Once again thanks again everyone!

For #3a, I feel I should revise my current question to state:

Your opponent rescues with a 12/12 and you present a 1/1 black brigade blocker, you use philosophy then pride of simon to return Philosophy from your discard pile and attempt to play it again. Would that work?

Pride of Simon (G)

Type: Evil Enh. • Brigade: Black • Ability: 2 / 4 • Class: none • Special Ability: If used by a human evil character, search discard pile for a black brigade enhancement and play it. • Identifiers: None • Verse: Acts 8:18 • Availability: G Deck
« Last Edit: December 14, 2010, 12:22:46 AM by spicynumber1 »
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Rawrlolsauce!

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Re: A few questions that has stumped my playgroup.
« Reply #9 on: December 14, 2010, 12:22:13 AM »
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3a) - This is a no, once an enhancement has been played it sticks to the table.
Opponent RAs with Tribal Elder -> Jacob -> Simeon  band. I block Gomer banded to Emperor Nero. I play momentum change then Night Raid, capturing Tribal Elder. Opponent plays AotL on Nero. Night Raid is returned to hand (right?). I then play Love of Money and Night Raid on Gomer.


EDIT: This is what I get for ignoring "posts have been made while you've been a slow typer" message.

Offline Red Dragon Thorn

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Re: A few questions that has stumped my playgroup.
« Reply #10 on: December 14, 2010, 12:26:32 AM »
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Nice try :) But I came up with some mean stuff a few years back that resulted in a rule that says MChange doesn't return anything until all the Evil dudes in battle are dead.

Revised 3a - No, since Philosiphy doesn't get discarded until the end of battle - Now, if in theory you played an enhancement, and the opponent played something to discard it (Like Aarons' Rod) you could use Pride of Simon to return it.


Also, in regards to your Elder comment spicy, for simple informative type ruling questions like this you can usually take a REP (Real Experienced Player) like Lambo or Pol's word as solid. Elder's generally step in for the finer ruling debates. However, I'll give Prof U a nudge this direction if it would make you feel better.
« Last Edit: December 14, 2010, 12:28:48 AM by Red Dragon Thorn »
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Rawrlolsauce!

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Re: A few questions that has stumped my playgroup.
« Reply #11 on: December 14, 2010, 12:28:20 AM »
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Why? Is says evil character, not evil characters.... ;_;.

Offline Minister Polarius

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Re: A few questions that has stumped my playgroup.
« Reply #12 on: December 14, 2010, 12:55:22 AM »
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As a further response to the elder comment, the rule of thumb for needing an elder comes in when experienced players are disagreeing over nuances. When there are questions from a new player/playgroup, you can pretty much take a consensus to the bank.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline spicynumber1

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Re: A few questions that has stumped my playgroup.
« Reply #13 on: December 14, 2010, 12:59:18 AM »
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As a further response to the elder comment, the rule of thumb for needing an elder comes in when experienced players are disagreeing over nuances. When there are questions from a new player/playgroup, you can pretty much take a consensus to the bank.

That makes sense to me, but my tournament host(s) who are friends, don't accept any conclusion other then an elder's response. Yes and no are fine answers to my questions, but my friends do not accept it unless there is reasoning to go along with the conclusion. I noticed that the elders often go into great detail when reaching a conclusion, I appreciate it greatly!
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Offline Professoralstad

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Re: A few questions that has stumped my playgroup.
« Reply #14 on: December 14, 2010, 01:03:04 AM »
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Why? Is says evil character, not evil characters.... ;_;.

This was actually decided way back at Nats 2004. Justin had a version of the devastator deck that got around the one side battle per turn rule by having his Messenger of Satan and a Pharisee or Ahithophel vs. some random big EC, playing MoChange, False Peace's, Confusions, etc. Then he would capture his own Pharisee with Syrian Victory causing him to lose, getting his enhancements back (so he thought) then he would band in another pharisee, rinse and repeat. It was ruled that an EC doesn't lose unless all EC's on his side of the battle are taken care of.

As to the other questions, Rawr, RDT, and MPol are correct. They are also correct in saying that an elder really isn't necessary, but here I am anyway. I will not offer any greater detail than those that have posted before me, but if you have further questions, feel free to ask them.
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Offline spicynumber1

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Re: A few questions that has stumped my playgroup.
« Reply #15 on: December 14, 2010, 01:14:27 AM »
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Why? Is says evil character, not evil characters.... ;_;.

This was actually decided way back at Nats 2004. Justin had a version of the devastator deck that got around the one side battle per turn rule by having his Messenger of Satan and a Pharisee or Ahithophel vs. some random big EC, playing MoChange, False Peace's, Confusions, etc. Then he would capture his own Pharisee with Syrian Victory causing him to lose, getting his enhancements back (so he thought) then he would band in another pharisee, rinse and repeat. It was ruled that an EC doesn't lose unless all EC's on his side of the battle are taken care of.

As to the other questions, Rawr, RDT, and MPol are correct. They are also correct in saying that an elder really isn't necessary, but here I am anyway. I will not offer any greater detail than those that have posted before me, but if you have further questions, feel free to ask them.

I am in agreement with you all along, I will send a link to my friends to check this thread and hopefully then they will stop telling me "unless an elder says it, they won't accept the ruling". Thanks Professoralstad.
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Offline Prof Underwood

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Re: A few questions that has stumped my playgroup.
« Reply #16 on: December 14, 2010, 10:22:03 AM »
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for simple informative type ruling questions like this you can usually take a REP (Real Experienced Player) like Lambo or Pol's word as solid.
the rule of thumb for needing an elder comes in when experienced players are disagreeing over nuances. When there are questions from a new player/playgroup, you can pretty much take a consensus to the bank.
+1 with both of these guys :)

Offline The Guardian

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Re: A few questions that has stumped my playgroup.
« Reply #17 on: December 14, 2010, 03:09:20 PM »
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Quote
Nice try  But I came up with some mean stuff a few years back that resulted in a rule that says MChange doesn't return anything until all the Evil dudes in battle are dead.

Actually, the rule was just clarified that an Evil Character does not "lose in battle" until all of the blocking Evil Characters are defeated. If one survives, then none of them "lost in battle."

And as the Professor stated, I ran into this ruling clarification mid-game during Nats 2004... :(
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Offline spicynumber1

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Re: A few questions that has stumped my playgroup.
« Reply #18 on: December 14, 2010, 03:22:41 PM »
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17.) I rescue with Ethiopian Treasurer and use his play the next enhancement ability to then play Reach of desperation, I draw three cards and opt to not play the next enhancement. My opponent then presents king of tyrus as a blocker. What happens now?

King of Tyrus (Pi)

Type: Evil Char. • Brigade: Orange • Ability: 10 / 12 • Class: None • Special Ability: Negate all special abilities on Characters and Enhancements (except this special ability). • Identifiers: OT Male Demon, King • Verse: Ezekiel 28:12 • Availability: Priests booster packs (Ultra Rare)

Reach of Desperation (H)

Type: Hero Enh. • Brigade: Purple • Ability: 4 / 3 • Class: none • Special Ability: You may interrupt the battle, draw three cards, and play the next enhancement. • Play As: You may interrupt the battle, draw 3 and play an enhancement. • Identifiers: None • Verse: Mark 5:27 • Availability: H Deck

Ok, so I put the three cards back but that is only part of the answer. What happens to E.T.'s ability and reach of desperation has CbI (because it has play the next enhancement)? Does Reach of Desperation remain in battle? do I get the number bonus? does Reach of desperation go back to my hand? Could someone please be a bit more descriptive please :)
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Lamborghini_diablo

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Re: A few questions that has stumped my playgroup.
« Reply #19 on: December 14, 2010, 04:08:07 PM »
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only the playing of an enhancement CBI.

The ability on reach is negated, so the 3 cards go back.

Offline spicynumber1

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Re: A few questions that has stumped my playgroup.
« Reply #20 on: December 14, 2010, 04:23:16 PM »
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only the playing of an enhancement CBI.

The ability on reach is negated, so the 3 cards go back.

I would assume you don't get the number bonus then. What happens when reach is negated, does it remain in battle or go back to my hand, since E.T. allowed me to play and that is negated as well...
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The Schaef

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Re: A few questions that has stumped my playgroup.
« Reply #21 on: December 14, 2010, 04:27:21 PM »
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The Enhancement stays.  The general rule is that you can "un-do" an effect but you cannot "un-play" a card.

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Re: A few questions that has stumped my playgroup.
« Reply #22 on: December 14, 2010, 04:36:06 PM »
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The Enhancement stays.  The general rule is that you can "un-do" an effect but you cannot "un-play" a card.

Alright, thanks alot!
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Offline TheJaylor

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Re: A few questions that has stumped my playgroup.
« Reply #23 on: December 14, 2010, 09:38:34 PM »
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only the playing of an enhancement CBI.

The ability on reach is negated, so the 3 cards go back.

I would assume you don't get the number bonus then. What happens when reach is negated, does it remain in battle or go back to my hand, since E.T. allowed me to play and that is negated as well...
so yeah you do get the number bonus

 


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