New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
1.) No. There is a rule you cannot go above five in Type Onea.) No, for the same reasoning.3.) The end of the battle, unless an ability discards it.a.) Yes.4.) I'm too lazy to look up the specific wording.5.) It depends on the situation. I don't fully understand it either....6.) Yes7.) If you're referring to covenant of Noah, yes.a.) Not that I'm aware of, as you can't target it in the discard.8.) Yes.a.) Yes.9.) Yes. a.) No. b.) It doesn't.10.) It is only active in battle.11.) Yes.12.) Yes13.) One14.) You are left with a 1/1 and a -1/-1 hero in battle, and a 1/1 hero in territory, with the last one being discarded. (I AM NOT SURE ABOUT THIS)15.) It resets in the discard. Treat it as you would if it were in the deck.16.) I don't believe so, but I'm not sure.17.) Put the three cards back.
4.) Yes, unless his ability was negated.
3a) - This is a no, once an enhancement has been played it sticks to the table.4.) Yes, unless his ability was negated.5.) This one is actually on a case by case basis depending on the cards and situations - For instance - Benedictus says turn, and lasts until the end of yours, First Fruits says set aside for one turn, and has to go through your opponents. As a general rule 'Turn' means one of yours. Some 'Turns' occur on outdated cards and actually mean 'Round'14) Rawrl is almost spot on with this one, the -1/-1 hero in territory actually survives there until the end of battle at which point both it and the -1/-1 from battle are discarded.16) As a general rule cards cannot be unplayed - However, in a situation where multiple people drop dominants at the same time, the player who's dominant isn't given priority is generally allowed to pick it back up.
3a) - This is a no, once an enhancement has been played it sticks to the table.
As a further response to the elder comment, the rule of thumb for needing an elder comes in when experienced players are disagreeing over nuances. When there are questions from a new player/playgroup, you can pretty much take a consensus to the bank.
Why? Is says evil character, not evil characters.... ;_;.
Quote from: Rawrlolsauce! on December 14, 2010, 12:28:20 AMWhy? Is says evil character, not evil characters.... ;_;.This was actually decided way back at Nats 2004. Justin had a version of the devastator deck that got around the one side battle per turn rule by having his Messenger of Satan and a Pharisee or Ahithophel vs. some random big EC, playing MoChange, False Peace's, Confusions, etc. Then he would capture his own Pharisee with Syrian Victory causing him to lose, getting his enhancements back (so he thought) then he would band in another pharisee, rinse and repeat. It was ruled that an EC doesn't lose unless all EC's on his side of the battle are taken care of. As to the other questions, Rawr, RDT, and MPol are correct. They are also correct in saying that an elder really isn't necessary, but here I am anyway. I will not offer any greater detail than those that have posted before me, but if you have further questions, feel free to ask them.
for simple informative type ruling questions like this you can usually take a REP (Real Experienced Player) like Lambo or Pol's word as solid.
the rule of thumb for needing an elder comes in when experienced players are disagreeing over nuances. When there are questions from a new player/playgroup, you can pretty much take a consensus to the bank.
Nice try But I came up with some mean stuff a few years back that resulted in a rule that says MChange doesn't return anything until all the Evil dudes in battle are dead.
only the playing of an enhancement CBI.The ability on reach is negated, so the 3 cards go back.
The Enhancement stays. The general rule is that you can "un-do" an effect but you cannot "un-play" a card.
Quote from: Lamborghini_diablo on December 14, 2010, 04:08:07 PMonly the playing of an enhancement CBI.The ability on reach is negated, so the 3 cards go back.I would assume you don't get the number bonus then. What happens when reach is negated, does it remain in battle or go back to my hand, since E.T. allowed me to play and that is negated as well...