Author Topic: a few questions regarding rulings  (Read 2019 times)

Offline whiteandgold7

  • Tournament Host
  • Trade Count: (+40)
  • *****
  • Posts: 958
  • Dances with numbers
    • -
    • Southeast Region
a few questions regarding rulings
« on: May 25, 2015, 07:52:01 PM »
0
If a good character has text that states it ignores a particular evil character or color, and my opponent blocks with that type of evil character.

My question is I'm ignoring them, do I automatically get the soul since they don't have a character that I recognize?

And if not, how does it layout from here.

Please let me know.  Once I have this question answered, I will post others on this post.  I'm getting prepared for States, and want to make sure that I have the latest rulings.  Please let me know.  Thanks.

Steven

Offline Minion of Jesus

  • Trade Count: (+2)
  • Hero Member
  • *****
  • Posts: 1106
  • The Wisconsonite, Seeking Retirement
    • -
    • North Central Region
Re: a few questions regarding rulings
« Reply #1 on: May 25, 2015, 08:00:24 PM »
0
They can't block with that character when you are already ignoring that character. If you ignore them AFTER they enter battle, then it is like you walk past them. Unless they negate it.
« Last Edit: May 25, 2015, 08:02:31 PM by Minion of Jesus »
To the Pain!

-Wesley

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: a few questions regarding rulings
« Reply #2 on: May 25, 2015, 08:01:11 PM »
0
If a good character has text that states it ignores a particular evil character or color, and my opponent blocks with that type of evil character.

An ignored character character can't enter battle. So if you attack with Miriam (Ignores Gold Brigade) your opponent cannot bring in a Gold evil character (Unless they have Cannot be Ignored).

My question is I'm ignoring them, do I automatically get the soul since they don't have a character that I recognize?

And if not, how does it layout from here.

If your opponent does have an ignored character in battle (perhaps they weren't being ignored until after they blocked) you don't automatically get the Soul, the battle is in a state where you are winning and your opponent can't target the ignoring character, but they can play enhancements to target other character, or do other things like protecting lost souls from rescue (Like with Failed Objective).
If you are reading this signature, thank a physicist.

Offline whiteandgold7

  • Tournament Host
  • Trade Count: (+40)
  • *****
  • Posts: 958
  • Dances with numbers
    • -
    • Southeast Region
Re: a few questions regarding rulings
« Reply #3 on: May 25, 2015, 08:09:42 PM »
0
Temple Dedication is a card that has an "oasis type" of symbol below the numbers.  If I understand correctly that card can be played outside of battle. 

Am I correct in understanding that if the card is played outside of battle that the special ability goes into effect when the card is played.  That then the enhancement attaches itself to the hero or evil character that it was played upon, and the numbers and ability activate again when that character enters battle, and then is discarded during the after battle phase.

Is that correct or does that work differently?

Please let me know, and what that type of card is called.  Thanks

Steven

Offline kram1138

  • Trade Count: (0)
  • Full Member
  • ***
  • Posts: 431
    • -
    • North Central Region
Re: a few questions regarding rulings
« Reply #4 on: May 25, 2015, 08:13:06 PM »
0
It is a territory class enhancement. You're right about the first part. It's played on a character of matching brigade before, or after battle. It's special ability takes effect. But it is then discarded immediately, unless the card itself says to place is somewhere else.
postCount.Add(1);

Offline Minion of Jesus

  • Trade Count: (+2)
  • Hero Member
  • *****
  • Posts: 1106
  • The Wisconsonite, Seeking Retirement
    • -
    • North Central Region
Re: a few questions regarding rulings
« Reply #5 on: May 25, 2015, 08:31:31 PM »
0
It is a territory class enhancement. You're right about the first part. It's played on a character of matching brigade before, or after battle. It's special ability takes effect. But it is then discarded immediately, unless the card itself says to place is somewhere else.

Correct. They don't stay unless they say they do. There are only a few that stay on the character that they were played on.
To the Pain!

-Wesley

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: a few questions regarding rulings
« Reply #6 on: May 25, 2015, 08:43:15 PM »
0
Temple Dedication is a card that has an "oasis type" of symbol below the numbers.  If I understand correctly that card can be played outside of battle. 

If Temple Dedication is played outside of battle, it would normally be discarded after the search is complete. However, it then gives you the option to remove it from the game for an additional effect. You would want to do this before battle, but the additional ability is a "protect" not an "ignore," so the opponent is not restricted from presenting blockers.
My wife is a hottie.

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: a few questions regarding rulings
« Reply #7 on: May 25, 2015, 08:44:49 PM »
0
Answers thus far have been correct, though for more of your questions on Ignore, check the Real Rulings videos (link in my signature), that goes in-depth on how Ignore works and may help you out :)

For more information on Territory Class,, check the definition in the REG, and if you still have a question, let us know.

Offline whiteandgold7

  • Tournament Host
  • Trade Count: (+40)
  • *****
  • Posts: 958
  • Dances with numbers
    • -
    • Southeast Region
Re: a few questions regarding rulings
« Reply #8 on: May 25, 2015, 08:54:10 PM »
0
If a good character has text that states it ignores a particular evil character or color, and my opponent blocks with that type of evil character.

An ignored character character can't enter battle. So if you attack with Miriam (Ignores Gold Brigade) your opponent cannot bring in a Gold evil character (Unless they have Cannot be Ignored).

My question is I'm ignoring them, do I automatically get the soul since they don't have a character that I recognize?

And if not, how does it layout from here.

If your opponent does have an ignored character in battle (perhaps they weren't being ignored until after they blocked) you don't automatically get the Soul, the battle is in a state where you are winning and your opponent can't target the ignoring character, but they can play enhancements to target other character, or do other things like protecting lost souls from rescue (Like with Failed Objective).

Okay, but let's say I do a rescue attempt with my Miriam 4/4 who says Hero ignores gold brigade, and my opponent blocks with Lahmi (gold, kings) holding Lahmi's spear,and uses Lahmi to band in Isbibenob (crimson) holding Ishbibenob's spear.  Lhasa's numbers and enhancement numbers have no effect; however, in that case can't Ishbibenob still block the rescue attempt?

Please let me know.  Thanks

Steven

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: a few questions regarding rulings
« Reply #9 on: May 25, 2015, 08:57:33 PM »
0
You're missing part of Ignore, Lahmi cannot actually enter battle.

Take a look at this video, it explains every aspect of Ignore and will help with your questions.

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: a few questions regarding rulings
« Reply #10 on: May 25, 2015, 09:12:28 PM »
0
Okay, but let's say I do a rescue attempt with my Miriam 4/4 who says Hero ignores gold brigade, and my opponent blocks with Lahmi (gold, kings) holding Lahmi's spear,and uses Lahmi to band in Isbibenob (crimson) holding Ishbibenob's spear.  Lhasa's numbers and enhancement numbers have no effect; however, in that case can't Ishbibenob still block the rescue attempt?

Like Redoubter said, Lahmi can't block. I also recommend watching the video he linked to, even though I haven't watch it myself (mostly because my computer has issues), Redoubter has proved to be an exception rule resource (Redoubter, I hope you don't mind me calling you a resource), and I trust his ability to explain rules. I'm still going to go further to explain here, mostly because I like explaining things.

If your opponent had Lahmi and Ishbibenob in battle with their spears and you were ignoring Gold (again the ignore happened after the block) then Lamhi and his spear would not contribute to the numbers and any enhancement played on Lahmi couldn't target the ignored character. However Ishbibenob would just be like any character that isn't being ignored, you would still have to deal with Ishbibenob.
If you are reading this signature, thank a physicist.

Offline whiteandgold7

  • Tournament Host
  • Trade Count: (+40)
  • *****
  • Posts: 958
  • Dances with numbers
    • -
    • Southeast Region
Re: a few questions regarding rulings
« Reply #11 on: May 25, 2015, 09:32:40 PM »
0
I watched the video, the reason I asked was because of how I originally remembered the ruling to be, and asked before I watched the video.

Offline whiteandgold7

  • Tournament Host
  • Trade Count: (+40)
  • *****
  • Posts: 958
  • Dances with numbers
    • -
    • Southeast Region
Re: a few questions regarding rulings
« Reply #12 on: May 25, 2015, 10:17:34 PM »
0
okay, third question.

I have Gifts of the Magi active (each time an opponent draws a card because of a special ability on a character or an enhancement, holder may draw a card), and play Hur (Selecteed opponent mush shuffle all but one card from hand back into draw pile and draw seven new cards.  Cannot be interrupteed, negated or prevented.) Since that was played first, and it cannot be interrupted, negated or prevented, and my opponent hasn't played Destruction of Nehushtan on my Gifts of the Magi, when my opponent draws his seven cards, I'm also able to draw seven cards assuming of course that my hand doesn't exceed 16 cards total.

My opponent does all that draws their cards, and then plays Goliath promo to block (Return all heroes in battle to territory (except giant-slayers)  Opponent may present a new Hero.  Negate all band, draw, and play abilities.  Cannot be negated.)

Correct me please if I'm wrong, his Negate draw abilities being played second from my Hur being played first that Cannot be negated, allowed my Gifts of the Magi effect to not be negated.  Is that correct?


Fourth question,

Hur Gifts of the Magi from above, if during the battle I played A New Beginning would the draw abilities on that card work to my advantage to draw additional cards during the re draw phase?  I've seen rulings go back and forth and all over the place over the years, and was curious what the current ruling was.

Please let me know.  Thanks

Steven

Offline kram1138

  • Trade Count: (0)
  • Full Member
  • ***
  • Posts: 431
    • -
    • North Central Region
Re: a few questions regarding rulings
« Reply #13 on: May 25, 2015, 10:23:45 PM »
0
You're actually right about the original ruling of ignore. The rules were changed a few years back to make it so you can't block at all.

#3: No, Gifts of the Magi is a separate ability. Goliath's ability would negate it. Hur's ability can't be negated so that draw would still happen. Gift's isn't making it so his ability makes you draw, it's just saying you can draw one whenever they do.

#4: Since ANB actually changes the current phase, I would guess that Gift's doesn't trigger, but I'm not sure exactly.
« Last Edit: May 25, 2015, 10:29:16 PM by kram1138 »
postCount.Add(1);

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: a few questions regarding rulings
« Reply #14 on: May 25, 2015, 10:27:28 PM »
0
Agree with kram, though the second one is cut-and-dry and not in that discussion at this time.

By the time you would draw from ANB, Gifts has already been removed from play and a new phase has started.  The ability on Gifts cannot persist to that time.

Offline whiteandgold7

  • Tournament Host
  • Trade Count: (+40)
  • *****
  • Posts: 958
  • Dances with numbers
    • -
    • Southeast Region
Re: a few questions regarding rulings
« Reply #15 on: May 25, 2015, 10:28:32 PM »
0
#3: No, Gifts of the Magi is a separate ability. Goliath's ability would negate it. Hur's ability can't be negated so that draw would still happen. Gift's isn't making it so his ability makes you draw, it's just saying you can draw one whenever they do.

But, Gifts of the Magi instructs me to draw one card for each one they draw, and because of Hur they are drawing seven so I am able to draw seven, and these effects go into effect and are played out prior to Goliath promo entering battle.

If they block with Gabriel would I have to put my seven cards I drew back on top of my draw pile?  At least I'd get to see my seven next cards

Offline kram1138

  • Trade Count: (0)
  • Full Member
  • ***
  • Posts: 431
    • -
    • North Central Region
Re: a few questions regarding rulings
« Reply #16 on: May 25, 2015, 10:31:07 PM »
0
Umm. Gabriel is a hero. You can't block with a hero.

Gift's would be negated by Goliath. By the definition of negate, you would undo the effect of the card being played, which would mean putting the cards drawn back on your draw pile.
« Last Edit: May 25, 2015, 10:33:08 PM by kram1138 »
postCount.Add(1);

Offline whiteandgold7

  • Tournament Host
  • Trade Count: (+40)
  • *****
  • Posts: 958
  • Dances with numbers
    • -
    • Southeast Region
Re: a few questions regarding rulings
« Reply #17 on: May 25, 2015, 10:41:01 PM »
0
Sorry thought I typed block with Goliath promo, my apologies.

Offline whiteandgold7

  • Tournament Host
  • Trade Count: (+40)
  • *****
  • Posts: 958
  • Dances with numbers
    • -
    • Southeast Region
Re: a few questions regarding rulings
« Reply #18 on: May 25, 2015, 10:49:13 PM »
0
and thank you both for clearing that up for me.  I know that rules change a lot of over time since I've been playing for over 15 years.

Just thought of one more question.

In Type 2 if I have the initiative, and I make rescue attempt with a green hero, can I search for a search, and another and a fourth, and then play visions of iddo the seer so that I can get all four search cards back (assuming that I had initiative the whole time so that I can do that again on my next turn, but then search for four cards I really need?

And likewise can I False Peace search for False Peace, four times total, and play momentum change, assuming initiative the whole way, sacrifice the evil character to put the 4 False Peace cards into my hand to play on my next turn?

The ruling on this has changed hands a few times in recent years, and was curious about the most recent ruling.

Steven

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: a few questions regarding rulings
« Reply #19 on: May 25, 2015, 10:53:07 PM »
0
In Type 2 if I have the initiative, and I make rescue attempt with a green hero, can I search for a search, and another and a fourth, and then play visions of iddo the seer so that I can get all four search cards back (assuming that I had initiative the whole time so that I can do that again on my next turn, but then search for four cards I really need?

And likewise can I False Peace search for False Peace, four times total, and play momentum change, assuming initiative the whole way, sacrifice the evil character to put the 4 False Peace cards into my hand to play on my next turn?

You absolutely can. There's nothing stopping Search or False Peace from searching for another copy of itself.
If you are reading this signature, thank a physicist.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal