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Do tossed enhancements count as the last enhancement played? That could interfere with attempting to negate Casting Stones if it causes special initiative.
I'm not 100% positive but I don't think you can negate a tossed enhancement.
This also leads me to another question that I had never really realized about a toss battle. If toss enhancements are not played then tossed battles have to function a bit different right? The evil character would not be able to toss the hero past the point of mutual destruction like normal but whenever the hero gets initiative he will always have initiative if he wants it because the evil character is always the last card played.
When a player is controlling character(s) in battle and an opponent's special ability, or a game rulethat has been triggered by an opponent's special ability, would leave that player with no characterin battle when the special ability has completed, they have Special Initiative.
However, if the decrease isn't coming from the card with the toss ability, but rather that the toss ability "unlocks" some other way of playing an enhancement, the enhancement is being played and is the thing doing the decreasing. If this is the case, for SI, it can't be targeted by negate/interrupt, since by the REG definition of negate, negate abilities target the SAs of the cards. But for toss, the SAs on the tossed cards never were activated, and thus never really were around to be negated. Again, by the definition of SI, the opponent can only play an enhancement that can negate or interrupt the card causing removal, which they can't do since they can't target the tossed card.
How to PlayA toss ability allows a player to play an enhancement in a different way than usual; instead of activating the numbers or special abilities of the enhancement, the enhancement is discarded to decrease an opposing character by X/X (where X is the strength of the discarded enhancement), regardless of protection or immunity.
Default Conditions● Enhancements discarded to the toss ability are played from hand.
Since it is the toss ability that is causing the decrease that removes the character, I believe you should be able to target the toss card during special initiative. You can use a negate, or an interrupt the battle if the toss ability was activated in battle (since toss is an ongoing ability).
I'm not sure about that. That's like saying a card that says negate an evil enhancement is ongoing because on a BTN hero it says negate and negate is ongoing on a BTN hero.
A toss ability is ongoing.
All toss abilities where on ongoing, so the How to Play makes sense. That's the only possible way you could play toss. It's the default and was clearly worded on every toss card. Now there's a toss ability that is not ongoing because it has an endpoint, but don't worry it's still ongoing? I thought abilities trump game rules.
Ongoing abilities are abilities that have an ongoing effect on the game or specific cards. They arenot completed until their specified duration has ended or the phase in which they are used hasended, whichever comes later. They are distinguished from Instant Abilities, which have an instanteffect on the game or specific cards, and then complete when that effect takes place.An ongoing ability, depending on the targeting of the particular ability, updates its targets while itremains ongoing. If an ongoing ability is prevented from activating, but the ability that stopped itfrom activating is later negated, then the ongoing ability activates and updates targets at thatmoment.An ongoing ability that persists through multiple phases can be interrupted or negatedin eachphase in which it is active. If the negation ends with the phase, and the ongoing ability persists tothe next phase, then it will reactivate at that time. Effects of an ongoing ability in a prior phasecannot be interrupted or negated, only the effects in the current phase
Slice it how you want to dice it but if the ongoing part ends at the point when the reveal does, it's ability is not occurring by the time you get to special initiative. In which case you could not play an ITB card.
Interrupt the battle interrupts the last card played and ongoing abilities, which is often the source yes, but the last card played was the last tossed enhancement apparently.
The phrase “interrupt the battle” includes interrupting the following:● all active ongoing abilities● abilities that are defeating one of the characters you control in battle● the last card played in current battle if it was played by your opponent.Interrupt the battle only includes such abilities if they were activated on cards in the current battle.
I guess the thing about toss I'm missing is if "all enhancements in battle are to be tossed," then even with SI how can something be negated when that card itself is supposed to be tossed instead. So say you can play a negate with SI during a toss battle. Does it target the last card tossed increasing you some or the toss enhancement since it is the last enhancement in battle?