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4. I believe the Deceiver would search out a human evil character in your own deck as you temporarily control him. Since he's out of Play in a deck or reserve I believe he would remain there the rest of the game unless he's targeted somehow during the game and for whatever reason goes back to your opponent. But I'm not sure honestly. He may be able to pull out a human EC from your deck/reserve but get shuffled back into your opponent's deck/reserve afterward (whichever one you got your EC out of). Check the REG on exchange and other related topics.
1. With Seize Him, if you get a card from their deck to set aside for 3 turns, where does it go after the 3 turns?
When a card returns from the set-aside area it goes to the territory of the player that controls it.
2. Could you just put the new New Jerusalem into battle without a hero to convert it to Bride of Christ?
3. Asked it before but didn't get a clear answer, if Behemoth is played as an enhancement, does it protect the hero it's played on from capture?
4. If you band to an opponent's Deceiver, where does that Deceiver go? Can you have your opponent's card in your reserve? If he goes to opponent's reserve, that would most likely put that reserve over 10 cards (saying you get a card from your reserve with his ability and by game rule he would go to opponent's reserve), is that legal?
5. Player with most LS makes a RA and has You Will Remain active. Opponent blocks and plays Grapes. Can rescuing player use You Will Remain to add a Hero to battle?
Quote from: sepjazzwarrior on May 20, 2017, 05:21:59 AM1. With Seize Him, if you get a card from their deck to set aside for 3 turns, where does it go after the 3 turns?The REG entry was written prior to cards that could set aside from hand or deck and we failed to update this section. It currently says:Quote from: REG>Set-Aside>How to Play.When a card returns from the set-aside area it goes to the territory of the player that controls it. Based on this the card would go to territory. If that's a card that can remain in the territory then it stays. If it's a Dominant, I don't think it will activate (because it was not played) and it will be discarded.I believe the intention of that entry, when it was written, is that the card returns to it's previous location, unless that location was in battle. It's possible we will update that but we failed to do so with the 4.1.X releases.Quote from: sepjazzwarrior on May 20, 2017, 05:21:59 AM2. Could you just put the new New Jerusalem into battle without a hero to convert it to Bride of Christ?Already answered correctly - no!Quote from: sepjazzwarrior on May 20, 2017, 05:21:59 AM3. Asked it before but didn't get a clear answer, if Behemoth is played as an enhancement, does it protect the hero it's played on from capture?When an Enhancement refers to "Hero" or "Evil Character" it always refers to the character it is played on. Behemoth says "character" which is simply an more versatile extension of "Hero" or "Evil Character" that covers both. It was worded that way so that the protection works no matter which way it is played.Quote from: sepjazzwarrior on May 20, 2017, 05:21:59 AM4. If you band to an opponent's Deceiver, where does that Deceiver go? Can you have your opponent's card in your reserve? If he goes to opponent's reserve, that would most likely put that reserve over 10 cards (saying you get a card from your reserve with his ability and by game rule he would go to opponent's reserve), is that legal?The Reserve is like an extension of the deck. You never put another player's card in your deck or discard pile. The same applies to the Reserve. In all those instances the card goes to the appropriate pile for the person who owns the card. The Reserve can go above 10 cards. It just can't start with more than 10 cards.Quote from: sepjazzwarrior on May 20, 2017, 05:21:59 AM5. Player with most LS makes a RA and has You Will Remain active. Opponent blocks and plays Grapes. Can rescuing player use You Will Remain to add a Hero to battle?Your opponent removed your last Hero from battle, correct? That's the only condition for YWR, so yes, it works.
But Mega, if it was meant for only Behemoth to be protected it would have been worded something like "Protect Behemoth from capture."
A card is considered “played” if it meets these criteria:● You play an enhancement by attempting to activate its special ability (or numbers in battle)● You play a character or multicolor site by putting it in your territory or your side of the battle.● You play any other card type by putting it face up on the playing surface from hand, deck, or discard pile due to your special ability or game action, except when you discard a card from hand.