Matthew may draw up to X cards (limit 3).:o
Thaddeus protects all cards in play, set-aside area, Artifact piles, hands, and decks from Evil Characters with toughness X or less (cannot be interrupted).:o :o :o
does it have to be worded like the promo Goshen so you can't take heroes out?I'll bet you almost anything the new REG will solve this problem.
Thaddeus protects all cards in play, set-aside area, Artifact piles, hands, and decks from Evil Characters with toughness X or less (cannot be interrupted).The people who devised a way OTHER THAN FBN to stop Uzzah and the other little pests.
:doh: Who approved that?
Thaddeus protects all cards in play, set-aside area, Artifact piles, hands, and decks from Evil Characters with toughness X or less (cannot be interrupted).
:doh: Who approved that?
Then just make another John or negate all protect abilities.....Thaddeus protects all cards in play, set-aside area, Artifact piles, hands, and decks from Evil Characters with toughness X or less (cannot be interrupted).The people who devised a way OTHER THAN FBN to stop Uzzah and the other little pests.
:doh: Who approved that?
It sounds a lot more powerful than it is. Though, in a dedicated Disciples deck with Crown of Throns active, it can be quite good.
FBTN kills it.Then just make another John or negate all protect abilities.....Thaddeus protects all cards in play, set-aside area, Artifact piles, hands, and decks from Evil Characters with toughness X or less (cannot be interrupted).The people who devised a way OTHER THAN FBN to stop Uzzah and the other little pests.
:doh: Who approved that?
It sounds a lot more powerful than it is. Though, in a dedicated Disciples deck with Crown of Throns active, it can be quite good.
if you switched "play" with "not in battle" then it would be fine the way it is could be almost as bad as TGT sure you can block but you can't do anything to me
Did you read the Cannot be interrupted part?that's what worries me
Did you read the Cannot be interrupted part?that's what worries me
You mean you aren't going to just use an immune character? Red Dragon stops Thaddeus cold.Then just make another John or negate all protect abilities.....Thaddeus protects all cards in play, set-aside area, Artifact piles, hands, and decks from Evil Characters with toughness X or less (cannot be interrupted).The people who devised a way OTHER THAN FBN to stop Uzzah and the other little pests.
:doh: Who approved that?
It sounds a lot more powerful than it is. Though, in a dedicated Disciples deck with Crown of Throns active, it can be quite good.
if you switched "play" with "not in battle" then it would be fine the way it is could be almost as bad as TGT sure you can block but you can't do anything to me
...If anything, there is a disciple or two that is weaker than they would have hoped, but not stronger.
I didn't realize at first that the title of this thread was referring to fishing for spoilers.
i take it you dont like spoilers.
I think the more important spoiler here is Herod's Temple. Hold off on Rescuing a bit, recycle Philosophy with ET, eat AoCP, Zeal, AotL, and Grapes, and then dig in. A Herods or Mormons defense will be hard to beat if they can get out a temple and an EC before you get 3.Agreed. The enhancements that most players have been calling "overpowered" for years are all discard abilities. AoCp, Zeal, Haman's Plot. Now there is an easy way to "instead" those discards. "OP" just turned into "OK." You just have to keep enough fuel in your deck, or keep the number of your rescued lost souls at a nice low number. If you accidentally discard something you wish you hadn't, there might be a few ways to get some of those cards back into your deck...
The disciples deck sounds really fun, I just find it annoying that I won't be able to easily pair it with Demons because they get placed beneath my deck, but we'll see
The Bronze Laver lets you put evil cards on the bottom after putting your disciple on the bottom. Fishing Boat and The Bronze Laver might make for a fun mill deck.The disciples deck sounds really fun, I just find it annoying that I won't be able to easily pair it with Demons because they get placed beneath my deck, but we'll see
Wow, that is a really good point. I wonder if that was on purpose....?
Kirk
Pol,
That picture isn't showing up for me, what is it?
Wow... I think it's basically impossible to leave Redemption at this point. ;D This set sounds AMAZING... I really hope I can make some tournaments this year. I will probably be using Disciples all year, haha.
They require SO MUCH THOUGHT, and that's what I love. You don't just throw them in like an aocp and hope you win. Your really have to plan a disciples deck, and that makes it awesome.
Wow... I think it's basically impossible to leave Redemption at this point. ;D This set sounds AMAZING... I really hope I can make some tournaments this year. I will probably be using Disciples all year, haha.
They require SO MUCH THOUGHT, and that's what I love. You don't just throw them in like an aocp and hope you win. Your really have to plan a disciples deck, and that makes it awesome.
Anyone else get the feeling EVERYONE knows something you don't?
I'll share some of the love: Buckler gets a reprint. They had to tone down the power a bit, so it onlyAwww....rescues 5 LS's and gives you legal ownership of all your opponents cards. [edited by R.O.S.E.S. Please don't spoil cards in this thread - especially not the superultramega rares like this one.]
is there anyway for a site deck to get around this fortress? if not, this completely destroys site defenses
is there anyway for a site deck to get around this fortress? if not, this completely destroys site defenses
if they were set aside in fishing boat and then placed under deck, and then u draw them, do they stil count as set aside or do they revert bcuz they went back to draw pile?
The fortress offers no protection so any card that returns heroes to territory from set aside would work.