Author Topic: 3rd Disciples Article Posted  (Read 5616 times)

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: 3rd Disciples Article Posted
« Reply #25 on: July 17, 2010, 11:52:26 AM »
0
Hey,

I hate the TGT nerfing. Just make all the good strategeies bad now... If I don't see a good card I like I may very well quit playing.  :-\

Don't worry, just like Holy of Holies and The Darkness players will herald this as a great card that brings balance to the currently dominant strategy, then when it comes out few players will actually use it and the dominant strategy will remain dominant.

Tschow,

Tim "Sir Nobody" Maly
sooooo true.

Offline redemptioncousin

  • Trade Count: (+9)
  • Sr. Member
  • ****
  • Posts: 543
  • God made that... :)
    • -
    • Northeast Region
Re: 3rd Disciples Article Posted
« Reply #26 on: July 17, 2010, 11:54:20 AM »
0
I disagree... this card is so versatile that I think we'll see it in all defense based decks...and maybe even some offense heavy decks.
Gates of Hell is by far the best card in the game.  No questions asked.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: 3rd Disciples Article Posted
« Reply #27 on: July 17, 2010, 12:00:06 PM »
0
Forget TGT. I'm wondering what this will do to abom.
High Places seems to be the only way I can get abom out there. Anty usually gets aotl'ed.
I don't think you'll have to worry about that. First of all, this card can't even target High Places, but also Greeks get enough of a boost to make them singularly useful and not a Robot Unicorn Attack.

As for bringing the new card to light, I'm always hating it when people do that too soon  >:(
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

drb1200

  • Guest
  • Trade Count: (0)
Re: 3rd Disciples Article Posted
« Reply #28 on: July 17, 2010, 12:29:55 PM »
0
Forget TGT. I'm wondering what this will do to abom.
High Places seems to be the only way I can get abom out there. Anty usually gets aotl'ed.
I don't think you'll have to worry about that. First of all, this card can't even target High Places, but also Greeks get enough of a boost to make them singularly useful and not a Robot Unicorn Attack.

As for bringing the new card to light, I'm always hating it when people do that too soon  >:(
My bad. I was up way too early today.

Offline The Warrior

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 2407
  • Resident of The Internet.
    • -
    • Midwest Region
Re: 3rd Disciples Article Posted
« Reply #29 on: July 17, 2010, 12:37:28 PM »
0
the spoiler are yummyz
Wanderer of the Web.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: 3rd Disciples Article Posted
« Reply #30 on: July 17, 2010, 12:55:24 PM »
0
I actually really enjoy the way the game releases a new strategy, then some strong counters for them. As this goes on, theres a lot of great strategies with strong counters to them, so theres always a gamble of using the popular strategy, as people will likely counter it. It also makes old strategies more valuable in a sense. People put counters for new strategies in their decks, but using an oldschool deck can catch people by surprise. It's sort of a cat and mouse game in a way.

I also really enjoy the way recent counters are designed to be useful against more than just that one strategy. For example, if this card just said "Place on TGT to negate it," i imagine it wouldn't be nearly as popular because it would be so limited.

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: 3rd Disciples Article Posted
« Reply #31 on: July 17, 2010, 03:36:25 PM »
0
Love it, not because it stops TGT but its versatility.
Not quite a ghost...but not quite not.

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: 3rd Disciples Article Posted
« Reply #32 on: July 17, 2010, 03:44:53 PM »
0
This is really just like Image of Jealousy, but better.
Use the Mad Bomber to rescue his Province.

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: 3rd Disciples Article Posted
« Reply #33 on: July 17, 2010, 05:56:21 PM »
0
Just curious:

If Peter's Curse is activated as an artifact, and then placed on a hero/fortress, can it be targeted by a card that says "discard an evil enhancement on a hero?"
My wife is a hottie.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: 3rd Disciples Article Posted
« Reply #34 on: July 17, 2010, 06:07:01 PM »
0
This is really just like Image of Jealousy, but better.

if by better you mean 'anyone can use it', then yes. but its also easier to get rid of than ioj. i still prefer ioj.

Just curious:

If Peter's Curse is activated as an artifact, and then placed on a hero/fortress, can it be targeted by a card that says "discard an evil enhancement on a hero?"

no.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline crustpope

  • Tournament Host
  • Trade Count: (+27)
  • *****
  • Posts: 3844
  • Time for those Reds to SHINE!
    • -
    • Midwest Region
Re: 3rd Disciples Article Posted
« Reply #35 on: July 17, 2010, 07:33:04 PM »
0
If it said evil card/curse then yes, evil enhancement would not fit the bill because curses (at face value) are curses.

Priest have lots of ways to get rid of this.
This space for rent

Offline Sean

  • Trade Count: (+6)
  • Hero Member
  • *****
  • Posts: 4025
    • -
    • East Central Region
Re: 3rd Disciples Article Posted
« Reply #36 on: July 17, 2010, 07:57:41 PM »
0
Image of Jealousy >>>>>> Peter's Curse in Type Two

Seeing multicolor cards that are so versatile is not at all encouraging for type two players.  May as well have been a dominant with a restriction on when you can play it.

I've looked at each of the articles for Disciples and I'm sad to say that none of them are impressive enough to make me want to pick up Redemption again.
May you prosper greatly!
Daniel 4:1b

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: 3rd Disciples Article Posted
« Reply #37 on: July 17, 2010, 09:43:06 PM »
0
Yeah, so how is Peter's Curse anything special? It's just stuff we've seen before except in different brigades.

The Schaef

  • Guest
  • Trade Count: (0)
Re: 3rd Disciples Article Posted
« Reply #38 on: July 17, 2010, 09:50:12 PM »
0
If it said evil card/curse then yes, evil enhancement would not fit the bill because curses (at face value) are curses.

Priest have lots of ways to get rid of this.

There's a card in Thesaurus that nukes it, too.  Attending Angel, I think it is.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: 3rd Disciples Article Posted
« Reply #39 on: July 17, 2010, 10:10:16 PM »
0
I've looked at each of the articles for Disciples and I'm sad to say that none of them are impressive enough to make me want to pick up Redemption again.
That's because, other than Gologotha, the most awesome cards in the set aren't spoiled yet.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: 3rd Disciples Article Posted
« Reply #40 on: July 17, 2010, 10:12:57 PM »
0
I bet cash money on a Golgotha errata.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: 3rd Disciples Article Posted
« Reply #41 on: July 17, 2010, 10:17:44 PM »
0
Has people been talking to you about t2h combos, by any chance?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: 3rd Disciples Article Posted
« Reply #42 on: July 18, 2010, 12:01:50 AM »
0
Golgotha needs an errata before its even released in card form why?
www.covenantgames.com

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: 3rd Disciples Article Posted
« Reply #43 on: July 18, 2010, 12:06:55 AM »
0
Because turtles are bad for the game.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: 3rd Disciples Article Posted
« Reply #44 on: July 18, 2010, 12:08:35 AM »
0
So are super-offence heavy decks, and turtles (except the rare 50 or 56 carder) will always draw inconsistently.

There is more than enough offence in the game to beat a turtle deck, even without Ignore.
www.covenantgames.com

Offline Isildur

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4775
  • Mr. Deacon
    • -
    • Southwest Region
Re: 3rd Disciples Article Posted
« Reply #45 on: July 18, 2010, 12:16:33 AM »
0
btw what is a turtle deck? I dont think ive heard that term used before...
3 Prophets Packs ftw

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: 3rd Disciples Article Posted
« Reply #46 on: July 18, 2010, 12:23:25 AM »
+1
btw what is a turtle deck? I dont think ive heard that term used before...

Teenage Mutant Ninja Turtles - Daniel, Shadrach, Meshach and Abednego. Defiant teens they were, but nigh invincible.
My wife is a hottie.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: 3rd Disciples Article Posted
« Reply #47 on: July 18, 2010, 12:32:24 AM »
0
btw what is a turtle deck? I dont think ive heard that term used before...

Think of a turtle. It has a huge shell for defense, but it's kinda slow.

Teenage Mutant Ninja Turtles - Daniel, Shadrach, Meshach and Abednego. Defiant teens they were, but nigh invincible.

I lol'd.

The Schaef

  • Guest
  • Trade Count: (0)
Re: 3rd Disciples Article Posted
« Reply #48 on: July 18, 2010, 12:34:51 AM »
0
a 45 minute T1 game is the benchmark.  As long as the bulk of games finish within that time limit, Rob considers the game generally to have a good amount of offense.  If there get to be too many timeouts, then the game is too slow and the offense needs more punch.

Good should always be at least a little stronger than evil to win the souls, and should be strong enough to win 5 before time runs out.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: 3rd Disciples Article Posted
« Reply #49 on: July 18, 2010, 12:36:40 AM »
0
Good should always be at least a little stronger than evil to win the souls

I'm still waiting for a GE version of Babel... which is far more powerful than any mass hero bander available.  :P

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal