Author Topic: 3 questions  (Read 8616 times)

Offline EmJayBee83

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Re: 3 questions
« Reply #25 on: June 09, 2011, 05:06:56 PM »
+1
If the expectation is that hosts will have to be constantly online to know the rules and exceptions, then hosting just may no longer be for me.
Been there; said that.

Offline SomeKittens

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Re: 3 questions
« Reply #26 on: June 09, 2011, 05:34:20 PM »
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I'd love to have an "on call" Elder, and not hold a game while we wait for someone to respond to a post.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline YourMathTeacher

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Re: 3 questions
« Reply #27 on: June 09, 2011, 06:45:14 PM »
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If the expectation is that hosts will have to be constantly online to know the rules and exceptions, then hosting just may no longer be for me.
Been there; said that.

I know that you have, and I did not disagree with you back then. However, I held out hope that REG changes were imminent, regardless of the jokes I cracked otherwise. But now the humor has faded and I share your fatigue with the current system. From this point on, I will echo your sentiments.
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Offline Bryon

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Re: 3 questions
« Reply #28 on: June 12, 2011, 11:13:10 AM »
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"Protect" is officially defined as "protection from specified special abilities" in the Glossary. No host should rule otherwise until an official announcement from the Elders overrules this.
The Glossary is outdated.  Count this part as official: the above should read:

"protection from specified effects"

What are the "specified" effects, then?
The effects specified on the card with the protect ability. 

If it says "protected from capture" then it protects from all capture effects (in this case, all such effects are special abilities).
   
If it says "protected from discard" then it protects from all discard effects (from special abilities OR from discard effects of game rules such as zero toughness, losing by numbers, etc.). 

If it says "Protected from evil cards" then it protects from all effects of evil cards (from special abilities OR other effects of those evil cards, such as if one wins by numbers.)

If it says "protected from rescue by heroes" then it protects them from all rescue effects heroes can give (from rescue special abilities on enhancements like Primary Objective, and from rescue effects that heroes give by game rule when they win a rescue attempt).

Offline sepjazzwarrior

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Re: 3 questions
« Reply #29 on: June 12, 2011, 01:53:15 PM »
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then how is protection different from immunity?  If protection protects your from being killed by the numbers, what is the different between th two now?

lp670sv

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Re: 3 questions
« Reply #30 on: June 12, 2011, 02:04:12 PM »
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at a certain point it just becomes easier to make thad illegal.......

Offline SomeKittens

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Re: 3 questions
« Reply #31 on: June 12, 2011, 02:42:38 PM »
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Immunity is specific to characters.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Minister Polarius

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Re: 3 questions
« Reply #32 on: June 13, 2011, 12:54:17 AM »
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Also, immune characters can be targeted. While this usually doesn't matter, if you use Zeal with Mechizedek and the only 3 characters in play are your opponent's Grey EC, your opponent's Black EC in battle holding Goliath's Armor, and your Black EC, you could target the Grey EC and the one with Goliath's Armor. Zeal simple wouldn't do anything to the latter. If, however, the only three EC's in play are your opponent's Grey EC in battle, his Assyrian in territory with Camp, and your Pale Green EC, you'd have to target the one in battle and your own.
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Lamborghini_diablo

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Re: 3 questions
« Reply #33 on: June 13, 2011, 10:01:59 AM »
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If it says "Protected from evil cards" then it protects from all effects of evil cards (from special abilities OR other effects of those evil cards, such as if one wins by numbers.)

So... Thadd cannot be killed by numbers?

If that's true, then I'm disappointed with this ruling.

Offline YourMathTeacher

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Re: 3 questions
« Reply #34 on: June 13, 2011, 03:42:05 PM »
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If it says "Protected from evil cards" then it protects from all effects of evil cards (from special abilities OR other effects of those evil cards, such as if one wins by numbers.)

So... Thadd cannot be killed by numbers?

If that's true, then I'm disappointed with this ruling.

Protection of Angels would also have the same result.
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Offline Korunks

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Re: 3 questions
« Reply #35 on: June 14, 2011, 09:17:40 AM »
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I need to know if this is the final ruling, there are several very important tournaments coming up.  If I end up judging I need to know how to rule this.
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Offline SomeKittens

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Re: 3 questions
« Reply #36 on: June 14, 2011, 12:13:37 PM »
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"Protect" is officially defined as "protection from specified special abilities" in the Glossary. No host should rule otherwise until an official announcement from the Elders overrules this.
The Glossary is outdated.  Count this part as official: the above should read:

"protection from specified effects"

What are the "specified" effects, then?
The effects specified on the card with the protect ability. 

If it says "protected from capture" then it protects from all capture effects (in this case, all such effects are special abilities).
   
If it says "protected from discard" then it protects from all discard effects (from special abilities OR from discard effects of game rules such as zero toughness, losing by numbers, etc.). 

If it says "Protected from evil cards" then it protects from all effects of evil cards (from special abilities OR other effects of those evil cards, such as if one wins by numbers.)

If it says "protected from rescue by heroes" then it protects them from all rescue effects heroes can give (from rescue special abilities on enhancements like Primary Objective, and from rescue effects that heroes give by game rule when they win a rescue attempt).


This'd be the ruling.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Korunks

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Re: 3 questions
« Reply #37 on: June 14, 2011, 12:28:02 PM »
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But that doesn't answer the question for Thaddeus, or Protection of Angels.

Thaddeus (Di)

Type: Hero Char. • Brigade: Purple • Ability: 8 / 8 • Class: None • Special Ability: Protect all cards in play, set-aside area, Artifact piles, hands, and decks from Evil Characters with toughness X or less. Cannot be interrupted.

Protection of Angels (Pi)

Type: Hero Enh. • Brigade: Silver • Ability: 2 / 3 • Class: None • Special Ability: Interrupt the battle and protect all Heroes in play and set aside areas from evil cards until end of turn. • Play As: Interrupt the battle and protect all Heroes in play and set aside areas from evil special abilities until end of turn.


The way I read the ruling then, is that Thaddeus CAN be discarded by the numbers, because the evil character is not doing the discarding, A game rule is.  The game rule is effecting Thaddeus, not the Evil Character.  Likewise for Protection of angels, although I am not sure where that play as came from.
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Offline Gabe

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Re: 3 questions
« Reply #38 on: June 14, 2011, 12:40:54 PM »
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The way I read the ruling then, is that Thaddeus CAN be discarded by the numbers, because the evil character is not doing the discarding, A game rule is.  The game rule is effecting Thaddeus, not the Evil Character.  Likewise for Protection of angels, although I am not sure where that play as came from.

Then until an official ruling is announced you should rule that way at your tournament(s). Let your players know in advance that is how you will be ruling so nobody is caught by surprise during a game.

This question is being discussed by the elders and Rob but it's not as quick and simple as it might appear to some. We will let you know when we come to an official decision.
Have you visited the Land of Redemption today?

Offline Bryon

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Re: 3 questions
« Reply #39 on: June 14, 2011, 12:49:06 PM »
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The way I read the ruling then, is that Thaddeus CAN be discarded by the numbers, because the evil character is not doing the discarding, A game rule is.  The game rule is effecting Thaddeus, not the Evil Character.  Likewise for Protection of angels, although I am not sure where that play as came from.
If you rule that way at your tournament, then be prepared to say that Belshazzar's Banquet doesn't protect lost souls from rescue by a hero, since the lost souls are only rescued by a game rule, and not by a hero.  Also, be prepared to rule that High Priests' Palace does not protect Sadducees from discard by decrease by Crown of Thorns, since the Sadducee is discarded by game rule, and not by a discard ability.

Or, maybe you should just rule that "protect" includes protecting from the effects of game rules.

Lamborghini_diablo

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Re: 3 questions
« Reply #40 on: June 14, 2011, 01:26:23 PM »
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Regarding protection and discard by numbers, I've always played that only "protected from discard" would stop death by numbers...

Offline WesterForever

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Re: 3 questions
« Reply #41 on: June 14, 2011, 01:42:48 PM »
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If Thaddeus cannot be discarded by an Evil Character's "specified effect", doesn't that mean that an enhancement card would be able to discard him since it's not a evil character and has its own effect?
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Offline Korunks

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Re: 3 questions
« Reply #42 on: June 14, 2011, 01:43:54 PM »
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The way I read the ruling then, is that Thaddeus CAN be discarded by the numbers, because the evil character is not doing the discarding, A game rule is.  The game rule is effecting Thaddeus, not the Evil Character.  Likewise for Protection of angels, although I am not sure where that play as came from.
If you rule that way at your tournament, then be prepared to say that Belshazzar's Banquet doesn't protect lost souls from rescue by a hero, since the lost souls are only rescued by a game rule, and not by a hero.  Also, be prepared to rule that High Priests' Palace does not protect Sadducees from discard by decrease by Crown of Thorns, since the Sadducee is discarded by game rule, and not by a discard ability.

Or, maybe you should just rule that "protect" includes protecting from the effects of game rules.

So I should rule that Thaddeus protects from discard by numbers?  I guess if I didn't then I would have to rule the other cards the way you described to be consistent.  I just have a hard time ruling that Thaddeus can not be killed by the numbers, since he does not specifically state that he is protected from Discard.  I don't see how the High Priest's Palace ruling fits into this since that ruling has little to do with the source of the discard, it seemed more concerned with the scope of the protect.  This issue I believe has to do with source of the effect, and I guess it all comes down to what is the source of an effect in Redemption?  For cards like Belshazzar's Banquet the Game Rule that rescue's the Lost Soul is triggered by a hero winning the battle and BB stops that, so I guess it makes sense to say that if an evil character wins the battle then the game rule performing the discard was triggered by the evil character and Thaddeus would stop that as well.  I guess in retrospect I agree, Thaddeus has to protect from discard by the numbers, or we need to change rulings on other protect cards to be consistent.
« Last Edit: June 14, 2011, 01:56:39 PM by Korunks »
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Offline Bryon

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Re: 3 questions
« Reply #43 on: June 14, 2011, 03:16:43 PM »
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You are correct that the heart of the issue seems to be the source of the effects. 

That is under debate by playtesters right now.

I've always understood that an enhancement used by a character is credited as the character performing that action.  For example, if Lot's Wife uses Net, then she gets credit for the capture for purposes of Raiders' Camp.  If I am protected from the character, then I am protected from anything done by that character.

Offline SomeKittens

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Re: 3 questions
« Reply #44 on: June 14, 2011, 04:34:30 PM »
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You are correct that the heart of the issue seems to be the source of the effects. 

That is under debate by playtesters right now.

I've always understood that an enhancement used by a character is credited as the character performing that action.  For example, if Lot's Wife uses Net, then she gets credit for the capture for purposes of Raiders' Camp.  If I am protected from the character, then I am protected from anything done by that character.
That's always how immunity has worked as well.
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Offline YourMathTeacher

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Re: 3 questions
« Reply #45 on: June 14, 2011, 05:16:16 PM »
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You are correct that the heart of the issue seems to be the source of the effects. 

That is under debate by playtesters right now.

I've always understood that an enhancement used by a character is credited as the character performing that action.  For example, if Lot's Wife uses Net, then she gets credit for the capture for purposes of Raiders' Camp.  If I am protected from the character, then I am protected from anything done by that character.

Wait, does this mean that your ruling is not official?
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Offline Alex_Olijar

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Re: 3 questions
« Reply #46 on: June 14, 2011, 05:18:34 PM »
+1
Can we just ban Thaddeus? That's so much easier to explain.

Offline SomeKittens

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Re: 3 questions
« Reply #47 on: June 14, 2011, 06:12:28 PM »
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Can we just ban Thaddeus? That's so much easier to explain.
Then how are we noobs supposed to compete?
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Lamborghini_diablo

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Re: 3 questions
« Reply #48 on: June 14, 2011, 06:44:34 PM »
+1
They could always just use TGT.

Offline Smokey

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Re: 3 questions
« Reply #49 on: June 14, 2011, 08:36:36 PM »
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You are correct that the heart of the issue seems to be the source of the effects. 

That is under debate by playtesters right now.

I've always understood that an enhancement used by a character is credited as the character performing that action.  For example, if Lot's Wife uses Net, then she gets credit for the capture for purposes of Raiders' Camp.  If I am protected from the character, then I am protected from anything done by that character.

Isn't the definition you provided for protect simmilar to the default to in play rule?
Thadd protects from evil characters, and his protection defaults to only ecs since he doesn't specify otherwise.
Protection of angels would protect from both since it says evil cards.

 


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