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(soon to be called topdeck and underdeck)
4) What happens to placed cards when a character is shuffled? Captured? 5) What happens to weapons when the character holding the weapon is killed and there is another warrior-class character of the same brigade that can hold the weapon? What if the other character in battle isn't warrior-class?
5. The Weapon will stay in battle as long as a character of that brigade is still in battle, and it can be held by a WC character of that brigade after battle.
Quote from: Redoubter on August 14, 2012, 10:40:55 PM5. The Weapon will stay in battle as long as a character of that brigade is still in battle, and it can be held by a WC character of that brigade after battle.I agree with Gabe on 1-3, and I agree with Redoubter on 4, but I'm not sure about #5. In the past, the ruling has been what Redoubter says. However with the newer ruling about cards always following their hosts, I'm not sure if that is still the case. I think that some people have been ruling that if you discard a hero in battle who came into it already bearing a WC-GE, that the WC-GE would follow the hero to the discard pile (even if there were other heroes in battle of the same brigade).I think that for consistency with the "card following" rule that this might be a better ruling than the traditional one from years back. Discussion?
Weapons may not be exchanged between characters and may only be moved to another character in battle if the holder of the weapon is defeated and another warrior-class character is in battle and able to hold the weapon.[quote/]
I could see both sides of it, but for ease of the rules and consistency with other enhancements, I would likely argue to keep the rule the same as it is.
The rule about cards following thier host does not supersede enhancements remaining in battle if there is a character of matching brigade.
Would a good warrior really just leave Excalibur lying there?
Other than that, what does the insert say?
I totally agree with the concept of removing exceptions and simplifying rules (and hate it when this concept is ignored), but that doesn't always apply when you're merely moving exceptions from one side of the table to the other. I'd be more likely to propose something like dropping the "class Enhancements" from "weapon" and just have weapons be weapons with their own set of rules so that all rule exceptions are eliminated for that particular category.
Quote from: Minister Polarius on August 17, 2012, 01:21:44 PMI totally agree with the concept of removing exceptions and simplifying rules (and hate it when this concept is ignored), but that doesn't always apply when you're merely moving exceptions from one side of the table to the other. I'd be more likely to propose something like dropping the "class Enhancements" from "weapon" and just have weapons be weapons with their own set of rules so that all rule exceptions are eliminated for that particular category.I could get behind this for sure. The only concern I'd have is that weapons can still be used as enhancements (Foreign Sword still negates in-battle, for instance, and non-WC Canaanites can get the full effect), and that may lead to confusion. Also, if they are not 'enhancements' then searches would function differently. However, if it's done in a manner similar to Covenants/Curses (while figuring out the two problems I mentioned), this could definitely work....wait a minute, Pol and I agree on a change to the rules pretty much completely Hopefully no pigs grew wings