Author Topic: 2nd Disciples Article Posted  (Read 6150 times)

Offline The Warrior

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Re: 2nd Disciples Article Posted
« Reply #25 on: July 05, 2010, 03:08:25 PM »
0
I've got wind of another card:
Something
(possible) abilities: */Something else
SA: Something
Verse: Unsure, but from NT or OT for sure.  Possibly Apocryphal?

*something
What brigade is that?
its something,Engelbert  :P
Wanderer of the Web.

Offline SomeKittens

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Re: 2nd Disciples Article Posted
« Reply #26 on: July 05, 2010, 03:09:50 PM »
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Most certainly on the color spectrum.  No Ultra-Violet or Infrared.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
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TheHobbit13

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Re: 2nd Disciples Article Posted
« Reply #27 on: July 05, 2010, 03:41:32 PM »
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Cool, I guess but you have to deck it and it really conditional... (not every deck play TGT ) I doubt it will see a lot of play in type 1 decks because of the lack of space. At least it is a counter. Would have been better to ban TGT though. Thanks for the article Rob.


BTW does anyone like TGT?

Offline Prof Underwood

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Re: 2nd Disciples Article Posted
« Reply #28 on: July 05, 2010, 04:35:06 PM »
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At least it is a counter. Would have been better to ban TGT though.
As much as I hate TGT, I don't want it banned.  I do really like having this counter coming though :)

Offline Alex_Olijar

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Re: 2nd Disciples Article Posted
« Reply #29 on: July 05, 2010, 04:45:16 PM »
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Cool, I guess but you have to deck it and it really conditional... (not every deck play TGT ) I doubt it will see a lot of play in type 1 decks because of the lack of space. At least it is a counter. Would have been better to ban TGT though. Thanks for the article Rob.


BTW does anyone like TGT?

I like it in T2.

TheHobbit13

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Re: 2nd Disciples Article Posted
« Reply #30 on: July 05, 2010, 05:44:42 PM »
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Cool, I guess but you have to deck it and it really conditional... (not every deck play TGT ) I doubt it will see a lot of play in type 1 decks because of the lack of space. At least it is a counter. Would have been better to ban TGT though. Thanks for the article Rob.


BTW does anyone like TGT?

I like it in T2.

You like to play with it or you don't think it is broken in type two? I think it is safe to say it is farely broken in type 2  for the mere fact that you can have multiples of territory destruction cards. But your right it isn't as powerful.

At least it is a counter. Would have been better to ban TGT though.
As much as I hate TGT, I don't want it banned.  I do really like having this counter coming though :)
Fair enough, but if you played other CCG's I am willing to bet your oppinion would be different.  :) I know when I started playing other games I realized how Broken some of the things in Redemption are.

Offline SirNobody

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Re: 2nd Disciples Article Posted
« Reply #31 on: July 05, 2010, 09:24:57 PM »
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Hey,

BTW does anyone like TGT?

I like discarding TGT from my hand to things like Generous Widow and the hand discard lost soul. :)

Just like when provisions/CTB became dominant I like the fact that it exists because it presents a new method players can use to pursue victory.  Just like when provisions/CTB became dominant its going to take some time and new cards to balance out this new method to bring it into line with the other methods that exist.  But the more possible methods there are to win with the more interesting the game is, so in the long run The Garden Tomb is good for the game and I like that it exists.

Tschow,

Tim "Sir Nobody" Maly

TheHobbit13

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Re: 2nd Disciples Article Posted
« Reply #32 on: July 05, 2010, 09:29:21 PM »
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Hey,

BTW does anyone like TGT?
so in the long run The Garden Tomb is good for the game and I like that it exists.

Tschow,

Tim "Sir Nobody" Maly
Let me know if you still feel that way after regionals  ;)

Offline RTSmaniac

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Re: 2nd Disciples Article Posted
« Reply #33 on: July 05, 2010, 09:49:49 PM »
0
Cool, I guess but you have to deck it and it really conditional... (not every deck play TGT ) I doubt it will see a lot of play in type 1 decks because of the lack of space. At least it is a counter. Would have been better to ban TGT though. Thanks for the article Rob.


BTW does anyone like TGT?

I think any deck running demons will also play with this site. Does this site nuke Three Nails? and what happens when i shuffle this site back into deck with enhancments placed on it? do the enhancments follow?
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline TheKarazyvicePresidentRR

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Re: 2nd Disciples Article Posted
« Reply #34 on: July 05, 2010, 09:53:30 PM »
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Cool, I guess but you have to deck it and it really conditional... (not every deck play TGT ) I doubt it will see a lot of play in type 1 decks because of the lack of space. At least it is a counter. Would have been better to ban TGT though. Thanks for the article Rob.


BTW does anyone like TGT?

I think any deck running demons will also play with this site. Does this site nuke Three Nails? and what happens when i shuffle this site back into deck with enhancments placed on it? do the enhancments follow?
Does 3 nails ignore? Yes.
Not quite a ghost...but not quite not.

Offline RTSmaniac

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Re: 2nd Disciples Article Posted
« Reply #35 on: July 05, 2010, 09:56:40 PM »
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But of course!  Who loves this site more? TKPRR or RTSmaniac?
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline The Warrior

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Re: 2nd Disciples Article Posted
« Reply #36 on: July 05, 2010, 09:58:17 PM »
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Cool, I guess but you have to deck it and it really conditional... (not every deck play TGT ) I doubt it will see a lot of play in type 1 decks because of the lack of space. At least it is a counter. Would have been better to ban TGT though. Thanks for the article Rob.


BTW does anyone like TGT?

I think any deck running demons will also play with this site. Does this site nuke Three Nails? and what happens when i shuffle this site back into deck with enhancments placed on it? do the enhancments follow?
thoughts...rash oath, Phar. and Sad. enhs. : just a hireling, doctrine like leaven etc recursion
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Offline TheKarazyvicePresidentRR

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Re: 2nd Disciples Article Posted
« Reply #37 on: July 05, 2010, 10:19:14 PM »
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But of course!  Who loves this site more? TKPRR or RTSmaniac?
Probably you because I don't mind TGT at all.
Not quite a ghost...but not quite not.

Offline RTSmaniac

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Re: 2nd Disciples Article Posted
« Reply #38 on: July 05, 2010, 10:28:52 PM »
-1
oh i luz me sum TGT. I hate 3nails! Death to 3nails- FOREVER!!! HahahaHA.
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline TheKarazyvicePresidentRR

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Re: 2nd Disciples Article Posted
« Reply #39 on: July 05, 2010, 10:38:57 PM »
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oh i luz me sum TGT. I hate 3nails! Death to 3nails- FOREVER!!! HahahaHA.
+1
Not quite a ghost...but not quite not.

Offline Bryon

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Re: 2nd Disciples Article Posted
« Reply #40 on: July 05, 2010, 11:06:26 PM »
+1
At our last couple tournaments, Zebulun was responsible for far more rescues than TGT was.  Over the last 2 years, Three Nails has allowed for more rescues at our tournaments than TGT has.  Pre-block ignore is frustrating.  This card is only one of the tools players will have to combat it once The Disciples releases.

Warrior_Monk

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Re: 2nd Disciples Article Posted
« Reply #41 on: July 05, 2010, 11:22:30 PM »
-1
At our last couple tournaments, Zebulun was responsible for far more rescues than TGT was.  Over the last 2 years, Three Nails has allowed for more rescues at our tournaments than TGT has.  Pre-block ignore is frustrating.  This card is only one of the tools players will have to combat it once The Disciples releases.
really? that's strange. nobody in MN plays with Three Nails.

Ironica

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Re: 2nd Disciples Article Posted
« Reply #42 on: July 05, 2010, 11:34:50 PM »
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Sweetness.  And I was just thinking of revisiting my site-lock deck :)

Offline Bryon

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Re: 2nd Disciples Article Posted
« Reply #43 on: July 05, 2010, 11:35:16 PM »
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At our last couple tournaments, Zebulun was responsible for far more rescues than TGT was.  Over the last 2 years, Three Nails has allowed for more rescues at our tournaments than TGT has.  Pre-block ignore is frustrating.  This card is only one of the tools players will have to combat it once The Disciples releases.
really? that's strange. nobody in MN plays with Three Nails.
That's 'cause nobody in MN likes orange.  :)
« Last Edit: July 05, 2010, 11:40:13 PM by Bryon »

Rawrlolsauce!

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Re: 2nd Disciples Article Posted
« Reply #44 on: July 05, 2010, 11:38:20 PM »
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I use three nails to stop that scary Possessing Demon after my Jake + RTC.

Offline YourMathTeacher

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Re: 2nd Disciples Article Posted
« Reply #45 on: July 05, 2010, 11:43:33 PM »
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I use three nails to stop that scary Possessing Demon after my Jake + RTC.

Two of my new players starting using Blue Genesis offense, so when their father decided to start playing, I gave him a Babylonian defense with Possessing Demon..... and there was much rejoicing from the older crowd.....
My wife is a hottie.

Rawrlolsauce!

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Re: 2nd Disciples Article Posted
« Reply #46 on: July 05, 2010, 11:45:42 PM »
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Possessing Demon rocks, I always wonder why I've only seen one player use it outside of booster. Atleast half the T2 decks I see use Jacob and Rueben's Torn Clothes ;D (and the other half use ANB)

Warrior_Monk

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Re: 2nd Disciples Article Posted
« Reply #47 on: July 06, 2010, 12:31:55 AM »
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Possessing Demon rocks, I always wonder why I've only seen one player use it outside of booster. Atleast half the T2 decks I see use Jacob and Rueben's Torn Clothes ;D (and the other half use ANB)
it's pretty much a staple. outside of Zebby and Abe's Serv, he's a tough cookie to crack.

Offline Gabe

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Re: 2nd Disciples Article Posted
« Reply #48 on: July 06, 2010, 12:40:05 AM »
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Possessing Demon is Kansas City tech from Wild Bill's Annual T2 Tournament in '09.  Mad props to the boys from KC and that old guy who drove them! :)
Have you visited the Land of Redemption today?

 


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