Author Topic: Hand limit and "return to hand"  (Read 4625 times)

Offline D-man

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Re: Hand limit and "return to hand"
« Reply #25 on: August 06, 2009, 03:31:40 PM »
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Personally, I've always thought that there need to be a few cards which say "Negate page X of the rulebook, where X equals the number of cards in battle". :) 

Offline ejberkenpas22

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Re: Hand limit and "return to hand"
« Reply #26 on: August 06, 2009, 03:35:50 PM »
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Personally, I've always thought that there need to be a few cards which say "Negate page X of the rulebook, where X equals the number of cards in battle". :) 
That would be hilarious
And when I drop down my Optimus card, I'll get to discard all Megatrons and make you play by the rules again.
If there is an angel wars 2 set with Optimus and Megatron...I will laugh so hard and then quit.
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Offline Alex_Olijar

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Re: Hand limit and "return to hand"
« Reply #27 on: August 06, 2009, 03:37:35 PM »
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But Optimus and Megatron are reeal American heroes.

FresnoRedemption

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Re: Hand limit and "return to hand"
« Reply #28 on: August 06, 2009, 03:41:26 PM »
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Well let's see if we can find an answer to the question(s) in the only specific information source currently available:
Quote from: CactusRob
8  There is a new Hand Limit.  The limit is that at no time may the cards in your hand exceed 16.  This rule will take precendence over any instruction on a card.  If you play a card that instructs you to draw cards you must stop at 16.  During Discard Phase you must still reduce your hand to 8 or less.
This makes it seem to me like "return" cards would simply not work if your opponent had 16 cards in hand already. I don't know whether that means the cards would be discarded or nothing would happen to them at all, although I'm inclined to believe the latter.

+1

Offline TimMierz

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Re: Hand limit and "return to hand"
« Reply #29 on: August 06, 2009, 03:44:19 PM »
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If there is an angel wars 2 set with Optimus and Megatron...I will laugh so hard and then quit.

Would that really be very different from the existing Angel Wars set?
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Offline ejberkenpas22

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Re: Hand limit and "return to hand"
« Reply #30 on: August 06, 2009, 03:45:55 PM »
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If there is an angel wars 2 set with Optimus and Megatron...I will laugh so hard and then quit.

Would that really be very different from the existing Angel Wars set?

I guess you are right. And I asked you in a different thread but I forget  which one so I don't know if you answered...but did you quit redemption?
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Offline TimMierz

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Re: Hand limit and "return to hand"
« Reply #31 on: August 06, 2009, 04:17:41 PM »
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I guess you are right. And I asked you in a different thread but I forget  which one so I don't know if you answered...but did you quit redemption?

Pretty much. While I still enjoy some of the community and the theory of the game, I've played less than a dozen games, all online, since Nationals 2008.
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Offline Alex_Olijar

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Re: Hand limit and "return to hand"
« Reply #32 on: August 06, 2009, 04:19:10 PM »
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On the positive side, you went out on top. :)

Offline ejberkenpas22

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Re: Hand limit and "return to hand"
« Reply #33 on: August 06, 2009, 04:27:37 PM »
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I guess you are right. And I asked you in a different thread but I forget  which one so I don't know if you answered...but did you quit redemption?

Pretty much. While I still enjoy some of the community and the theory of the game, I've played less than a dozen games, all online, since Nationals 2008.

What is the reason for this quitting if I may ask?
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Offline TimMierz

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Re: Hand limit and "return to hand"
« Reply #34 on: August 06, 2009, 04:30:12 PM »
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As the battles have been happening less and less, the fun has been diminishing the same. The Garden Tomb was the final straw. Add in the lack of an existing Redemption group and my lack of desire to start one since I play so many better board games with existing groups and there's not much reason to play at all.
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Offline ejberkenpas22

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Re: Hand limit and "return to hand"
« Reply #35 on: August 06, 2009, 04:33:31 PM »
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Well that is respectable...maybe a couple years down the road you will find a nearby group and TGT will no longer be dominant and the Redemption Community will be blessed with your presence once again! And its been too long since you have dominated us at Puerto Rico!  :P
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FresnoRedemption

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Re: Hand limit and "return to hand"
« Reply #36 on: August 06, 2009, 04:39:39 PM »
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As the battles have been happening less and less, the fun has been diminishing the same. The Garden Tomb was the final straw. Add in the lack of an existing Redemption group and my lack of desire to start one since I play so many better board games with existing groups and there's not much reason to play at all.

+1 I have actually been seriously toying with the idea of quitting the game, as well. The most fun aspects for me are the long, drawn out battles. But the way the game is now, whoever has the most battle winners wins the game. It's utterly frustrating for me. I have been considering not playing anymore and just hosting tournaments.

Offline happyjosiah

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Re: Hand limit and "return to hand"
« Reply #37 on: August 06, 2009, 04:55:03 PM »
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If you love old school battles, play sealed or booster. Those are great for that. I think this new set has done a lot to limit pre-block ignore's power, but I don't think the very existence of it is bad.
The game is much better than it used to be. There are just so many layers and decisons. Do I lay cards down or leave them in my hand? Before or after battle? Which lost souls do I use? Which site access? Which sites? Which dominants? All of these questions basically had "right" answers not but a few years ago.

Offline lightningninja

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Re: Hand limit and "return to hand"
« Reply #38 on: August 06, 2009, 05:04:50 PM »
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It's as lame as you want to make it. You go in with a red hero with no pre-block ignore, your opponent's gonna block. You can now use enhancements, and they will too.
As a national champion, I support ReyZen deck pouches.

FresnoRedemption

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Re: Hand limit and "return to hand"
« Reply #39 on: August 07, 2009, 02:34:30 AM »
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If you love old school battles, play sealed or booster. Those are great for that. I think this new set has done a lot to limit pre-block ignore's power, but I don't think the very existence of it is bad.
The game is much better than it used to be. There are just so many layers and decisons. Do I lay cards down or leave them in my hand? Before or after battle? Which lost souls do I use? Which site access? Which sites? Which dominants? All of these questions basically had "right" answers not but a few years ago.

Agreed. I played Sealed Deck and Booster Draft at Nationals last week. I had fun in Sealed Deck, but quite honestly Booster Draft was the most fun I'd had playing Redemption in a long time.

Offline RTSmaniac

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Re: Hand limit and "return to hand"
« Reply #40 on: February 19, 2011, 11:18:32 AM »
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i never saw an answer to this question. What happens to an opponents hero if i play cage targeting thier hero when they have 16 cards in hand?
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Offline Minister Polarius

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Re: Hand limit and "return to hand"
« Reply #41 on: February 19, 2011, 11:22:46 AM »
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Cage doesn't work.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline The M

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Re: Hand limit and "return to hand"
« Reply #42 on: February 19, 2011, 11:37:19 AM »
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Well that is respectable...maybe a couple years down the road you will find a nearby group and TGT will no longer be dominant and the Redemption Community will be blessed with your presence once again!

Like now?  ;)
Retired?

 


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