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Personally, I've always thought that there need to be a few cards which say "Negate page X of the rulebook, where X equals the number of cards in battle".
And when I drop down my Optimus card, I'll get to discard all Megatrons and make you play by the rules again.
Well let's see if we can find an answer to the question(s) in the only specific information source currently available:Quote from: CactusRob8 There is a new Hand Limit. The limit is that at no time may the cards in your hand exceed 16. This rule will take precendence over any instruction on a card. If you play a card that instructs you to draw cards you must stop at 16. During Discard Phase you must still reduce your hand to 8 or less.This makes it seem to me like "return" cards would simply not work if your opponent had 16 cards in hand already. I don't know whether that means the cards would be discarded or nothing would happen to them at all, although I'm inclined to believe the latter.
8 There is a new Hand Limit. The limit is that at no time may the cards in your hand exceed 16. This rule will take precendence over any instruction on a card. If you play a card that instructs you to draw cards you must stop at 16. During Discard Phase you must still reduce your hand to 8 or less.
If there is an angel wars 2 set with Optimus and Megatron...I will laugh so hard and then quit.
Quote from: ejberkenpas22 on August 06, 2009, 03:35:50 PMIf there is an angel wars 2 set with Optimus and Megatron...I will laugh so hard and then quit.Would that really be very different from the existing Angel Wars set?
I guess you are right. And I asked you in a different thread but I forget which one so I don't know if you answered...but did you quit redemption?
Quote from: ejberkenpas22 on August 06, 2009, 03:45:55 PMI guess you are right. And I asked you in a different thread but I forget which one so I don't know if you answered...but did you quit redemption?Pretty much. While I still enjoy some of the community and the theory of the game, I've played less than a dozen games, all online, since Nationals 2008.
As the battles have been happening less and less, the fun has been diminishing the same. The Garden Tomb was the final straw. Add in the lack of an existing Redemption group and my lack of desire to start one since I play so many better board games with existing groups and there's not much reason to play at all.
If you love old school battles, play sealed or booster. Those are great for that. I think this new set has done a lot to limit pre-block ignore's power, but I don't think the very existence of it is bad.The game is much better than it used to be. There are just so many layers and decisons. Do I lay cards down or leave them in my hand? Before or after battle? Which lost souls do I use? Which site access? Which sites? Which dominants? All of these questions basically had "right" answers not but a few years ago.
Well that is respectable...maybe a couple years down the road you will find a nearby group and TGT will no longer be dominant and the Redemption Community will be blessed with your presence once again!