Author Topic: 2 wks into play - Some ruling questions & other questions  (Read 6602 times)

Offline southpawami

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #25 on: September 10, 2009, 08:39:37 PM »
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Thank you a lot.  This is seriously helpful.

1.  I know I shouldn't ask this.  I have to though.  We keep going back and forth on this.  What is "in Play"?  For Example:  My friend wants to use a dominant to kill any evil character "in Play".  We both are pretty sure that the discard pile, draw pile, and hand are out of play.  Can he kill characters in my fortresses?  Some fortresses say "out of Play".  Are all fortresses generally out of play unless otherwise mentioned?  Are "set aside" characters "out of Play" or "in Play"?  If I want to do the combo of setting aside my angel to protect my covenant, can he smite my character with his dominant (AotL)?  Or, are my covenants protected if he doesn't have a card that specifically says discard character in "fortress" or "set aside" area?

2.  What is "in opponents territory"?  If he's trying to capture, discard, poison, or use a placed enhancement on my characters, does "in opponents territory" include or exclude my "set aside" area and/or "fortresses"?

Thank you for reading this.

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #26 on: September 10, 2009, 11:02:31 PM »
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1) In Play means any face up card located in the field of play which included territories, artifact piles, and the Land of Bondage. Field of Play does not include the draw piles, discard piles, set-aside areas, Land of Redemption and the player’s hand.

2) In territory specifically excludes set aside areas. By default fortresses and their contents are considered in territory. The exceptions are those fortresses which are placed in set aside. The fortresses in set aside are those whose special ability starts with "Set this fortress aside" (e.g., Kerith Ravine, Chamber of Angels) and Tartoros.

Offline southpawami

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #27 on: September 11, 2009, 01:42:40 PM »
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Thank you again.

1.  Is there any limit to AW I am Patience 'At the end of your turn, if your rescue attempt failed you may convert one human Evil Character (except warrior class) to a green brigade Hero.'? (besides warrior class, I mean) In seven turns, are there really 7 Evil Characters converted? (assuming at least one evil character blocking each turn)

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #28 on: September 11, 2009, 01:45:06 PM »
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I am Patience can be used as many times as you want (of course, only once per turn.)  The best way to use it is to make a RA with Spy or Ahimaz, look at their hand, then retreat. You can then convert.

Just to make sure you know, you can convert ANY human, not just the one that blocked.

Offline southpawami

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #29 on: September 11, 2009, 03:40:27 PM »
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wow... any human, not just the one that blocked... oh the toys..  and thanks for the suggestion, i'll be looking those cards up in the card list today.

Offline southpawami

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #30 on: September 12, 2009, 11:13:58 AM »
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Thank you again for all your help.  I really appreciate it.

I looked up Spy (R) in the card list.  A red brigade hero which does nicely work for looking at opponents hands and not having to fight for redeemed soul, plus it works with AW The Stars (R) that I have enabling one red and two silvers in the same battle should you choose to fight.

It appears that the Teal Hero in Priests called Ahimaaz (U) - 'Protect this Hero from capture.  You may look at one opponent’s hand or cards face down in a Site.  You may then withdraw Hero from battle unharmed.'  does the same thing. 

If Ahimaaz which is an uncommon and comes from the priests 251 card expansion does the same thing as Spy which is rare and comes from the kings 240 card expansion, then I guess Ahimaaz is what I'll aim for.  (clarify though please, do they do the same thing?)  I think your suggestion is awesome, actually.  After looking at it though, I think red is too spread out.  Jepthah is in Patriarchs, Peter is in Apostles, Spy is in Kings, The Stars is in AW... thats a lot of luck, lol.  (Trying to get a good red hand seems to me almost as frustrating as the fact that the only negate any enhancement card for silver isn't in the AW expansion.)

1. When a covenant card says "Upon activation," such as AW Grace - 'Upon activation, you may discard a good card from hand to discard an evil enhancement in play." is that conditional?  It appears to me that you can only use it once per game.  I, however, and more than happy with the idea that I could use it as many times per turn as I want, since it's in my deck and all.  Please clarify this to me.

« Last Edit: September 12, 2009, 11:19:18 AM by southpawami »

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #31 on: September 12, 2009, 11:26:55 AM »
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Each turn, you can deactivate and activate a new or the same artifact.  Upon activation happens each prep phase.


Offline southpawami

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #32 on: October 01, 2009, 01:08:28 AM »
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Thank you.  These answers are helping a lot.

Since Panic Demon and Obsidian Minion is a type of character and not a name of a specific character, can you have duplicates?  All the Obsidian Minions except the rare yellow one have the same special abilities, and all the Panic Demons have unique special abilities.  I thought Deck I said only one character with the same special ability... but I've already heard you can have every Obsidian Minion in a deck.  So, I'm just wondering if my duplicate Panic Demons and duplicate Obsidian Minions are allowed to have a place in my 50 card type I deck.

When a person attempts to rescue a lost soul, they must name the soul, right?  For example, my friend attempts to take one of four lost souls, and I have the dominant Burial in my hand.  If my friend is stuck to a specific lost soul, and I bury it in my discard with the dominant Burial, then the battle continues but he can't win a soul this turn, right?  My friend doesn't get to have any of the other three souls due to that one soul being buried, right?

Thank you again for reading.


Offline sk

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #33 on: October 01, 2009, 01:17:32 AM »
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Since Panic Demon and Obsidian Minion is a type of character and not a name of a specific character, can you have duplicates?  All the Obsidian Minions except the rare yellow one have the same special abilities, and all the Panic Demons have unique special abilities.  I thought Deck I said only one character with the same special ability... but I've already heard you can have every Obsidian Minion in a deck.  So, I'm just wondering if my duplicate Panic Demons and duplicate Obsidian Minions are allowed to have a place in my 50 card type I deck.

Because they are generic, you can have one of each 'version' of the card.

Quote
When a person attempts to rescue a lost soul, they must name the soul, right?  For example, my friend attempts to take one of four lost souls, and I have the dominant Burial in my hand.  If my friend is stuck to a specific lost soul, and I bury it in my discard with the dominant Burial, then the battle continues but he can't win a soul this turn, right?  My friend doesn't get to have any of the other three souls due to that one soul being buried, right?

Only in Type 2 (or a game that optionally uses rescuer's choice).
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Offline southpawami

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #34 on: October 12, 2009, 07:55:35 PM »
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I have Saul/Paul in my deck right now, only for the possibility of converting him myself with the starter deck multi 1/1 card preaching the truth.  Can I convert him even though he's my evil character? 

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #35 on: October 12, 2009, 08:30:52 PM »
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Unless it specifies an opponent's evil character (which I don't think any do), you can convert any evil character you want, yours included, as long as it fits the restrictions on the particular card (and the character is in play).

Offline 3-Liner And Bags Of Chips

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #36 on: October 13, 2009, 10:00:27 PM »
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Unless it specifies an opponent's evil character (which I don't think any do), you can convert any evil character you want, yours included, as long as it fits the restrictions on the particular card (and the character is in play).

Can't convert demons though Just so you know...
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Offline southpawami

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #37 on: October 20, 2009, 09:46:34 PM »
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More questions...

1.  Is a curse card enhancement a curse/covenant?
2.  Is a curse card enhancement considered an artifact for the negate and discard an artifact starter card?  Can a curse be discarded by this card?
3.  The white 8/11 Covenant Keepers card that says "You may search draw pile for a Covenant, or an Artifact with “Covenant” in the title, and add it to hand."; does that include curse enhancement cards?

(yes, 3-liner, I am thinking of using the SA of Covenant Keepers to draw the curse opponent cannot negate evil banding abilities - but I need to know the answers to these questions before I know if I can do that.)
« Last Edit: October 20, 2009, 09:51:06 PM by southpawami »

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #38 on: October 20, 2009, 09:51:27 PM »
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Covenants and curses are separate.  Curses are a combination of an evil enhancement and an artifact.  You cannot use Cov Keepers to draw a curse.

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #39 on: October 20, 2009, 11:35:18 PM »
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More questions...

1.  Is a curse card enhancement a curse/covenant?
2.  Is a curse card enhancement considered an artifact for the negate and discard an

More info on this...Don't hate me XD
1. In your hand or deck, they aren't considered enhancements nor atrifacts. So if you have an ability that searches for an enhancement or artifact, you cannot get them.
2. If you put it in your artifact pile then yes you can discard and negate it. But if it is an enhancement in battle then no you cannot because it would be an enhancement
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Offline southpawami

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #40 on: October 21, 2009, 12:17:05 AM »
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Quote
Covenants and curses are separate.  Curses are a combination of an evil enhancement and an artifact.  You cannot use Cov Keepers to draw a curse.

Quote
1. In your hand or deck, they aren't considered enhancements nor atrifacts. So if you have an ability that searches for an enhancement or artifact, you cannot get them.

What?!????  no search for curses even though it behaves like a covenant and plays like a covenant???
« Last Edit: October 21, 2009, 12:22:12 AM by southpawami »

Offline Minister Polarius

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #41 on: October 21, 2009, 12:22:04 AM »
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Curses and Covenants are two different kinds of cards, just as Good and Evil Enhancements are two different kinds of cards.
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Offline southpawami

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #42 on: October 21, 2009, 12:23:29 AM »
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That makes sense except for the inability to search for a curse card, while in the same hand being able to search for covenants several times.  That means the defense is still at the disadvantage.

If you could at least search for a curse via evil enhancement or artifact, it would make more sense.  Especially when my deck, which is Angel Wars is stronger with banded panic demons that can't have the banding negated.  Without being able to search for that curse card, I'm left with some lousy options.  Among those options is an evil artifact that negates OT Heroes abilities that CAN be searched for by a good card because it's an artifact.  It's as if the gameplay is missing a basic element here.
« Last Edit: October 21, 2009, 12:43:40 AM by southpawami »

Offline metalpsalm

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #43 on: October 21, 2009, 06:14:24 AM »
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That makes sense except for the inability to search for a curse card, while in the same hand being able to search for covenants several times.
Well, one thing to remember is that the game designers try to make the cards abilities align with their natures. They also design abilities to reflect events that occured in the Bible. So, a card call "Covenant Keepers", why would that card "want" to search up an evil card? Like if you convert an Evil Character into a Hero in battle. It no longer "wants" to block, even though it technicly stays in battle ( I think, only for the purpose of resolving "discard all in battle " situations) it stops blocking.
Now, Zaccheus searches for any Fortress, good or bad. Not sure if that was an oversite or on porpose, but that is really handy! Usually cards have and stick to an alignment.
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Offline southpawami

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #44 on: October 21, 2009, 09:54:27 AM »
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Thank you for the info on Zaccheus.  I'll have to look him up and see if I can get him later.

I have a little 4/4 blue character with a SA that pulls any artifact.  It fortunately works with good or bad artifacts.  I just didn't think it made sense that you could search for nearly every card that enhances play, including fortresses, enhancements, and covenants, yet not be able to search for curses.  It just doesn't make logical sense.  

But, I'll accept it.  Thank you everyone for your help.  I'll post more questions when I run into them.

3-liner, thanks for the specifics you gave... even though they drive me nuts.
metalpsalm, good job on peacekeeping... the way you worded that response was a good call, that lack of gameplay ability was irritating to say the least as it appeared to keep my defense crippled.
« Last Edit: October 21, 2009, 11:03:13 AM by southpawami »

Offline Professoralstad

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Re: 2 wks into play - Some ruling questions & other questions
« Reply #45 on: October 21, 2009, 11:10:15 AM »
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I just didn't think it made sense that you could search for nearly every card that enhances play, including fortresses, enhancements, and covenants, yet not be able to search for curses.  It just doesn't make logical sense.  

There may be in the future a way to search for Curses specifically. However, there are a few cards that allow you to search for any card (Search, a 2/1 green enhancement, and False Peace, a 0/0 gray enhancement) so these would allow you to search for curses if you so desire. The only reason that there hasn't been a card that searches for Curses is that there hasn't been a card made that would go along with that ability.
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Re: 2 wks into play - Some ruling questions & other questions
« Reply #46 on: October 21, 2009, 12:16:14 PM »
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I have a little 4/4 blue character with a SA that pulls any artifact.  It fortunately works with good or bad artifacts.  

Technically atrifacts are considered neutral. Not good nor bad
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Re: 2 wks into play - Some ruling questions & other questions
« Reply #47 on: October 21, 2009, 12:45:36 PM »
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The new Nebuchadnezzar from TexP can search for any of the crimson Curses.
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