Author Topic: What triggers first  (Read 1051 times)

Offline Jonesy

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What triggers first
« on: September 30, 2014, 10:07:01 PM »
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if i come into battle what triggers first, artifact(Hidden treasures) or site(Fortress of antonia)

Offline Redoubter

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Re: What triggers first
« Reply #1 on: September 30, 2014, 10:26:54 PM »
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Hidden Treasures and Fortress of Antonia are both optional automatic triggers.  Whichever is active the longest goes first.

I've been meaning to try and hash out an order of operations for this sort of thing, so here goes:

0. Conditions update constantly (such as the X in an ability or a "While X is true" ability like on Iron Pan) and insert themselves in-between abilities.  Always have the precedence.
1. Any ability on a card being played complete.
2. Any ability on a card played due to the initial card being played (i.e. play or band abilities, or weapons) complete.
3. Any mandatory automatic triggers ("When X do Y") complete.
4. Any optional automatic triggers ("When X you may Y") complete.
5. Any manual activations ("Once per turn you may..." "When you choose you may..."  "You may discard this card to X..." and so on) can be activated.

In case of a tie at any step (except 0, those always happen 'continuously'):
A. If the 'tie' comes from multiple cards played at the same time, the person whose ability played them (i.e. a massive band) chooses the order.
B. Otherwise, longest-active card wins.

The case you mentioned is a tie for 4 (scenario 4B).  Whichever has been face-up on the field the longest continuously, without being negated, may be used first by their controller.

Offline TheJaylor

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Re: What triggers first
« Reply #2 on: September 30, 2014, 11:11:05 PM »
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Hidden Treasures and Fortress of Antonia are both optional automatic triggers.  Whichever is active the longest goes first.

I've been meaning to try and hash out an order of operations for this sort of thing, so here goes:

0. Conditions update constantly (such as the X in an ability or a "While X is true" ability like on Iron Pan) and insert themselves in-between abilities.  Always have the precedence.
1. Any ability on a card being played complete.
2. Any ability on a card played due to the initial card being played (i.e. play or band abilities, or weapons) complete.
3. Any mandatory automatic triggers ("When X do Y") complete.
4. Any optional automatic triggers ("When X you may Y") complete.
5. Any manual activations ("Once per turn you may..." "When you choose you may..."  "You may discard this card to X..." and so on) can be activated.

In case of a tie at any step (except 0, those always happen 'continuously'):
A. If the 'tie' comes from multiple cards played at the same time, the person whose ability played them (i.e. a massive band) chooses the order.
B. Otherwise, longest-active card wins.

The case you mentioned is a tie for 4 (scenario 4B).  Whichever has been face-up on the field the longest continuously, without being negated, may be used first by their controller.
So you're saying that if Fortress of Antonia was not a "may" ability, then it would activate before Hidden Treasures?

Offline Redoubter

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Re: What triggers first
« Reply #3 on: September 30, 2014, 11:59:57 PM »
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So you're saying that if Fortress of Antonia was not a "may" ability, then it would activate before Hidden Treasures?

I need to find the thread where I am getting this from, but I do know for a fact that those you trigger manually (like Herod's Dungeon) go after those that are automatic, even if it is the same condition that triggers both.

I could also be pulling this 'may' bit out of nowhere, who knows ;)

Unable to find it currently.  The answer to the initial question is right regardless, but this is a good discussion to have.  I've always just wanted a hierarchy...but...

 


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