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Captured characters no longer have brigades for the purposes of counting such things.
Initiative checks are made after every (instant) ability completes. So:- check after Battle Prayer- check after Fishers of MenYou can play AotL before or after either of those cards. An AotL'd Unclean Spirit can no longer interrupt. The Tartan still can, to stop its own removal.
A Curse or Covenant being used as an Artifact still has a brigade that counts, even though Artifacts don't have brigades. Why would a captured character be treated differently? It still has a brigade. So why doesn't the brigade count?
You can't play dominants while another card is resolving. If Fishers of Men is going to cause the blocker to be in a losing position, then the blocker has initiative to interrupt/negate. How exactly do you insert AotL in there?
You must have initiative to negate a card that removes a character from battle (e.g., discard, conversion, capture). For example, Helez is blocked by Saph banded to Goliath. If Saph is converted and Goliath is discarded by Angel of the Lord, the conversion cannot be negated because Goliath was still defeating Helez by the numbers after Saph was converted. However, if Helez is blocked by Lot’s Wife banded to Possessing Demon, Lot’s Wife is converted, and Possessing Demon is discarded by Angel of the Lord, a negate card can be played on Lot’s Wife to negate her conversion because initiative transferred when Lot’s Wife was converted.
If you play High Priests Plot against me, I can't play SoG/NJ from my hand before you get to take it with HPP. So why can Angel of the Lord be inserted before a conversion card completes?
Not to intrude on this thread, Gabe, I'm not sure I totally understand. Are you saying the conversion card isn't complete until there's been an opportunity to negate?
In most cases, an interrupt special ability must be played on a character being removed from battle, leaving no character in battle. Play the interrupt card on the character being removed from battle prior to physically removing the character. If an interrupt card cannot be played, the cards targeted for removal from battle are then physically removed.
It's not. So there's no issue here.
Either way, I am certain you agree that interrupts do NOT bypass the normal rules of initiative, as Jonathan was asking in his OP?
You passed initiative to him by playing the conversion. The check between cards also serves as a time frame for players to play Dominants. He gained initiative from the initial conversion, regardless of when you verbally "granted" the ability to play his Enhancement.
If I am reading this correctly, then yes you can play Namaan's horses to interrupt glittering sword because it's your init by removal. If I'm reading it right.