Author Topic: 3 Questions (how they all start out).  (Read 5764 times)

Rawrlolsauce!

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Re: 3 Questions (how they all start out).
« Reply #25 on: July 07, 2011, 12:33:06 PM »
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I play both also (and by Poker I'm referring to Texas Hold'em overwhelmingly). Even though it doesn't seem intuitive, from personal experience it seems that Redemption is far more luck based and less dependent on skill then poker.

When I play against someone that I know just outclasses me in Redemption, I'll still win a surprising amount of games. When I play against someone that I know just outclasses me in poker, I'm going to lose all my chips. The only edge that I'll concede to Redemption in terms of strategy is deck building, which despite a seemingly infinite amount of combinations, follows a fairly loose guide. For the top decks, at least.


Although it has to be Magic beings "Majus Poker" doesn't result in anything. 

Offline Minister Polarius

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Re: 3 Questions (how they all start out).
« Reply #26 on: July 07, 2011, 12:54:47 PM »
+1
The skill in Poker comes from elements not directly related to the game itself. It is a very simple game compared to Redemption.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Rawrlolsauce!

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Re: 3 Questions (how they all start out).
« Reply #27 on: July 07, 2011, 01:27:59 PM »
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The way that it is played directly enables the strategy. Whether you consider that part of the game or not is up to you

Offline Prof Underwood

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Re: 3 Questions (how they all start out).
« Reply #28 on: July 07, 2011, 01:36:23 PM »
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The skill in Poker comes from elements not directly related to the game itself. It is a very simple game compared to Redemption.
+1 Being good at Poker is all about reading your opponents and NOT allowing your opponents to read you.  It is a game of psychology, not strategy.

Offline Gabe

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Re: 3 Questions (how they all start out).
« Reply #29 on: July 07, 2011, 02:13:46 PM »
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+1 Some of that directly translates to CCGs.
Have you visited the Land of Redemption today?

Offline Prof Underwood

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Re: 3 Questions (how they all start out).
« Reply #30 on: July 07, 2011, 03:18:43 PM »
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+1 Some of that directly translates to CCGs.
+1, but although SOME of Redemption is about reading your opponent, it isn't practically the whole game :)

Offline spicynumber1

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Re: 3 Questions (how they all start out).
« Reply #31 on: July 07, 2011, 03:42:53 PM »
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I've stated before how I rule at my tournaments.  If there is a dispute as to whether a player tried to prevent another player from using a dominant by slapjacking cards, then I will always side with the player who wanted to play their dominant.

So if you're at my tournament, it is in your own best interest to ask your opponent for initiative so that when you play your card, that they can't claim that they wanted to play a dominant first.

I can not agree more with this "unofficial ruling", Its very intuitive and logical to have to pass and acknowledge initiative this way.

Since when is Magic on ESPN? o_O. I assumed poker.
Poker is NOT more strategic than Redemption.  I don't know if MTG is, since I've never played it, but I've played poker, and I know that it is NOT.

I was featured on the JSS National championships, Magic Pro tour, Magic Grand Prix, and Worlds(which I lost on world-wide tv).
This was back in the day when they televised magic all the time, now they just put in on youtube or the wizards site.
I do not play texas hold em that much anymore.
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Ironica

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Re: 3 Questions (how they all start out).
« Reply #32 on: July 07, 2011, 07:10:05 PM »
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I have tricked a few people into either battling or not battling me.  The last tourney, I had no way to stop the next guy from winning the multiplayer game.  I did, however, tricked the guy before him into battling me.  Because of this, I was able to play FA on the person who was going to wil and I got the second half of SOG/NJ for the win.  That was fun :).

Rawrlolsauce!

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Re: 3 Questions (how they all start out).
« Reply #33 on: July 07, 2011, 07:31:58 PM »
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Quote from: Google
Web definitions

scheme: an elaborate and systematic plan of action

the branch of military science dealing with military command and the planning and conduct of a war
wordnetweb.princeton.edu/perl/webwn

Strategy refers to a plan of action designed to achieve a particular goal. The word is of military origin, deriving from the Greek word strategos, which roughly translates as general.
en.wikipedia.org/wiki/Strategy

In game theory, a player's strategy in a game is a complete plan of action for whatever situation might arise; this fully determines the player's behaviour. ...
en.wikipedia.org/wiki/Strategy_(game_theory)

Strategy was a Canadian game show which debuted on the CBC on April 1, 1969. It was hosted by Alex Trebek and produced by Sidney M. Cohen. The show aired its final episode October 7, 1969.
en.wikipedia.org/wiki/Strategy_(game_show)
Perhaps psychology isn't strategy, which I believe it to be, but even then it directly dictates strategy and opens up an infinite amount of possibilities. Even with that in mind, Poker isn't "all about reading people". Obviously examining their bets and reactions when new cards are introduced or when you do something is important, but it isn't the only factor. Calculating how many hands can beat you given the table, in addition to the probability of each hand, is one example skill besides "reading people". Evaluating said probability and betting appropriately is another. Perhaps strategy isn't the best term to describe it beings it's so hard to define.

Redemption utilizes these to some extent, but not nearly as heavily as poker. Poker is essentially based around this. Perhaps strategy isn't the best term for this, I'd say skill is more appropriate.

Offline Arch Angel

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Re: 3 Questions (how they all start out).
« Reply #34 on: July 07, 2011, 07:57:28 PM »
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So if you're at my tournament, it is in your own best interest to ask your opponent for initiative so that when you play your card, that they can't claim that they wanted to play a dominant first.
Just to clarify, are you saying that people should always ask for permission to move past any phase? The original question was a matter of battle initiative (I don't know why the word initiative was brought up, since the issue which spawned the question didn't involve playing a dominant during battle). Do you have verbally to ask, no matter how innocuous the artifact seems to you, if your opponent wants to DoN it before you can start your battle phase?

If yes that seems kind of... extra difficult. I feel like it could make games much more annoying if every turn you have to ask if your opponent wants to play a dominant. You'd essentially have to ask after every phase.

TheHobbit13

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Re: 3 Questions (how they all start out).
« Reply #35 on: July 07, 2011, 09:30:18 PM »
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I was featured on the JSS National championships, Magic Pro tour, Magic Grand Prix, and Worlds(which I lost on world-wide tv).

Nice, do you still play?

Offline Ryupeco11

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Re: 3 Questions (how they all start out).
« Reply #36 on: July 07, 2011, 09:41:44 PM »
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So if you're at my tournament, it is in your own best interest to ask your opponent for initiative so that when you play your card, that they can't claim that they wanted to play a dominant first.
Just to clarify, are you saying that people should always ask for permission to move past any phase? The original question was a matter of battle initiative (I don't know why the word initiative was brought up, since the issue which spawned the question didn't involve playing a dominant during battle). Do you have verbally to ask, no matter how innocuous the artifact seems to you, if your opponent wants to DoN it before you can start your battle phase?

If yes that seems kind of... extra difficult. I feel like it could make games much more annoying if every turn you have to ask if your opponent wants to play a dominant. You'd essentially have to ask after every phase.

I almost always say "DON?" when activating artifacts that would matter once i go into battle. it's not really that difficult and if they say no and you go into battle and do something sneaky with the artifact they can't say"you went into battle to fast" because you verbally gave them a chance to do something. at least thats what i do.
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Offline spicynumber1

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Re: 3 Questions (how they all start out).
« Reply #37 on: July 07, 2011, 10:04:55 PM »
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I was featured on the JSS National championships, Magic Pro tour, Magic Grand Prix, and Worlds(which I lost on world-wide tv).

Nice, do you still play?

Occasionally, but not as a professional anymore.
We must be the change we want to see.

Offline Prof Underwood

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Re: 3 Questions (how they all start out).
« Reply #38 on: July 08, 2011, 12:17:05 PM »
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Just to clarify, are you saying that people should always ask for permission to move past any phase?
No.  A general thing to think about is ask if you would like to be asked.  So if I turn up Gifts of the Magi, and I have Hur sitting in my territory, then I'll probably ask if my opponent would like to play a dom (DoN or CM).  If my opponent chooses to go first and empties their hand of all but one card, then after I draw my 3 cards I'll probably ask if they want to play Mayhem.  Stuff like this is usually pretty obvious, and simple courtesy to each other takes care of things.

As long as you ask when it is likely to matter, then you're covered.  And if they complain sometime when it wouldn't matter, then you won't really care if it gets reversed.

Offline SomeKittens

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Re: 3 Questions (how they all start out).
« Reply #39 on: July 08, 2011, 02:01:24 PM »
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In battle, I understand.  However, in your examples above, things get a little sticky.  If I suspect my opponent of a FTM, I'll drop everything as soon as possible.  In the Hur/Gifts example, I'd attack from hand.  It's not a good situation to play in, but there's such a drastic difference between the two.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Minister Polarius

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Re: 3 Questions (how they all start out).
« Reply #40 on: July 13, 2011, 03:41:34 PM »
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You'd be breaking the rules if you tried to drop everything real quick in anticipation of a Mayhem, and any good judge would make you pick your cards back up.

Attacking with Hur from hand is perfectly fine, but if you flipped up Gifts and slapped Hur into battle from hand or territory or anywhere else, any good judge would make you go back if your opponent wanted to play DoN.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline spicynumber1

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Re: 3 Questions (how they all start out).
« Reply #41 on: July 13, 2011, 04:38:14 PM »
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Attacking with Hur from hand is perfectly fine

I never knew you can "attack from hand"...
What a powerful move, there is no longer any need to play cards to territory then rescue?
We must be the change we want to see.

Offline Professoralstad

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Re: 3 Questions (how they all start out).
« Reply #42 on: July 13, 2011, 04:40:19 PM »
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Attacking with Hur from hand is perfectly fine

I never knew you can "attack from hand"...
What a powerful move, there is no longer any need to play cards to territory then rescue?

There never has been such a rule. Players have been able to attack and block from hand since I started playing Redemption, and that was a LONG time ago.
Press 1 for more options.

Offline SomeKittens

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Re: 3 Questions (how they all start out).
« Reply #43 on: July 15, 2011, 12:57:42 AM »
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You'd be breaking the rules if you tried to drop everything real quick in anticipation of a Mayhem, and any good judge would make you pick your cards back up.

Attacking with Hur from hand is perfectly fine, but if you flipped up Gifts and slapped Hur into battle from hand or territory or anywhere else, any good judge would make you go back if your opponent wanted to play DoN.
Speaking from the position of an actual Tourny host/judge, I would allow it.  Reasoning?  There's nothing in the rules that says otherwise.  It being the "right thing to do" is up to debate, but it is not a judges job to regulate morals, just gameplay.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Prof Underwood

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Re: 3 Questions (how they all start out).
« Reply #44 on: July 15, 2011, 09:39:35 AM »
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Speaking from the position of an actual Tourny host/judge, I would allow it.  Reasoning?  There's nothing in the rules that says otherwise.  It being the "right thing to do" is up to debate, but it is not a judges job to regulate morals, just gameplay.
Then you would be doing the players at your tournament a disservice.  One point of the smaller tournaments is to help people prepare for the bigger tournaments.  Therefore as a host, you should try to rule things the same way that they will be rules at Nats, so that your players will not be unprepared when they get there.

Multiple elders have posted regarding how to rule when players want to rush through phases etc. to beat dominants.  That IS how it will be ruled at Nats.  If you rule differently, then you are only hurting the people at your tournaments.

Offline STAMP

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Re: 3 Questions (how they all start out).
« Reply #45 on: July 15, 2011, 12:01:28 PM »
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+1 Some of that directly translates to CCGs.
+1, but although SOME of Redemption is about reading your opponent, it isn't practically the whole game :)

I've read my opponents enough over the years to know that playing ANB drives them crazy.  However, no matter how much they whine about either game, a spade is still a spade whereas ANB may soon become a spade.
Final ANB errata: Return player to game.

Offline SomeKittens

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Re: 3 Questions (how they all start out).
« Reply #46 on: July 15, 2011, 08:34:53 PM »
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This may be the first time I'll publicly disagree with an elder consensus, but here goes:
I'm not going to offer my opponent any opportunity to get one over me.  I understand that there is a degree of politeness required, but I'm not going to telegraph my game any more than I have to.  If they declare "Mayhem after draw," then I can't drop anything.  Otherwise, I'll do what I can to win.  If we get an official ruling announcement that I've got to announce the changing of every phase, then that's how I'll rule.  Until then, I'll rule like I've played every Redemption game ever: The only two phase transitions requiring an announcement are Prep -> Battle and Discard -> Opp's Draw.

If there is an announcement, I'd ask that it be very specific.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Red Dragon Thorn

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Re: 3 Questions (how they all start out).
« Reply #47 on: July 15, 2011, 08:46:54 PM »
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You won't get an announcement saying as much. However I will state that the opponent must be given a reasonable amount of time to react to the playing of a card. You can't activate Gifts with one hand, while placing Hur into battle from the other. a good rule of thumb is about 10-20 seconds to process something like an artifact being activated - Back when I used to run Hur + Gifts I would generally activate Gifts, then sit and wait not saying anything to see if my opponent wanted to do anything, then rescue.
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Offline Prof Underwood

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Re: 3 Questions (how they all start out).
« Reply #48 on: July 15, 2011, 09:16:28 PM »
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I'm not going to telegraph my game any more than I have to.
And in trying to avoid that, you will do the very thing.  Because you'll be slamming down cards trying to beat their Mayhem getting to the table, then they'll call over a judge.  The judge will make you shuffle all those cards back into your deck, just as if you didn't put them down.  But the difference is that now your opponent knows a bunch of the cards in your deck and knows what to look out for.  Do yourself a favor, and be more courteous to your opponents.

Offline SomeKittens

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Re: 3 Questions (how they all start out).
« Reply #49 on: July 15, 2011, 09:23:35 PM »
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However I will state that the opponent must be given a reasonable amount of time to react to the playing of a card.
In the Mayhem example, I'm not reacting to the playing of a card.

While I still disagree, I'll rule as the Elders have said.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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