Author Topic: 2 more questions  (Read 1139 times)

Offline Crashfach2002

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2 more questions
« on: July 23, 2011, 02:31:04 PM »
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I have a site doubler and my opponent draws the FBTN lost soul.  Does my site doubler get kicked out of the site or does it stay in, since it was already there?

Psalms 1_4 (Ki)
Type: Lost Soul • Brigade: None • Ability: None • Class: None • Special Ability: This Lost Soul may be held captive in a Site currently occupied by another Lost Soul. • Play As: Holder may place this Lost Soul in a Site currently occupied by one Lost Soul. • Identifiers: None • Verse: Psalms 1:4 • Availability: Kings booster packs (Common)

Luke 19_10 (Di)
Type: Lost Soul • Brigade: None • Ability: None • Class: None • Special Ability: Beginning in the phase after this card is put in play, negate all special abilities on Lost Soul cards (except this one). • Identifiers: None • Verse: Luke 19:10 • Availability: Disciples booster packs ()


I have I am Healing out, my character is converted to a different color, if I heal my character is it the original color, or the converted color?

Offline EmJayBee83

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Re: 2 more questions
« Reply #1 on: July 23, 2011, 03:07:12 PM »
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Site Doubler stays in.  The Site Doubler's SA is instantaneous and not ongoing.

browarod

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Re: 2 more questions
« Reply #2 on: July 23, 2011, 07:03:59 PM »
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I think the only time it would get kicked out is if you somehow negated it during the same phase you used the ability to put it in a site (maybe with the covenant that negates Souls?).

Offline Carl deuty

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Re: 2 more questions
« Reply #3 on: July 23, 2011, 07:06:24 PM »
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Any help on the second question to this post?

Offline EmJayBee83

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Re: 2 more questions
« Reply #4 on: July 23, 2011, 07:54:04 PM »
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The converted color.

Offline RTSmaniac

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Re: 2 more questions
« Reply #5 on: July 23, 2011, 10:23:48 PM »
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so even if you heal the converted character at the end of turn after it died in another phase?
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline SomeKittens

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Re: 2 more questions
« Reply #6 on: July 23, 2011, 11:19:28 PM »
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If it hits the discard pile, it is reset.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline EmJayBee83

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Re: 2 more questions
« Reply #7 on: July 23, 2011, 11:55:18 PM »
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A healed character never "hits" the discard pile, so it never resets.

Quote from: The REG
A healing enhancement is an enhancement with “heal” in its special ability. Healing abilities cure characters that have been poisoned, infected or are in the process of being discarded. They are played following a battle phase or anytime during a turn. The card is put to use when placed in the Field of Play with a character of a matching brigade.

The emphasis is mine.

Offline SomeKittens

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Re: 2 more questions
« Reply #8 on: July 24, 2011, 12:00:06 AM »
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I was under the impression that you could play a heal at any time during the turn.  (You DD my Disciples in boat, I can wait until my discard phase to heal)
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline EmJayBee83

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Re: 2 more questions
« Reply #9 on: July 24, 2011, 12:07:12 AM »
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They can play the heal at any point in the turn.

The deal here is that the heal acts as an interrupt instead of sorts for the discard. Once the heal is played it is as if the character was never in the discard pile, no matter when the discard occurred or when the heal is played. That is why healed characters retain their weapons, experience bonuses, etc. (or that is, at any rate, how it has been explained to me.)

(BTW, I always DD the boated ones during the discard phase. That way DD prevents you from playing a heal.)
« Last Edit: July 24, 2011, 11:57:48 AM by EmJayBee83 »

Offline Arch Angel

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Re: 2 more questions
« Reply #10 on: July 24, 2011, 12:23:23 AM »
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I think heal is better described as an Instead of sorts, rather than an interrupt.

Offline EmJayBee83

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Re: 2 more questions
« Reply #11 on: July 24, 2011, 11:56:33 AM »
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I think Arch Angel is correct.

 


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