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This is one of the most positive sounding and constructive posts I've seen you make, Red. Very well said!
Quote from: Gabe on May 25, 2016, 08:24:46 AMThis is one of the most positive sounding and constructive posts I've seen you make, Red. Very well said!I want to echo this, thanks for the well-thought post. I've seen something similar to this before around here, but I think you really explain it well, particularly the reasoning behind it. A couple of notes at first glance are below. I am not saying I'm against this at all, just things to think about if this is to be considered; maybe people can help answer them as they are brought up here as well.1. I'd like to look back at all of the older cards that 'heal' to see what they say. How many are explicitly past-tense? How many actually implicitly or explicitly indicate the 'healing' happens in discard pile? This would help determine whether this might be unintuitive for some of them, and how those individual cases might be better addressed in this proposal.2. It is pretty firmly established that no one can play any cards while another is resolving, except in the case of Special Initiative (and even that change is very recent). Does it make the game simpler to be able to throw down a Heal the moment someone is discarded, or does that add confusion as to when you can play cards? Heal is already "weird" so does this make it weirder or simpler in terms of when you can play things?3. There are some healing cards (I believe, have to look back for sure when I have the capability) that specifically reference someone being raised from the dead. If these are "heal" cards through their abilities, would that cause an issue with how this proposal would handle them with the same brush?
1. I'd like to look back at all of the older cards that 'heal' to see what they say. How many are explicitly past-tense? How many actually implicitly or explicitly indicate the 'healing' happens in discard pile? This would help determine whether this might be unintuitive for some of them, and how those individual cases might be better addressed in this proposal.
2. It is pretty firmly established that no one can play any cards while another is resolving, except in the case of Special Initiative (and even that change is very recent). Does it make the game simpler to be able to throw down a Heal the moment someone is discarded, or does that add confusion as to when you can play cards? Heal is already "weird" so does this make it weirder or simpler in terms of when you can play things?
3. There are some healing cards (I believe, have to look back for sure when I have the capability) that specifically reference someone being raised from the dead. If these are "heal" cards through their abilities, would that cause an issue with how this proposal would handle them with the same brush?
However, whether or not old cards use terminology that fits with current rules should NOT impact the decision to fix said rules if fixing the rules improves the game. I'm all for checking on how rule changes impact older cards, but frankly, it shouldn't matter for this. If healing gets changed, then all healing cards will work according to the new heal rules. There will always be old cards with wording that don't fit into the game's current rules; there's no reason to use this as a reason to hold up a rule change that will improve the game.
It's way less "weird" than Healing being a Search. And this is not a snarky or ill-mannered comment; this is my honest opinion.
Find one of these cards first, then the problem can be addressed. I can't think of anything like this off the top of my head.
Brass Serpent"Discard all poisons and diseases in play. Heal all Heroes in play."does this not pretty much exemplify how inherently the heal ability is currently unplayable due to all heal abilities defaulting to play where the heal ability is currently defining the targets having to be in the discard pile..? and therefore needing a search?
Redoubter, I'm confused about how you play Incurable. The way I read that card with the current rules means that any hero in territory are protected from being healed (decrease, disease, paralysis, etc.). If this is not the way the currently is ruled I need to know, because I have a deck I play in my playgroup that actually uses that card a lot!
Quote from: Crashfach2002 on May 25, 2016, 02:01:05 PMRedoubter, I'm confused about how you play Incurable. The way I read that card with the current rules means that any hero in territory are protected from being healed (decrease, disease, paralysis, etc.). If this is not the way the currently is ruled I need to know, because I have a deck I play in my playgroup that actually uses that card a lot!I was referring to if a proposal were put in place that you used Heal as they were being discarded. Right now, Incurable wouldn't stop you from being able to restore them from discard pile with a Heal, because they aren't being protected there. If a rule change were to make it so that you used Heal as they were being discarded, well then they would still be in territory, thus protected and no Heal.Yeah this thread is confusing going back and forth between "current" and "proposal," sorry I wasn't clearer
I'd look at it almost as using Cov of Noah as an artifact in Special Initiative.
please name one card that says 'heal a hero in the discard pile'
Now, to cards in existence, I just did a full search (I hope...) and could not find any healing cards that targeted discard pile (which is good, honestly those shouldn't exist).
heal requiring a search of the discard pile also breaks game rule of cards reseting when they go to dc pile, deck, or hand
Red's proposal makes way more sense than the current heal ruling, which is clearly confusing and seeming to go against a vast majority of the player population's understanding of the way the ability has worked for a long time, much longer than it involving a search or requiring cards be in dc pile which does not work with the majority of wording on healing cards due to them defaulting to play.
Quote from: Red on May 25, 2016, 04:50:26 PMI'd look at it almost as using Cov of Noah as an artifact in Special Initiative.Just to clarify, you cannot use CoN during Special Initiative if it is activated as an artifact.
I think we should fix that too, but I'll take what I can get. I think I was vaguely aware of that. How does that work exactly?
When a player is controlling character(s) in battle and an opponent's special ability, or a game rulethat has been triggered by an opponent's special ability, would leave that player with no character inbattle when the special ability has completed, they have Special Initiative.When this occurs, all abilities are paused and suspended (including additional abilities on cardsplayed or any triggers) and the player with their character(s) being removed has the opportunity toplay an Enhancement that will interrupt or negate the ability that is causing the removal (or thattriggered the corresponding game rule). The enhancement played must be able to interrupt ornegate the removing ability. If the card with the removing ability was already removed from playdue to its ability, it may still be targeted during Special Initiative by an enhancement that specificallytargets its card type.