Author Topic: [Proposal] Three rules and an errata  (Read 4904 times)

Offline Drrek

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Re: [Proposal] Three rules and an errata
« Reply #25 on: May 06, 2012, 10:02:49 PM »
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5. Offense and Defense must be equal. Problem solved.

So type 3 then?  Because we've been trying to get people to test that out with us, I even offered to run an unofficial for it, and I haven't seen or heard much testing for it beyond my local playgroup for it.
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Offline EmJayBee83

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Re: [Proposal] Three rules and an errata
« Reply #26 on: May 07, 2012, 12:17:58 AM »
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A bunch of stuff in response to my wall of text...
I'm going to let you have the last word.

It is fun to think about and to play fun games under, but quite frankly even if everyone was in complete agreement that CBN was *the* major problem in the game, rule #2 would never be seriously considered. The fact that people are claiming that it is impossible (in any practical sense) to make Hur's ability negatable demonstrates that the concept is beyond what people are capable of entertaining.

Offline Prof Underwood

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Re: [Proposal] Three rules and an errata
« Reply #27 on: May 07, 2012, 03:00:59 AM »
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I haven't seen or heard much testing for it beyond my local playgroup for it.
I could see ROOT running this for a month in the fall.  Just saying :)

Offline megamanlan

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Re: [Proposal] Three rules and an errata
« Reply #28 on: May 07, 2012, 03:38:14 AM »
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I don't like these rules for several reasons:

1. Doing damage to Drawing will hurt every theme in the game. It will make people run from nearly every new theme and maybe even away from the game. I support a Rule for Decking out, Not exactly losing, but somthing that would hurt it. And we already have a Max Hand Limit at any time anyway.

2. Removing CBN/CBI will also just hurt the game more then help it. It makes Banding a FBTN Character very bad very quickly. I'm working on a card to hurt CBN/CBI cards anyway, and others are too. It's better to get counters for CBN then just destroying it.

3. AUtO's bullet-proof Gideon isn't that bad. I've shut it down before, besides with all the Archers, its easy to do that by sniping either of them in territory.

4. It's not a really good idea to stop the Battle-winner characters via Game Rule. There are easier ways to stop that like Iron Pan and I had also made a suggestion for harming them in New Card Ideas a while ago.

Most of your problems are things that should be stopped by counters not Game Rules. I'd suggest making some card suggestions out of these Game Rule suggestions.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline JSB23

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Re: [Proposal] Three rules and an errata
« Reply #29 on: May 07, 2012, 04:54:11 PM »
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2. Removing CBN/CBI will also just hurt the game more then help it. It makes Banding a FBTN Character very bad very quickly. I'm working on a card to hurt CBN/CBI cards anyway, and others are too. It's better to get counters for CBN then just destroying it.
CBN becomes CBP, please read and understand the rules before criticizing them.
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Offline megamanlan

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Re: [Proposal] Three rules and an errata
« Reply #30 on: May 07, 2012, 06:04:59 PM »
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I do understand, you are not understanding what I said. I'm saying banding a FBTN character by an Enhancement (ie I play the Second Seal to band Cap in) that now makes all the cards that were CBN and are now CBP negated. And it makes for bad loops.
For example: I play The Second Seal on Mike to band TSA in, TSA negates The Second Seal kicking himself out of battle and thus making the battle FBTN and a waste of my time to use it.

Or with Deciving Spirit vs. CwD, Deceving Spirit turns into a Character, CwD negates that, and now we have an infinite loop, because Deceving Spirit was originally CBI but now CBI doesn't exist by your rule.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Redoubter

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Re: [Proposal] Three rules and an errata
« Reply #31 on: May 07, 2012, 06:47:38 PM »
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Thank you megamanlan.  We disagree so much, I guess we're due to agree on something for one ;)

JSB23: You're acting as if everyone is completely foolish for not understanding what you're trying to say.  We do.  We know what your proposal...proposes, but we disagree with it on legitimate grounds.  There has been so much pointed out to you about why CBI is necessary for many abilities, but you want to discard all of that because you hate CBI and CBN so much.

I understand your position and why you have it, but again, your suggestion is too extreme in the changes it would result in.  If you want a battle phase, help us out with Type 3.  Our playtesting so far has an actual battle almost every turn, and speed is not king.

Offline megamanlan

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Re: [Proposal] Three rules and an errata
« Reply #32 on: May 07, 2012, 10:47:04 PM »
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Yea, or make card ideas that would do damage to these problems. That is what I would suggest too.

Thx Redoubter, I know it's rare where we actually agree on this forum area.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Master KChief

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Re: [Proposal] Three rules and an errata
« Reply #33 on: May 08, 2012, 12:05:03 AM »
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I also do not understand in what instances CBI and CBN are necessary for the game.
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Offline Redoubter

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Re: [Proposal] Three rules and an errata
« Reply #34 on: May 08, 2012, 12:12:03 AM »
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I also do not understand in what instances CBI and CBN are necessary for the game.

Instances that move many cards between hand, deck, and discards (due to cascading effects and the impossibility of returning everything to how it was without perfect memory and perfect honesty) are the best examples.

Offline EmJayBee83

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Re: [Proposal] Three rules and an errata
« Reply #35 on: May 08, 2012, 12:56:20 AM »
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I also do not understand in what instances CBI and CBN are necessary for the game.
There are a limited number of cases that are de facto CBI/CBN such as "look at" abilities (e.g., Ahimaaz or John Promo) which pretty much have to be CBI/CBN (unless we allow players to whack their opponents in the head in an attempt in induce amnesia). Then there are some small number of play-specific situations--think played cards stayed played--where not being CBI/CBN could cause consistency problems)

Quote
Instances that move many cards between hand, deck, and discards (due to cascading effects and the impossibility of returning everything to how it was without perfect memory and perfect honesty) are the best examples.
By "many cards" Redoubter means seven or more. We can surmise that seven is the magic number, because making Hur negatable would completely ruin the game, but apparently there is no issue with KoT negating an ET who has played Reach of Desperation followed by Prosperity.  As the arbitrariness of these claims makes clear, these are not truly cases that need to be CBI/CBN.
« Last Edit: May 08, 2012, 01:00:14 AM by EmJayBee83 »

Offline Wings of Music

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Re: [Proposal] Three rules and an errata
« Reply #36 on: May 08, 2012, 01:38:43 AM »
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CBN is also necessary to prevent loops. 

My objection to the rule isn't that removing CBN would ruin the game because it needs the ability.  I object becasue it's such a drastic change, after all there are a lot of CBN cards out there.  Should such a massive change as this be implemented in real life I would not leave the game (I'm love it too much), but I'm sure many of the guys I play with would. 
...ellipses...

Offline megamanlan

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Re: [Proposal] Three rules and an errata
« Reply #37 on: May 08, 2012, 02:00:10 AM »
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I very well could leave the game if this did. Because it makes just about all cards currently out there useless, and shuts down any use of any fun effects. They would be better off restarting the game with these rules and cutting the current Redemption off. I still support many of the others out there, either help w/ T3 or just make new card ideas to counter CBN, don't suggest rule-changes that would wipe the game out.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline SirNobody

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Re: [Proposal] Three rules and an errata
« Reply #38 on: May 08, 2012, 11:37:26 AM »
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Hey,

This thread belongs in the Game Play Variations forum not the ruling questions forum.  If only I still had mod powers....

Tschow,

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Offline Red

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Re: [Proposal] Three rules and an errata
« Reply #39 on: May 08, 2012, 12:15:46 PM »
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Again, rule proposal not variation thus appropriate.
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Re: [Proposal] Three rules and an errata
« Reply #40 on: May 08, 2012, 12:55:38 PM »
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I'm not sure that this belongs here, but I don't think it belongs in variations either. Considering the low level of traffic we get, does it really matter that much? I don't see a procedural argument being necessary.

Offline SirNobody

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Re: [Proposal] Three rules and an errata
« Reply #41 on: May 08, 2012, 02:26:44 PM »
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Hey,

It may be low traffic relative to the amount of traffic on other boards for more popular games.  But as an Elder trying to respond to all of the questions that people have in the limited time I have available, there's usually more traffic in a week than I get around to going through.  I think of this forum as a discussion location for the current rules, and a player proposed rule change is not part of the current rules.

Tschow,

Tim "Sir Nobody" Maly

 


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