Cactus Web Site special offer: Orders over $75 will receive a free Angel of God 2023 National Promo card while supplies last.
Maybe I missed it, but where is the removal of the cascading negate mentioned (in fact there are at least still 2 references to cascading negate within that version of Reg)?The negate section does not elaborate on what happens if the negated affect activated sth. which triggered sth. else etc. ...
"Do as much as you can" was mentioned in OP but I don't see those words in the REG. Are they supposed to be there? Maybe those words aren't used.. Did I miss the portion that is about that?
If an ability has multiple effects, they are not usually dependent on each other such that being unable to carry out one of them makes the player unable to carry out a different one. There are 2 exceptions:•An effect relies on previous effect(s)being fully carried out.These are usually referred to as “cost-benefit” abilities, where the previous effect(s)is the cost to get the benefit of the later effect(s).•An effect targets a card (or part of card) and another effect later in the ability relies on the initial targeting being successful to target that card (or part of that card). These usually use pronouns to refer back to the original target, so the pronouns don’t refer to anything if there was no original target.
If an effect specifies more targets than there are legal targets, the effect can still be carried out by targeting all of the legal targets.
So now if Zebulun is in battle and is blocked by a character from hand that he is still ignoring, instead of that ongoing ignore ability eventually winning him the battle (especially if territory-class Joseph is causing Zeb's ability CBN) it causes a stalemate. And if territory-class Joseph is in play, this stalemate is CBN and is an autoblock for the evil character...Is this correct?
Is there any other blue enhancement that targets all opposing characters that is currently available? I can’t find any other blue enhancement that truly targets all (one that is not restricted to humans, male, etc).
Other Rules: • The number of your good cards and the number of your evil cards MUST be equal. Dual-alignment cards have two alignments at face value. If one of the alignments is neutral, the card is the other alignment for deck building. If the alignments are good and evil, the card counts as neutral for deck building. • The total number of Sites and Cities may not exceed the number of Lost Souls in a deck. • The number of Dominants (good and evil combined) may not exceed the number of Lost Souls in a deck. (The Lost Souls card counts as 1 (one) Lost Soul and the “Hopper” Lost Soul does not count towards Lost Soul deck building requirements). • The max size for a T2 deck is 252.
Quote from: REG Page 7 Other Rules: • The number of your good cards and the number of your evil cards MUST be equal. Dual-alignment cards have two alignments at face value. If one of the alignments is neutral, the card is the other alignment for deck building. If the alignments are good and evil, the card counts as neutral for deck building. • The total number of Sites and Cities may not exceed the number of Lost Souls in a deck. • The number of Dominants (good and evil combined) may not exceed the number of Lost Souls in a deck. (The Lost Souls card counts as 1 (one) Lost Soul and the “Hopper” Lost Soul does not count towards Lost Soul deck building requirements). • The max size for a T2 deck is 252. Not sure who is managing this, so I figured I would post. Although it’s banned, the REG still references the Lost Souls cars in deck building under T2 deck building rules.