Author Topic: REG 7.0 and ORDIR 3.0 Change Log  (Read 29164 times)

Offline RedemptionAggie

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #50 on: January 31, 2020, 06:50:28 PM »
Maybe I missed it, but where is the removal of the cascading negate mentioned (in fact there are at least still 2 references to cascading negate within that version of Reg)?
The negate section does not elaborate on what happens if the negated affect activated sth. which triggered sth. else etc. ...

Mentions of cascade were removed from the negate entry in REG 7.0. Where are you still seeing references to it?

EDIT - Ah, in the modifiers - I forgot to check those. Those have been removed in REG 7.0.1, which should be released some time in February.
« Last Edit: January 31, 2020, 08:58:03 PM by RedemptionAggie »

Offline thejambi

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #51 on: February 07, 2020, 09:34:29 AM »
"Do as much as you can" was mentioned in OP but I don't see those words in the REG. Are they supposed to be there? Maybe those words aren't used.. Did I miss the portion that is about that?
-Zach
Titus 1:9

Offline RedemptionAggie

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #52 on: February 07, 2020, 12:54:30 PM »
"Do as much as you can" was mentioned in OP but I don't see those words in the REG. Are they supposed to be there? Maybe those words aren't used.. Did I miss the portion that is about that?

The words do not appear in the REG, which is part of the reason the OP included page numbers. It's more of catch-all term for "you can do part of an ability even if you can't do all of the ability", which falls into 2 parts:

You can use a "negate and discard" to "negate or discard" if you can't do both, or you can do parts of something like RJ Vengeance of Eternal Fire even if you can't do all of it.
Quote from: REG 7.0>Page 8
If an ability has multiple effects, they are not usually dependent on each other such that being unable to carry out one of them makes the player unable to carry out a different one. There are 2 exceptions:
•An effect relies on previous effect(s)being fully carried out.These are usually referred to as “cost-benefit” abilities, where the previous effect(s)is the cost to get the benefit of the later effect(s).
•An effect targets a card (or part of card) and another effect later in the ability relies on the initial targeting being successful to target that card (or part of that card). These usually use pronouns to refer back to the original target, so the pronouns don’t refer to anything if there was no original target.

You can use an ability to target fewer cards than specified if fewer targets exist. I think this has most commonly come up with Escape to Egypt, where the ruling is the opponent can withdraw 1 Hero if there is only 1 Hero.
Quote from: REG 7.0>Page 14
If an effect specifies more targets than there are legal targets, the effect can still be carried out by targeting all of the legal targets.

Offline thejambi

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #53 on: February 07, 2020, 01:43:06 PM »
Perfect, thanks!
-Zach
Titus 1:9

Turbo24

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #54 on: February 25, 2020, 10:27:03 AM »
So now if Zebulun is in battle and is blocked by a character from hand that he is still ignoring, instead of that ongoing ignore ability eventually winning him the battle (especially if territory-class Joseph is causing Zeb's ability CBN) it causes a stalemate. And if territory-class Joseph is in play, this stalemate is CBN and is an autoblock for the evil character...Is this correct?

Offline Watchman

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #55 on: February 25, 2020, 10:38:15 AM »
So now if Zebulun is in battle and is blocked by a character from hand that he is still ignoring, instead of that ongoing ignore ability eventually winning him the battle (especially if territory-class Joseph is causing Zeb's ability CBN) it causes a stalemate. And if territory-class Joseph is in play, this stalemate is CBN and is an autoblock for the evil character...Is this correct?

Correct. And I’ll go back to my original post about the Zeb abuse deck and recommend AotL be added to it.  And this scenario is the perfect example as to why.
Overcome satan by the blood of the Lamb, your testimony, and don't love your life to the death!

Turbo24

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #56 on: February 25, 2020, 11:12:54 AM »
That really hurts Genesis decks...I get that Zeb is powerful when his ignore is CBN but it is far from a guarantee when you take into account that he only ignores characters of a certain toughness or greater and one can still block from hand. I really do not like this change. Ignore should remain an "active action", not be so passive like protect. There is no need or desire for Reubens Torn Clothes in a Genesis deck anymore. Sure, it still negates protect abilities, but that is not enough if it does not win you the battle. The point of offense is to play offense, not defense. It was very much a staple card in any blue deck. Is this a done deal?

Offline thejambi

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #57 on: February 25, 2020, 02:08:21 PM »
It does feel sad that the ignore change breaks the intent of many existing cards, even fairly recent ones. Even in my noob-ity I'd like it to be changed to a way of saying "during battle, protected from" sort of thing.

Whatever happens, I trust that the elders' decision is the right one.
« Last Edit: February 26, 2020, 11:45:03 PM by thejambi »
-Zach
Titus 1:9

Turbo24

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #58 on: February 26, 2020, 12:05:10 PM »
Is there any other blue enhancement that targets all opposing characters that is currently available? I can’t find any other blue enhancement that truly targets all (one that is not restricted to humans, male, etc).

Offline Watchman

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #59 on: February 26, 2020, 12:15:11 PM »
Is there any other blue enhancement that targets all opposing characters that is currently available? I can’t find any other blue enhancement that truly targets all (one that is not restricted to humans, male, etc).

Lingering in Sodom, The First Sacrifice, Joseph Before Pharaoh
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Offline chazmaniandevil

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #60 on: February 28, 2020, 07:04:09 AM »
There aren’t any blue brigade enhancements that target multiple characters though-an enhancement that isn’t restricted to a specific type of evil character).

Offline Bobbert

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #61 on: February 28, 2020, 08:04:01 AM »
The Flood and Faith of Noah hit all ECs. New Land Dispute withdraws all opposing characters. Even Obedience of Noah can sorta work like that, getting rid of all but one.
ANB is good. Change my mind.

Offline chazmaniandevil

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #62 on: February 28, 2020, 02:25:54 PM »
Flood only works if you’re using flood survivors, and obedience of Noah doesn’t get rid of all characters, and unfortunately faith of Noah isn’t Genesis. I’ll have to wait for land dispute to come out.

Offline goalieking87

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #63 on: May 31, 2020, 08:58:19 PM »
Quote from: REG Page 7
Other Rules:  • The number of your good cards and the number of your evil cards MUST be equal.  Dual-alignment cards have two alignments at face value. If one of the alignments is neutral, the card is the other alignment for deck building. If the alignments are good and evil, the card counts as neutral for deck building.  • The total number of Sites and Cities may not exceed the number of Lost Souls in a deck. • The number of Dominants (good and evil combined) may not exceed the number of Lost Souls in a deck. (The Lost Souls card counts as 1 (one) Lost Soul and the “Hopper” Lost Soul does not count towards Lost Soul deck building requirements). • The max size for a T2 deck is 252.

Not sure who is managing this, so I figured I would post.  Although it’s banned, the REG still references the Lost Souls cars in deck building under T2 deck building rules.

Offline RedemptionAggie

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Re: REG 7.0 and ORDIR 3.0 Change Log
« Reply #64 on: May 31, 2020, 10:12:56 PM »
Quote from: REG Page 7
Other Rules:  • The number of your good cards and the number of your evil cards MUST be equal.  Dual-alignment cards have two alignments at face value. If one of the alignments is neutral, the card is the other alignment for deck building. If the alignments are good and evil, the card counts as neutral for deck building.  • The total number of Sites and Cities may not exceed the number of Lost Souls in a deck. • The number of Dominants (good and evil combined) may not exceed the number of Lost Souls in a deck. (The Lost Souls card counts as 1 (one) Lost Soul and the “Hopper” Lost Soul does not count towards Lost Soul deck building requirements). • The max size for a T2 deck is 252.

Not sure who is managing this, so I figured I would post.  Although it’s banned, the REG still references the Lost Souls cars in deck building under T2 deck building rules.

Lost Souls is also referenced under the T1 deck building rules, in the same spot. Both have been modified to remove the reference (and add a list of banned cards) in the next update, whenever that gets uploaded.

 


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