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@Silencedmatrix That’s not entirely correct. Since ignore is an ongoing ability you can ITB (temporarily interrupting their ignore) and add a black brigade EC to battle from anywhere. Once that character is in battle, however, the interrupt is over (once the EC’s ability completes) and black is being ignored once again.
Quote from: Watchman on January 29, 2020, 06:30:34 PM@Silencedmatrix That’s not entirely correct. Since ignore is an ongoing ability you can ITB (temporarily interrupting their ignore) and add a black brigade EC to battle from anywhere. Once that character is in battle, however, the interrupt is over (once the EC’s ability completes) and black is being ignored once again. That is true, well played.
So if I can’t win a battle with it from the hero’s side, and if I play something like FoMP during battle and ignore my opponent, but never have initiative to play anything to actually win the battle then what is the purpose and strategy of having an offensive ignore in one’s deck now, like FoMP?
I also would not like to see ignore going for good. The recent change seems to be a good step in the right direction IMO.
I know I haven't played this game in a long time, but I dislike the change to ignore quite a lot, because I'm not a fan of making the good ignore cards effectively useless. I'd rather see the immune/protect part of ignore be phased out than the battle winning part (that is make it so the hero rescues a soul even if they lose by the numbers, because from a flavor perspective they are ignoring the evil character even if the evil character beats them)
Quote from: Drrek on January 30, 2020, 01:38:37 PMI know I haven't played this game in a long time, but I dislike the change to ignore quite a lot, because I'm not a fan of making the good ignore cards effectively useless. I'd rather see the immune/protect part of ignore be phased out than the battle winning part (that is make it so the hero rescues a soul even if they lose by the numbers, because from a flavor perspective they are ignoring the evil character even if the evil character beats them)Removing the protect portion of ignore leaves you with the pre-block part and the battle winning part, which means your opponent has infinite initiative but they can just defeat you with an ability (discard, capture, etc.) instead of negating the ignore.
Depending on how you defined it...
If u want to get rid of ignore, just get rid of ignore and make it protect, like we did to immune. I see no down side to this and it doesnt create more confusing rulings
Quote from: Drrek on January 30, 2020, 05:20:25 PMDepending on how you defined it... This is part of the reason why we are having this discussion. Some think ignore does one thing and others think it does something else. And even for those that learn the correct way to play it sometimes still disagree with the logic of the ruling.
Quote from: Reth on January 30, 2020, 02:49:31 PMI also would not like to see ignore going for good. The recent change seems to be a good step in the right direction IMO.Sounds like you're both against and for this...? Unless "going for good" means "working for offense"...
Quote from: Watchman on January 30, 2020, 10:59:18 AMSo if I can’t win a battle with it from the hero’s side, and if I play something like FoMP during battle and ignore my opponent, but never have initiative to play anything to actually win the battle then what is the purpose and strategy of having an offensive ignore in one’s deck now, like FoMP?It's a stalemate, so you do get initiative to play a card to win the battle. You just have to interrupt the ignore first. (Which probably would have worked just as well in place of FoMP, admittedly.)
Quote from: RedemptionAggie on January 30, 2020, 04:47:35 PMQuote from: Watchman on January 30, 2020, 10:59:18 AMSo if I can’t win a battle with it from the hero’s side, and if I play something like FoMP during battle and ignore my opponent, but never have initiative to play anything to actually win the battle then what is the purpose and strategy of having an offensive ignore in one’s deck now, like FoMP?It's a stalemate, so you do get initiative to play a card to win the battle. You just have to interrupt the ignore first. (Which probably would have worked just as well in place of FoMP, admittedly.)With the change to negate also targeting the cards themselves, is this accurate. Under mutual protection where negate targets the cards, I am not sure this is the case. Can anyone confirm?
No, that makes sense. I was thinking of it as the same card.However, for examples sake, if Vashti blocks a royal hero, can the royal hero target her with a negate?Thanks